I did in fact compile and include the library. I have no idea whats wrong. Been working at this for days.mongoose7 wrote:I'm guessing you compiled the shim above but didn't include the Recast Detour library.
Search found 10 matches
- Mon Apr 21, 2014 9:01 pm
- Forum: Code Snippets
- Topic: Recast Detour revisit
- Replies: 11
- Views: 7843
Re: Recast Detour revisit
- Sat Apr 19, 2014 4:15 pm
- Forum: Code Snippets
- Topic: Recast Detour revisit
- Replies: 11
- Views: 7843
Re: Recast Detour revisit
Hi,
I know it's an old thread, but I built the libraries but I keep on getting this error:
Any ideas?
Thanks,
popcorn
I know it's an old thread, but I built the libraries but I keep on getting this error:
Code: Select all
1>IrrFrameWork.obj : error LNK2001: unresolved external symbol "public: __thiscall BuildContext::BuildContext(void)" (??0BuildContext@@QAE@XZ)Thanks,
popcorn
- Thu Apr 17, 2014 8:00 pm
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
Re: Micropather and Irrlicht
Thanks and I know that much, but there is no makefile.txt or cmakelists.txt in the folder. It's making me want to rip my hair out. I don't know what to do.
EDIT: I figured it out. You had to compile the demo. Now going on to figure out how to use it in Irrlicht!
EDIT: I figured it out. You had to compile the demo. Now going on to figure out how to use it in Irrlicht!
- Wed Apr 16, 2014 8:32 pm
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
Re: Micropather and Irrlicht
Okay, this is going to be stupid. When you're 15 though I guess you're stupid. I already linked the source and include folders like other libraries. How do you build the library in Visual C++ 2010? I googled it and found nothing about it. Now I feel stupid.
Thanks,
popcorn
Thanks,
popcorn
- Wed Apr 16, 2014 1:18 pm
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
Re: Micropather and Irrlicht
OK, I tried that and I keep getting unresolved externals:
1>------ Build started: Project: IrrTag, Configuration: Debug Win32 ------
1> recast_detour_util.cpp
1>c:\users\william\documents\irrtag\irrtag\recast_detour_util.h(92): warning C4101: 'ctx' : unreferenced local variable
1>c:\users\william ...
1>------ Build started: Project: IrrTag, Configuration: Debug Win32 ------
1> recast_detour_util.cpp
1>c:\users\william\documents\irrtag\irrtag\recast_detour_util.h(92): warning C4101: 'ctx' : unreferenced local variable
1>c:\users\william ...
- Tue Apr 15, 2014 5:11 pm
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
Re: Micropather and Irrlicht
I'll definitely check this out! Looks like exactly what I need. If it's right, I'll mark this as solved.
Thanks again!
Thanks again!
- Mon Apr 14, 2014 8:37 pm
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
Re: Micropather and Irrlicht
Alright, I' replying AGAIN. Hopefully these posts won't only be useful to me. From what I've learned here: http://www.grinninglizard.com/MicroPather/readme.htm , I know that I need to figure out what coordinates (AKA states) are OK for my AI to go through. How would I find those coordinates? In a ...
- Mon Apr 14, 2014 7:37 pm
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
Re: Micropather and Irrlicht
Okay, thanks for the reply. That makes more sense then what I was thinking. I still don't know exactly what functions still use, but I'm gonna try with the info I have.
- Mon Apr 14, 2014 1:00 am
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
Re: Micropather and Irrlicht
Alright, I'm beginning to lose hope. I've searched online and have read a LOT of material on A* path-finding, and have looked at numerous libraries, but I still don't know one thing: How do I take the information from a quake 3 map, create numerous nodes with it, and put it into micropather? I am ...
- Sat Apr 12, 2014 4:58 pm
- Forum: Beginners Help
- Topic: [SOLVED]Micropather and Irrlicht
- Replies: 12
- Views: 1362
[SOLVED]Micropather and Irrlicht
Hi,
I have used Micropather in the past for a small 2D game. I have seen it used in 3D games, and was wondering how it would work. I am using quake 3 maps for my current game, and have loaded a model with it's own collision response and stuff like that, but I'm not sure how to feed my information ...
I have used Micropather in the past for a small 2D game. I have seen it used in 3D games, and was wondering how it would work. I am using quake 3 maps for my current game, and have loaded a model with it's own collision response and stuff like that, but I'm not sure how to feed my information ...