Search found 21 matches

by lisacvuk
Wed Feb 25, 2015 4:02 pm
Forum: Beginners Help
Topic: Sorry but code errors again :(
Replies: 14
Views: 1583

Re: Sorry but code errors again :(

Oh! Thanks, that worked! I spent 2 days checking for solution with the engine code. It works now.
by lisacvuk
Wed Feb 25, 2015 3:26 pm
Forum: Beginners Help
Topic: Sorry but code errors again :(
Replies: 14
Views: 1583

Re: Sorry but code errors again :(

at smgr->loadScene(sceneFile); in engine.h
by lisacvuk
Wed Feb 25, 2015 2:15 pm
Forum: Beginners Help
Topic: Sorry but code errors again :(
Replies: 14
Views: 1583

Re: Sorry but code errors again :(

I hope this is not a bump, but I made another error in the code. I tried to write a functon for loading map and for loading scene.
engine.cpp
#include <irrlicht.h>
#include <iostream>

#include "engine.h"

#include "MastEventReciever.cpp"

using namespace std;

using namespace Engine;

using ...
by lisacvuk
Sun Feb 22, 2015 2:36 pm
Forum: Beginners Help
Topic: Sorry but code errors again :(
Replies: 14
Views: 1583

Re: Sorry but code errors again :(

Thanks! I finaly managed to run it without error!
by lisacvuk
Sun Feb 22, 2015 9:21 am
Forum: Beginners Help
Topic: Sorry but code errors again :(
Replies: 14
Views: 1583

Re: Sorry but code errors again :(

err... I'm really sorry if but I'm too stupid to understand that. Could you please give me fixed part of the code so I could understand it from that? Thanks in advance, lisacvuk.
by lisacvuk
Fri Feb 20, 2015 3:39 pm
Forum: Beginners Help
Topic: Sorry but code errors again :(
Replies: 14
Views: 1583

Re: Sorry but code errors again :(

err... you were really helpfull, but I still get the same error.
new engine.h
#ifndef ENGINE_H_INCLUDED
#define ENGINE_H_INCLUDED
#include <irrlicht.h>
namespace Engine
{
class CGame
{
public:
CGame();
irr::IrrlichtDevice *device;
irr::video::IVideoDriver* driver;
irr::scene::ISceneManager ...
by lisacvuk
Thu Feb 19, 2015 7:53 pm
Forum: Beginners Help
Topic: Sorry but code errors again :(
Replies: 14
Views: 1583

Sorry but code errors again :(

Hello, this is my 4th post about an error. Yup, 4th. I'm sorry but it seems I really can't do anything without an error. I split my project into two, engine and game. Main class is inside engine project which compiles into dynamic lib and does all renderering, sound, physics etc. Game is project ...
by lisacvuk
Wed Jan 07, 2015 11:24 pm
Forum: Advanced Help
Topic: Linux: KEY_KEY_X instead of KEY_NUMPADX
Replies: 7
Views: 2479

Re: Linux: KEY_KEY_X instead of KEY_NUMPADX

I noticed this problem in SuperTuxKart. I doesn't seem to be able to add keyboard setting to numpad keys.
by lisacvuk
Tue Dec 30, 2014 12:18 pm
Forum: Beginners Help
Topic: World editor that works under linux
Replies: 6
Views: 1917

Re: World editor that works under linux

I tried NetRadiant, problem is that textures are not in scale with the map. I think its not made for such big textures (512x512)
by lisacvuk
Tue Dec 23, 2014 12:21 pm
Forum: Beginners Help
Topic: World editor that works under linux
Replies: 6
Views: 1917

Re: World editor that works under linux

Thanks! And yes I was thinking on enteries, sorry I'm not good at english. I was thinking about NetRadiant for interior maps and blender for everything else, so will it be possible to make a .BSP map and import it in irrlicht over .OBJ for example?
by lisacvuk
Thu Dec 18, 2014 10:23 am
Forum: Beginners Help
Topic: World editor that works under linux
Replies: 6
Views: 1917

World editor that works under linux

Hello,
I'm searching for an world editor that works under linux. I tried blender 3d and only problem is that I can't place enteries. Please give me some URL or something like that
by lisacvuk
Tue Dec 16, 2014 12:51 pm
Forum: Beginners Help
Topic: Spliting project to multiple files question
Replies: 2
Views: 609

Spliting project to multiple files question

Hello,
I'm working on a FPS game with Irrlicht. I done all of the code in a single file. The problem is that file is getting bigger and now it has >1000 lines of code. I tried to split it to multiple files, no success. I have several questions about that:
1. Should I declare device, smgr and so on ...
by lisacvuk
Fri Dec 12, 2014 11:23 am
Forum: Code Snippets
Topic: Sprite Engine - 2D image drawing manager
Replies: 2
Views: 6046

Re: Sprite Engine - 2D image drawing manager

Looks intersting! Just a question, isn't it a bit outdated? I think, will it work with latest Irrlicht? I'm sorry if I shouldn't answer to an old post.
by lisacvuk
Fri Dec 12, 2014 11:17 am
Forum: Beginners Help
Topic: Q3 BSP Map textures too small
Replies: 4
Views: 957

Re: Q3 BSP Map textures too small

Anyway, I fixed it, it looks like I made my player too big :)

Code: Select all

 ISceneNodeAnimator* coll_anim = smgr->createCollisionResponseAnimator(
            selector, camera, vector3df(25,50,25),
            vector3df(0,-10,0), vector3df(0,35,0));
Anyone know how big should player be?
by lisacvuk
Wed Dec 10, 2014 3:44 pm
Forum: Beginners Help
Topic: Q3 BSP Map textures too small
Replies: 4
Views: 957

Re: Q3 BSP Map textures too small

hmm, so theres no way?