Adding the mesh file to visual studio project's resource files caused that corrupt issue.
Removing it solved the issue.
Search found 41 matches
- Sat Oct 04, 2014 11:12 pm
- Forum: Beginners Help
- Topic: Unable to open mesh in Windows - Visual Studio
- Replies: 2
- Views: 487
- Sat Oct 04, 2014 5:31 am
- Forum: Beginners Help
- Topic: Unable to open mesh in Windows - Visual Studio
- Replies: 2
- Views: 487
Unable to open mesh in Windows - Visual Studio
I tried downloading various meshes online.
Whenever I try getMesh() with any obj model, it says the file is corrupt.
For other types like .mesh, .3ds, it says unable to load mesh.
Whenever I try getMesh() with any obj model, it says the file is corrupt.
For other types like .mesh, .3ds, it says unable to load mesh.
- Fri Oct 03, 2014 12:17 pm
- Forum: Beginners Help
- Topic: Irrlicht.dll is missing from your computer...
- Replies: 2
- Views: 3734
Re: Irrlicht.dll is missing from your computer...
Irrlicht.dll file should be in both "Release" and "Debug" folder
- Wed Sep 03, 2014 8:12 am
- Forum: Beginners Help
- Topic: Touch device camera pinch zoom, pan and rotate
- Replies: 12
- Views: 2416
Re: Touch device camera pinch zoom, pan and rotate
Rotate around the target!
- Thu Aug 28, 2014 10:48 am
- Forum: Beginners Help
- Topic: Touch device camera pinch zoom, pan and rotate
- Replies: 12
- Views: 2416
Re: Touch device camera pinch zoom, pan and rotate
Only problem I have now is swipe. vector3df cameraAngle, cameraTarget; float cameraRadius; void updateCamera() { vector3df newCameraPosition; newCameraPosition.Y = cameraTarget.Y + cameraRadius * sin(cameraAngle.Y * 3.1415 / 180.0f); newCameraPosition.X = cameraTarget.X + cameraRadiu...
- Mon Aug 25, 2014 1:07 pm
- Forum: Beginners Help
- Topic: Touch device camera pinch zoom, pan and rotate
- Replies: 12
- Views: 2416
Re: Touch device camera pinch zoom, pan and rotate
There are problems with rotation.
Also zoom should be startDist / endDist
Also zoom should be startDist / endDist
- Fri Aug 08, 2014 9:00 am
- Forum: Beginners Help
- Topic: Touch device camera pinch zoom, pan and rotate
- Replies: 12
- Views: 2416
Re: Touch device camera pinch zoom, pan and rotate
Yeah. Thank you so much.. I'll test it and let you know how it behaves
- Fri Aug 08, 2014 7:22 am
- Forum: Beginners Help
- Topic: Animations using frames?
- Replies: 3
- Views: 460
Re: Animations using frames?
why do you think it's a bad idea?
- Fri Aug 08, 2014 7:00 am
- Forum: Beginners Help
- Topic: Touch device camera pinch zoom, pan and rotate
- Replies: 12
- Views: 2416
Re: Touch device camera pinch zoom, pan and rotate
I've done the swipe action as moving the camera around the target in a fixed radius(spherical movement). Zooming in or out should decrease/increase the radius. Pan should move the target and rotation should rotate the camera. Swipe is a 1 touch event and Zoom, Pan and Rotate are two touch events. It...
- Thu Aug 07, 2014 1:19 pm
- Forum: Beginners Help
- Topic: Touch device camera pinch zoom, pan and rotate
- Replies: 12
- Views: 2416
Re: Touch device camera pinch zoom, pan and rotate
The trouble is I've to update the viewCamera's position, rotation and Target position in 3D to apply Pan, Zoom and Rotation simultaneously.
- Thu Aug 07, 2014 8:03 am
- Forum: Beginners Help
- Topic: Touch device camera pinch zoom, pan and rotate
- Replies: 12
- Views: 2416
Touch device camera pinch zoom, pan and rotate
I'm working on a multi-touch device where user can adjust the camera by two touches. I want to implement PinchZoom, Pan and Rotate when the user makes two touches on the screen. I've four 2D points touch1.start, touch1.end, touch2.start and touch2.end. I can identify the zoom action by finding wheth...
- Mon Jul 21, 2014 12:17 pm
- Forum: Beginners Help
- Topic: [SOLVED] Rendering in X-Ray mode
- Replies: 11
- Views: 1236
Re: [SOLVED] Rendering in XRay mode
Thank you
- Sun Jul 20, 2014 8:35 pm
- Forum: Beginners Help
- Topic: [SOLVED] Rendering in X-Ray mode
- Replies: 11
- Views: 1236
Re: Rendering in XRay mode
It's true that it's possible by RTT using shaders. Rendering only the front nodes (by making setVisible(false) for all other nodes) can act as a texture. I'm looking for easier/efficient ways.
- Sun Jul 20, 2014 2:09 pm
- Forum: Beginners Help
- Topic: [SOLVED] Rendering in X-Ray mode
- Replies: 11
- Views: 1236
Re: Rendering in XRay mode
I want some particular nodes to appear in front of all other nodes. All the nodes are in the same sceneManager.
- Sun Jul 20, 2014 8:54 am
- Forum: Beginners Help
- Topic: [SOLVED] Rendering in X-Ray mode
- Replies: 11
- Views: 1236
Re: Rendering in XRay mode
FlyingSauce is right.. How to disable z buffer? Is it possible to revert it back?