Hey,
first of all, thanks for the help!
@hendu: Yeah, "ouchy" code, was more to show what i want to do.
I so created a TerrainSceneNode*
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode("../images/gray.bmp", 0, 777);
I looks nice and runs as fast as i expected it.
But can I access ...