Search found 4 matches

by RobertRR
Mon Feb 24, 2014 9:34 am
Forum: Beginners Help
Topic: Gizmo class, Scale independent Gizmo
Replies: 4
Views: 374

Re: Gizmo class, Scale independent Gizmo

Why do you want a new class? You could add the three arrows to a normal scene node. If you want the gizmo to appear at a particular place, then you would have to scale it in code. This is only a simple example. The point is - How to implement ISceneNode that contains another SceneNode? I dont want ...
by RobertRR
Mon Feb 24, 2014 12:28 am
Forum: Beginners Help
Topic: Gizmo class, Scale independent Gizmo
Replies: 4
Views: 374

Gizmo class, Scale independent Gizmo

Hi all, I have created Scene node class responsible to draw Gizmo. I have w few questions about this class. I feel that me solution is not the right one. 1) how I should use scene Nodes inside another Scene node class. In my code I add scene node to scene manager class in constructor, what function ...
by RobertRR
Tue Feb 18, 2014 5:11 pm
Forum: Beginners Help
Topic: Render to file
Replies: 4
Views: 371

Re: Render to file

Thanks for yours contribution in my problem.
Is there any way to avoid displaying the rendered image on screen. I would like to render it only to file. Like in 3dStudio when you render Animation it is rendered by GPU only to memory.
by RobertRR
Mon Feb 17, 2014 5:45 pm
Forum: Beginners Help
Topic: Render to file
Replies: 4
Views: 371

Render to file

Hi all, Could anyone help me? How to setup the OpenGl engine to render scene to file/memory ONLY. What I would like to do: 1)setup engine 2) load model 3)set camera position from list 4)Render single frame (with complex effects) to file without showing on screen. 5) jump to 3 Thanks in advance for h...