Search found 21 matches
- Wed Feb 25, 2015 4:02 pm
- Forum: Beginners Help
- Topic: Sorry but code errors again :(
- Replies: 14
- Views: 1583
Re: Sorry but code errors again :(
Oh! Thanks, that worked! I spent 2 days checking for solution with the engine code. It works now.
- Wed Feb 25, 2015 3:26 pm
- Forum: Beginners Help
- Topic: Sorry but code errors again :(
- Replies: 14
- Views: 1583
Re: Sorry but code errors again :(
at smgr->loadScene(sceneFile); in engine.h
- Wed Feb 25, 2015 2:15 pm
- Forum: Beginners Help
- Topic: Sorry but code errors again :(
- Replies: 14
- Views: 1583
Re: Sorry but code errors again :(
I hope this is not a bump, but I made another error in the code. I tried to write a functon for loading map and for loading scene.
engine.cpp
#include <irrlicht.h>
#include <iostream>
#include "engine.h"
#include "MastEventReciever.cpp"
using namespace std;
using namespace Engine;
using ...
engine.cpp
#include <irrlicht.h>
#include <iostream>
#include "engine.h"
#include "MastEventReciever.cpp"
using namespace std;
using namespace Engine;
using ...
- Sun Feb 22, 2015 2:36 pm
- Forum: Beginners Help
- Topic: Sorry but code errors again :(
- Replies: 14
- Views: 1583
Re: Sorry but code errors again :(
Thanks! I finaly managed to run it without error!
- Sun Feb 22, 2015 9:21 am
- Forum: Beginners Help
- Topic: Sorry but code errors again :(
- Replies: 14
- Views: 1583
Re: Sorry but code errors again :(
err... I'm really sorry if but I'm too stupid to understand that. Could you please give me fixed part of the code so I could understand it from that? Thanks in advance, lisacvuk.
- Fri Feb 20, 2015 3:39 pm
- Forum: Beginners Help
- Topic: Sorry but code errors again :(
- Replies: 14
- Views: 1583
Re: Sorry but code errors again :(
err... you were really helpfull, but I still get the same error.
new engine.h
#ifndef ENGINE_H_INCLUDED
#define ENGINE_H_INCLUDED
#include <irrlicht.h>
namespace Engine
{
class CGame
{
public:
CGame();
irr::IrrlichtDevice *device;
irr::video::IVideoDriver* driver;
irr::scene::ISceneManager ...
new engine.h
#ifndef ENGINE_H_INCLUDED
#define ENGINE_H_INCLUDED
#include <irrlicht.h>
namespace Engine
{
class CGame
{
public:
CGame();
irr::IrrlichtDevice *device;
irr::video::IVideoDriver* driver;
irr::scene::ISceneManager ...
- Thu Feb 19, 2015 7:53 pm
- Forum: Beginners Help
- Topic: Sorry but code errors again :(
- Replies: 14
- Views: 1583
Sorry but code errors again :(
Hello, this is my 4th post about an error. Yup, 4th. I'm sorry but it seems I really can't do anything without an error. I split my project into two, engine and game. Main class is inside engine project which compiles into dynamic lib and does all renderering, sound, physics etc. Game is project ...
- Wed Jan 07, 2015 11:24 pm
- Forum: Advanced Help
- Topic: Linux: KEY_KEY_X instead of KEY_NUMPADX
- Replies: 7
- Views: 2479
Re: Linux: KEY_KEY_X instead of KEY_NUMPADX
I noticed this problem in SuperTuxKart. I doesn't seem to be able to add keyboard setting to numpad keys.
- Tue Dec 30, 2014 12:18 pm
- Forum: Beginners Help
- Topic: World editor that works under linux
- Replies: 6
- Views: 1917
Re: World editor that works under linux
I tried NetRadiant, problem is that textures are not in scale with the map. I think its not made for such big textures (512x512)
- Tue Dec 23, 2014 12:21 pm
- Forum: Beginners Help
- Topic: World editor that works under linux
- Replies: 6
- Views: 1917
Re: World editor that works under linux
Thanks! And yes I was thinking on enteries, sorry I'm not good at english. I was thinking about NetRadiant for interior maps and blender for everything else, so will it be possible to make a .BSP map and import it in irrlicht over .OBJ for example?
- Thu Dec 18, 2014 10:23 am
- Forum: Beginners Help
- Topic: World editor that works under linux
- Replies: 6
- Views: 1917
World editor that works under linux
Hello,
I'm searching for an world editor that works under linux. I tried blender 3d and only problem is that I can't place enteries. Please give me some URL or something like that
I'm searching for an world editor that works under linux. I tried blender 3d and only problem is that I can't place enteries. Please give me some URL or something like that
- Tue Dec 16, 2014 12:51 pm
- Forum: Beginners Help
- Topic: Spliting project to multiple files question
- Replies: 2
- Views: 609
Spliting project to multiple files question
Hello,
I'm working on a FPS game with Irrlicht. I done all of the code in a single file. The problem is that file is getting bigger and now it has >1000 lines of code. I tried to split it to multiple files, no success. I have several questions about that:
1. Should I declare device, smgr and so on ...
I'm working on a FPS game with Irrlicht. I done all of the code in a single file. The problem is that file is getting bigger and now it has >1000 lines of code. I tried to split it to multiple files, no success. I have several questions about that:
1. Should I declare device, smgr and so on ...
- Fri Dec 12, 2014 11:23 am
- Forum: Code Snippets
- Topic: Sprite Engine - 2D image drawing manager
- Replies: 2
- Views: 6046
Re: Sprite Engine - 2D image drawing manager
Looks intersting! Just a question, isn't it a bit outdated? I think, will it work with latest Irrlicht? I'm sorry if I shouldn't answer to an old post.
- Fri Dec 12, 2014 11:17 am
- Forum: Beginners Help
- Topic: Q3 BSP Map textures too small
- Replies: 4
- Views: 957
Re: Q3 BSP Map textures too small
Anyway, I fixed it, it looks like I made my player too big
Anyone know how big should player be?
Code: Select all
ISceneNodeAnimator* coll_anim = smgr->createCollisionResponseAnimator(
selector, camera, vector3df(25,50,25),
vector3df(0,-10,0), vector3df(0,35,0));- Wed Dec 10, 2014 3:44 pm
- Forum: Beginners Help
- Topic: Q3 BSP Map textures too small
- Replies: 4
- Views: 957
Re: Q3 BSP Map textures too small
hmm, so theres no way?