Search found 4 matches
- Mon Feb 24, 2014 9:34 am
- Forum: Beginners Help
- Topic: Gizmo class, Scale independent Gizmo
- Replies: 4
- Views: 374
Re: Gizmo class, Scale independent Gizmo
Why do you want a new class? You could add the three arrows to a normal scene node. If you want the gizmo to appear at a particular place, then you would have to scale it in code. This is only a simple example. The point is - How to implement ISceneNode that contains another SceneNode? I dont want ...
- Mon Feb 24, 2014 12:28 am
- Forum: Beginners Help
- Topic: Gizmo class, Scale independent Gizmo
- Replies: 4
- Views: 374
Gizmo class, Scale independent Gizmo
Hi all, I have created Scene node class responsible to draw Gizmo. I have w few questions about this class. I feel that me solution is not the right one. 1) how I should use scene Nodes inside another Scene node class. In my code I add scene node to scene manager class in constructor, what function ...
- Tue Feb 18, 2014 5:11 pm
- Forum: Beginners Help
- Topic: Render to file
- Replies: 4
- Views: 371
Re: Render to file
Thanks for yours contribution in my problem.
Is there any way to avoid displaying the rendered image on screen. I would like to render it only to file. Like in 3dStudio when you render Animation it is rendered by GPU only to memory.
Is there any way to avoid displaying the rendered image on screen. I would like to render it only to file. Like in 3dStudio when you render Animation it is rendered by GPU only to memory.
- Mon Feb 17, 2014 5:45 pm
- Forum: Beginners Help
- Topic: Render to file
- Replies: 4
- Views: 371
Render to file
Hi all, Could anyone help me? How to setup the OpenGl engine to render scene to file/memory ONLY. What I would like to do: 1)setup engine 2) load model 3)set camera position from list 4)Render single frame (with complex effects) to file without showing on screen. 5) jump to 3 Thanks in advance for h...