Search found 142 matches

by Foaly
Sun Feb 11, 2018 9:39 am
Forum: Open Discussion and Dev Announcements
Topic: MotionTrailSceneNode
Replies: 25
Views: 9469

Re: MotionTrailSceneNode

Links were broken, now fixed.
by Foaly
Sat Sep 16, 2017 12:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Question about CG shader language
Replies: 5
Views: 2678

Re: Question about CG shader language

OSL is interesting, does anyone have any idea how or if that could be integrated into Irrlicht? I looked at the GitHub project page, but there were very little details on integration. My opinion: OSL is meant mainly for ray tracing. E. g. on the github page it says "OSL does not have a separat...
by Foaly
Tue Jun 13, 2017 7:58 pm
Forum: Beginners Help
Topic: Show path of moving scenenode
Replies: 3
Views: 524

Re: Show path of moving scenenode

I had written a scene node which allows you to automatically draw such a path by attaching it to another node. It was supposed to be included in the engine, but that never happened. :( There's the thread about it: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=50765 You can still use ...
by Foaly
Mon Jan 02, 2017 10:03 pm
Forum: Advanced Help
Topic: adding shader variable
Replies: 8
Views: 1299

Re: adding shader variable

If your shader does not use the variable, then the compiler will optimize it away.
by Foaly
Mon Jan 02, 2017 3:18 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187079

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

KH wrote:Anybody know why sourceforge is showing this as having malware?
I guess it's a false positive.

I'll try re-uploading it without the example binaries.
by Foaly
Mon Dec 19, 2016 7:28 pm
Forum: Beginners Help
Topic: IrrLime: Draw2DImage Performance
Replies: 6
Views: 720

Re: IrrLime: Draw2DImage Performance

The garbage collector shouln't be an issue, unless you are using an IrrlichtLime <1.5.
We replaced most of these simple classes by structs, so they now live on the stack and aren't handled by the GC.
by Foaly
Sat Dec 03, 2016 10:25 pm
Forum: Advanced Help
Topic: IRRLICHTLIME, VISUAL BASIC.NET 2010, and MATERIALS and LIGHT
Replies: 5
Views: 1356

Re: IRRLICHTLIME, VISUAL BASIC.NET 2010, and MATERIALS and L

All official Irrlicht Lime examples are written in C#.
You can use a converter like https://roslyncodeconverter.azurewebsites.net/ to convert from C# to VB.NET.

In my opinion C# is suited better for writing 3d apps, and if you already know VB.NET, it shouldn't be hard to learn.
by Foaly
Tue Oct 11, 2016 7:46 am
Forum: Beginners Help
Topic: Do we have Irrlicht 1.9 on GitHub?
Replies: 3
Views: 848

Re: Do we have Irrlicht 1.9 on GitHub?

There's the svn: https://sourceforge.net/p/irrlicht/code/HEAD/tree/
There are also some git mirrors, but they aren't up to date as far as I know.
by Foaly
Sat Oct 08, 2016 3:23 pm
Forum: Beginners Help
Topic: Shadows on Terrain
Replies: 6
Views: 843

Re: Shadows on Terrain

You're right, shadows are messed up with d3d for some reason.
In a test application, they also make the hud disappear for some reason.
by Foaly
Sat Oct 08, 2016 5:09 am
Forum: Beginners Help
Topic: Shadows on Terrain
Replies: 6
Views: 843

Re: Shadows on Terrain

What? Since when are stencil shadows disabled for d3d?
by Foaly
Wed Oct 05, 2016 8:05 pm
Forum: Project Announcements
Topic: Ginjo-Builder: Irrlicht game programming development environ
Replies: 2
Views: 2149

Re: Ginjo-Builder: Irrlicht game programming development env

If you make any improvements on the IrrlichtLime library, please tell us about them so we can add them to IrrlichtLime if we like them.
Please also tell us if you find any bugs with it.
by Foaly
Wed Sep 28, 2016 8:11 am
Forum: Project Announcements
Topic: Realm Magic 3D RPG Maker being ported to Irrlicht Lime
Replies: 4
Views: 2575

Re: Realm Magic 3D RPG Maker being ported to Irrlicht Lime

Looks like it's down again; link does not work.
by Foaly
Mon Aug 29, 2016 8:16 am
Forum: Beginners Help
Topic: color format with varying channel depth
Replies: 8
Views: 1170

Re: color format with varying channel depth

You can set a separate render target for the depth.
by Foaly
Fri Aug 19, 2016 12:14 pm
Forum: Project Announcements
Topic: Irrlicht "Easy Engine" Official Post [UPDATED]
Replies: 6
Views: 3004

Re: Irrlicht "Easy Engine" Official Post

I do have one question though, for the most part it's pretty simple converting code samples from C++ to C# but there's one thing I've been forever stuck on, a third person camera. Any suggestions? Is there a specific tutorial for a 3rd person camera? But usually, it should be pretty easy to port co...
by Foaly
Thu Aug 18, 2016 2:50 pm
Forum: Project Announcements
Topic: Irrlicht "Easy Engine" Official Post [UPDATED]
Replies: 6
Views: 3004

Re: Irrlicht "Easy Engine" Official Post

Hello! I'm one of the developers of IrrlichtLime, and I'm happy it's being used. In case you find any problems with it or if you have any suggestions, please don't hesitate to ask. By the way, you said you're project will be released as a DLL. I guess you know that IrrlichtLime has both x86 and x86-...