Search found 12 matches

by horvatha4
Tue Apr 01, 2014 4:37 pm
Forum: Beginners Help
Topic: [SOLVED] draw3DLine not working
Replies: 5
Views: 670

Re: [SOLVED] draw3DLine not working

Yess!
Thanks a lot!
Arpi

p.s I post this because my irr::scene::SMesh draw only black lines and triangles too. Set Light=false solve all the problem.
Everything is black till I add a Light (scene node)?
by horvatha4
Tue Apr 01, 2014 4:20 pm
Forum: Beginners Help
Topic: [SOLVED] draw3DLine not working
Replies: 5
Views: 670

Re: draw3DLine not working

Hi! This code draw only black lines. Equal where and what color I set. The transform is ok.       irr::video::SMaterial debugmaterial;     debugmaterial.DiffuseColor = irr::video::SColor( 0xFFFFFF00 );     debugmaterial.AmbientColor = irr::video::SColor( 0xFFFFFF00 );     this->avideodriver->setMate...
by horvatha4
Sat Mar 08, 2014 11:46 am
Forum: Beginners Help
Topic: irrBullet raycast vehicle
Replies: 5
Views: 1022

Re: irrBullet raycast vehicle

Hi again! In my previous post, I think, you must turn the modell and export again... not the scene in the program! Sorry I wrote too short! Look the first two pic was you posted here and compare! The wheel's direction is +Y ! And the chasis? -X ! There is 90 degree difference ;-) Blender does not se...
by horvatha4
Fri Mar 07, 2014 9:18 pm
Forum: Beginners Help
Topic: irrBullet raycast vehicle
Replies: 5
Views: 1022

Re: irrBullet raycast vehicle

Hi! 1.)"Unable to connect server rghost.net... " 2.) this is your code what running on the first video? 3.) belnder use right-handed Z-up cordinate-system, bullet use left-handed Y-up! It seems the car's chasis is turned 90 degree. So check it. I export blend files to .x and this .x files ...
by horvatha4
Wed Mar 05, 2014 6:53 pm
Forum: Beginners Help
Topic: Terrain-Grid, best way
Replies: 14
Views: 1407

Re: Terrain-Grid, best way

This Class is know that: irr::scene::ISceneCollisionManager Before you ask one more thing - please - read the official Docs, test the demos and take a look at here : Board index ‹ Irrlicht Programming ‹ Code Snippets The site what I recommented is a complet RTS-game-builder program! A lot of thing i...
by horvatha4
Wed Mar 05, 2014 3:17 pm
Forum: Beginners Help
Topic: Terrain-Grid, best way
Replies: 14
Views: 1407

Re: Terrain-Grid, best way

Hi again!
This site is may interesting for you: http://irrrpgbuilder.sourceforge.net/
by horvatha4
Wed Mar 05, 2014 7:24 am
Forum: Beginners Help
Topic: Terrain-Grid, best way
Replies: 14
Views: 1407

Re: Terrain-Grid, best way

Hi! I would just recommend two thing: -The irr::scene::ITerrainSceneNode Class may a good choose for you, if you want a heighfield or terrain like scene-node. It has a build-in LOD system witch can save your computer a lot of count. -If you want big and small cubes then create and use them ( I know ...
by horvatha4
Thu Feb 27, 2014 3:49 pm
Forum: Beginners Help
Topic: md2 normal problem
Replies: 2
Views: 229

Re: md2 normal problem

Hi! There is a class -> irr::scene::IMeshManipulator. Try it! It has flip sufaces and many more function. The doc say: "An interface for easy manipulation of meshes. Scale, set alpha value, flip surfaces, and so on. This exists for fixing problems with wrong imported or exported meshes quickly ...
by horvatha4
Tue Feb 25, 2014 6:46 pm
Forum: Beginners Help
Topic: draw2DImage - without clipping
Replies: 2
Views: 302

Re: draw2DImage - without clipping

Maybe this is a better solution/class for you: irr::scene::IBillboardSceneNode
by horvatha4
Tue Feb 25, 2014 5:59 pm
Forum: Beginners Help
Topic: Gizmo class, Scale independent Gizmo
Replies: 4
Views: 360

Re: Gizmo class, Scale independent Gizmo

Hello RobertRR to the 2) If you looking something similar like this in the lower left corner: http://youtu.be/YMheW35MNp8 An active camera have added to the root-scenenode:   ...     ActiveCamera = scnmgr->addCameraSceneNode( 0, irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), -1, true ); ....
by horvatha4
Sun Feb 23, 2014 8:51 am
Forum: Beginners Help
Topic: Manual FPS camera problem, setPosition() changes rotation.
Replies: 7
Views: 4383

Re: Manual FPS camera problem, setPosition() changes rotatio

Soon it will be a problem for me. It is interesting. I meet this problem soon ( rapid rotation ) and sometimes the Matrixes may be funny. I have a few queston Locien: - At witch direction occurs this? In my program when the object lies the Z axis paralell. -Have you tried the matrix4->buildCameraLoo...