Search found 6 matches

by Weet
Mon Sep 12, 2005 8:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Displacement Mapping?
Replies: 12
Views: 1333

Thanks for the correction AlexL!

That makes me curious as to how displacement mapping saves any trouble then... hmm something to research I suppose!
by Weet
Sat Sep 03, 2005 8:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Detail Mapping?
Replies: 5
Views: 651

Thank you kindly!
by Weet
Sat Sep 03, 2005 5:49 am
Forum: Open Discussion and Dev Announcements
Topic: Detail Mapping?
Replies: 5
Views: 651

Egad, not a very friendly place eh!

Actually google is the first place I looked :). I ended up with a bunch of unrelated material. Couldn't find quite what I was looking for.
by Weet
Fri Sep 02, 2005 1:28 am
Forum: Open Discussion and Dev Announcements
Topic: Detail Mapping?
Replies: 5
Views: 651

Detail Mapping?

I tried searching but didn't come up with anything helpful.

What is detail mapping? I can clearly see the effects of course but... how does this differ from, say, throwing a bumpmap on the terrain?
by Weet
Thu Sep 01, 2005 5:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Displacement Mapping?
Replies: 12
Views: 1333

Nope, doesn't add any more polys to the mesh which is the great part!

Yeah, I think Doom3 does incorporate displacement maps. Not entirely sure though. Certainly you could do displacement mapping with the same hardware you use for parallax mapping?
by Weet
Wed Aug 31, 2005 5:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Displacement Mapping?
Replies: 12
Views: 1333

Displacement Mapping?

Hey,

New here and I'm loving the rich feature set of Irrlicht (nice German name BTW!). Not sure if this is the right forum so please move it if necessary!

I'm curious if there are any plans to implement displacement mapping in a future version. I'm not sure if this is viable in a game type ...