Search found 210 matches
- Sun Mar 10, 2013 7:36 am
- Forum: Code Snippets
- Topic: [C++] GUI Advanced Window for Irr 1.8
- Replies: 4
- Views: 3584
Re: [C++] GUI Advanced Window for Irr 1.8
--edit : Last demonstration : http://www.youtube.com/watch?v=McE_EtnlZQM Hello chronologicaldot, Yes ! :) Demonstration (HD) : http://www.youtube.com/watch?v=QFFn1C0xAjc The GUI Advanced Window class is now integrated in the GUI Window Manager class (my old Dynamic Grid). This window manager will pr...
- Fri Mar 08, 2013 10:34 pm
- Forum: Code Snippets
- Topic: [C++] GUI Advanced Window for Irr 1.8
- Replies: 4
- Views: 3584
Re: [C++] GUI Advanced Window for Irr 1.8
Thank you gerdb ! :) I decided to code these GUI window and window manager when I switched from wxWidgets to Irrlicht for my own game project. I did not plan to code a Sizer class, but such a feature is definitely a good idea. Someone has coded one for Irrlicht. Don't know if it still exists. Bye.
- Fri Mar 08, 2013 8:21 pm
- Forum: Code Snippets
- Topic: [C++] GUI Advanced Window for Irr 1.8
- Replies: 4
- Views: 3584
[C++] GUI Advanced Window for Irr 1.8
Hello, Here is the last release of both GUI Advanced Window & Window Manager classes. Demonstration : http://youtu.be/cMvjv1v26Eg http://img268.imageshack.us/img268/9936/30520130313211706111.jpg New Features : Windows stick to viewport borders, Windows have got background picture (with alpha and...
- Thu Mar 07, 2013 11:13 pm
- Forum: Beginners Help
- Topic: [SOLVED] Cursor position inside custom GUIElement::draw()
- Replies: 6
- Views: 978
Re: [SOLVED] Cursor position inside custom GUIElement::draw(
--edit : Last demonstration : http://www.youtube.com/watch?v=McE_EtnlZQM Here is the very first result : http://www.youtube.com/watch?v=F0Zl_clgFBQ A new custom GUI element in my collection, based on the Irrlicht GUI Window, with the features I need for my game GUI : - Close behavior (nothing, remov...
- Thu Mar 07, 2013 1:38 pm
- Forum: Beginners Help
- Topic: [SOLVED] Cursor position inside custom GUIElement::draw()
- Replies: 6
- Views: 978
Re: [SOLVED] Cursor position inside custom GUIElement::draw(
You are right. Giving access to the device is not a good idea.
X.
X.
- Thu Mar 07, 2013 9:58 am
- Forum: Beginners Help
- Topic: [SOLVED] Cursor position inside custom GUIElement::draw()
- Replies: 6
- Views: 978
Re: Cursor position from inside derived GUIElement::draw()
Hello,
It is exatly what I did (ICursorControl* as a member variable of my custom GUI Element). This is working well.
It could be interesting to have a getDevice() (aka getDriver() ) from IGUIEnvironnement * inside IGUIElement objects (Irrlicht 1.9 ).
Solved.
Thanks.
X.
It is exatly what I did (ICursorControl* as a member variable of my custom GUI Element). This is working well.
It could be interesting to have a getDevice() (aka getDriver() ) from IGUIEnvironnement * inside IGUIElement objects (Irrlicht 1.9 ).
Solved.
Thanks.
X.
- Wed Mar 06, 2013 9:45 pm
- Forum: Beginners Help
- Topic: [SOLVED] Cursor position inside custom GUIElement::draw()
- Replies: 6
- Views: 978
[SOLVED] Cursor position inside custom GUIElement::draw()
Hello, I would like to overload the GUIElement::Draw() member function in order to produce a special effect based on the mouse X.Y position. The cursor may be everywhere, not only over my custom GUI element. I looked into the Irrlicht source code, and I haven't found a way to retreive the cursor pos...
- Sun Mar 03, 2013 6:40 pm
- Forum: Code Snippets
- Topic: [C++] GUI Magnet Window Manager for Irrlicht 1.8
- Replies: 3
- Views: 2568
- Sun Mar 03, 2013 10:49 am
- Forum: Code Snippets
- Topic: [C++] GUI Magnet Window Manager for Irrlicht 1.8
- Replies: 3
- Views: 2568
[C++] GUI Magnet Window Manager for Irrlicht 1.8
See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=48327 for the latest release of this class. ----------------------------------------------------- OLD POST ----------------------------------------------------- Hello, I would like to share my custom GUI element (dynamic grid). It is ...
- Sat Mar 02, 2013 9:24 pm
- Forum: Beginners Help
- Topic: [SOLVED] Custom GUI Element (notified when adding child)
- Replies: 4
- Views: 1071
Re: [SOLVED] Custom GUI Element (notified when adding child)
---edit That works, not too bad. Follow : http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=48291 ---edit Hello, This custom GUI element is called CGUIDynamicGrid . In the following demo, I inserted one instance between the GUI Root Element and the instances of the GUI Windows. I did not...
- Fri Mar 01, 2013 10:01 pm
- Forum: Beginners Help
- Topic: [SOLVED] Custom GUI Element (notified when adding child)
- Replies: 4
- Views: 1071
Re: Custom GUI Element (need to be notified when addin child
Thank you very much for your quick reply, CuteAlien. Well I have come to the same conclusion. My custom GUI element will not be as generic as I expected. As long as the part of the GUI tree, where is located my custom GUI element, does not change often during execution (in-game), this is not a big p...
- Fri Mar 01, 2013 8:35 pm
- Forum: Beginners Help
- Topic: [SOLVED] Custom GUI Element (notified when adding child)
- Replies: 4
- Views: 1071
[SOLVED] Custom GUI Element (notified when adding child)
--edit Found this very recent thrread about my problem : http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=48160&p=277529&hilit=addChildToEnd#p277529 I'm not considering this problem as a bug of Irrlicht. I'm just looking for a good solution to handle dynamic changes of GUI Eleme...
- Sun Jan 04, 2009 11:27 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59711
- Thu Jul 03, 2008 9:40 pm
- Forum: Beginners Help
- Topic: ScreenShot of an area of the screen
- Replies: 4
- Views: 415
- Thu Jul 03, 2008 8:15 pm
- Forum: Beginners Help
- Topic: ScreenShot of an area of the screen
- Replies: 4
- Views: 415
ScreenShot of an area of the screen
I'm using this portion of code to make a screenshot : IImage * img = driver->createScreenShot(); std::string filename = "xxx.png"; /// ...cut... driver->writeImageToFile( img, filename.c_str() ); img->drop(); I would like to write in a PNG file an area of the screen. IImage interface do no...