Oh great, I didn't see that function, thanks.
I'll take a look at the code and see how it work, thanks so much for the tip!
Search found 2 matches
- Wed Feb 26, 2014 9:12 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229322
- Wed Feb 26, 2014 11:18 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 229322
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Sorry for the incredibly noob question, but I'm not sure where else to ask.
I'm trying to get the screen space coords of a point in world space.
So this is what I'm trying:
var nodePt = new Vector3Df(10,10,-10);
cam.ViewMatrix.TransformVector(ref nodePt);
cam.ProjectionMatrix.TransformVector(ref ...
I'm trying to get the screen space coords of a point in world space.
So this is what I'm trying:
var nodePt = new Vector3Df(10,10,-10);
cam.ViewMatrix.TransformVector(ref nodePt);
cam.ProjectionMatrix.TransformVector(ref ...