Yess!
Thanks a lot!
Arpi
p.s I post this because my irr::scene::SMesh draw only black lines and triangles too. Set Light=false solve all the problem.
Everything is black till I add a Light (scene node)?
Search found 12 matches
- Tue Apr 01, 2014 4:37 pm
- Forum: Beginners Help
- Topic: [SOLVED] draw3DLine not working
- Replies: 5
- Views: 850
- Tue Apr 01, 2014 4:20 pm
- Forum: Beginners Help
- Topic: [SOLVED] draw3DLine not working
- Replies: 5
- Views: 850
Re: draw3DLine not working
Hi!
This code draw only black lines. Equal where and what color I set. The transform is ok.
irr::video::SMaterial debugmaterial;
debugmaterial.DiffuseColor = irr::video::SColor( 0xFFFFFF00 );
debugmaterial.AmbientColor = irr::video::SColor( 0xFFFFFF00 );
this->avideodriver->setMaterial ...
This code draw only black lines. Equal where and what color I set. The transform is ok.
irr::video::SMaterial debugmaterial;
debugmaterial.DiffuseColor = irr::video::SColor( 0xFFFFFF00 );
debugmaterial.AmbientColor = irr::video::SColor( 0xFFFFFF00 );
this->avideodriver->setMaterial ...
- Sat Mar 08, 2014 12:11 pm
- Forum: Beginners Help
- Topic: irrBullet raycast vehicle
- Replies: 5
- Views: 1174
- Sat Mar 08, 2014 11:46 am
- Forum: Beginners Help
- Topic: irrBullet raycast vehicle
- Replies: 5
- Views: 1174
Re: irrBullet raycast vehicle
Hi again!
In my previous post, I think, you must turn the modell and export again... not the scene in the program! Sorry I wrote too short!
Look the first two pic was you posted here and compare! The wheel's direction is +Y ! And the chasis? -X ! There is 90 degree difference ;-)
Blender does not ...
In my previous post, I think, you must turn the modell and export again... not the scene in the program! Sorry I wrote too short!
Look the first two pic was you posted here and compare! The wheel's direction is +Y ! And the chasis? -X ! There is 90 degree difference ;-)
Blender does not ...
- Fri Mar 07, 2014 9:18 pm
- Forum: Beginners Help
- Topic: irrBullet raycast vehicle
- Replies: 5
- Views: 1174
Re: irrBullet raycast vehicle
Hi!
1.)"Unable to connect server rghost.net... "
2.) this is your code what running on the first video?
3.) belnder use right-handed Z-up cordinate-system, bullet use left-handed Y-up! It seems the car's chasis is turned 90 degree. So check it.
I export blend files to .x and this .x files will load ...
1.)"Unable to connect server rghost.net... "
2.) this is your code what running on the first video?
3.) belnder use right-handed Z-up cordinate-system, bullet use left-handed Y-up! It seems the car's chasis is turned 90 degree. So check it.
I export blend files to .x and this .x files will load ...
- Wed Mar 05, 2014 6:53 pm
- Forum: Beginners Help
- Topic: Terrain-Grid, best way
- Replies: 14
- Views: 1711
Re: Terrain-Grid, best way
This Class is know that: irr::scene::ISceneCollisionManager
Before you ask one more thing - please - read the official Docs, test the demos and take a look at here : Board index ‹ Irrlicht Programming ‹ Code Snippets
The site what I recommented is a complet RTS-game-builder program! A lot of thing ...
Before you ask one more thing - please - read the official Docs, test the demos and take a look at here : Board index ‹ Irrlicht Programming ‹ Code Snippets
The site what I recommented is a complet RTS-game-builder program! A lot of thing ...
- Wed Mar 05, 2014 3:17 pm
- Forum: Beginners Help
- Topic: Terrain-Grid, best way
- Replies: 14
- Views: 1711
Re: Terrain-Grid, best way
Hi again!
This site is may interesting for you: http://irrrpgbuilder.sourceforge.net/
This site is may interesting for you: http://irrrpgbuilder.sourceforge.net/
- Wed Mar 05, 2014 7:24 am
- Forum: Beginners Help
- Topic: Terrain-Grid, best way
- Replies: 14
- Views: 1711
Re: Terrain-Grid, best way
Hi!
I would just recommend two thing:
-The irr::scene::ITerrainSceneNode Class may a good choose for you, if you want a heighfield or terrain like scene-node. It has a build-in LOD system witch can save your computer a lot of count.
-If you want big and small cubes then create and use them ( I know ...
I would just recommend two thing:
-The irr::scene::ITerrainSceneNode Class may a good choose for you, if you want a heighfield or terrain like scene-node. It has a build-in LOD system witch can save your computer a lot of count.
-If you want big and small cubes then create and use them ( I know ...
- Thu Feb 27, 2014 3:49 pm
- Forum: Beginners Help
- Topic: md2 normal problem
- Replies: 2
- Views: 343
Re: md2 normal problem
Hi!
There is a class -> irr::scene::IMeshManipulator. Try it! It has flip sufaces and many more function.
The doc say:
"An interface for easy manipulation of meshes.
Scale, set alpha value, flip surfaces, and so on. This exists for fixing problems with wrong imported or exported meshes quickly ...
There is a class -> irr::scene::IMeshManipulator. Try it! It has flip sufaces and many more function.
The doc say:
"An interface for easy manipulation of meshes.
Scale, set alpha value, flip surfaces, and so on. This exists for fixing problems with wrong imported or exported meshes quickly ...
- Tue Feb 25, 2014 6:46 pm
- Forum: Beginners Help
- Topic: draw2DImage - without clipping
- Replies: 2
- Views: 414
Re: draw2DImage - without clipping
Maybe this is a better solution/class for you: irr::scene::IBillboardSceneNode
- Tue Feb 25, 2014 5:59 pm
- Forum: Beginners Help
- Topic: Gizmo class, Scale independent Gizmo
- Replies: 4
- Views: 481
Re: Gizmo class, Scale independent Gizmo
Hello RobertRR
to the 2)
If you looking something similar like this in the lower left corner: http://youtu.be/YMheW35MNp8
An active camera have added to the root-scenenode:
...
ActiveCamera = scnmgr->addCameraSceneNode( 0, irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), -1, true ...
to the 2)
If you looking something similar like this in the lower left corner: http://youtu.be/YMheW35MNp8
An active camera have added to the root-scenenode:
...
ActiveCamera = scnmgr->addCameraSceneNode( 0, irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), -1, true ...
- Sun Feb 23, 2014 8:51 am
- Forum: Beginners Help
- Topic: Manual FPS camera problem, setPosition() changes rotation.
- Replies: 7
- Views: 4776
Re: Manual FPS camera problem, setPosition() changes rotatio
Soon it will be a problem for me. It is interesting.
I meet this problem soon ( rapid rotation ) and sometimes the Matrixes may be funny.
I have a few queston Locien:
- At witch direction occurs this? In my program when the object lies the Z axis paralell.
-Have you tried the matrix4 ...
I meet this problem soon ( rapid rotation ) and sometimes the Matrixes may be funny.
I have a few queston Locien:
- At witch direction occurs this? In my program when the object lies the Z axis paralell.
-Have you tried the matrix4 ...