Search found 5 matches
- Tue Aug 26, 2014 3:04 am
- Forum: Everything 2d/3d Graphics
- Topic: Support for 2D transform
- Replies: 6
- Views: 3282
Support for 2D transform
With current version of Irrlicht, it's quite difficult to rotate a 2D sprite. Although some developers have provided codes that can do this, it's still not very flexible. I think it would be better if irrlicht video driver supports setting a transform matrix in 2D mode. For example, IVideoDriver ...
- Tue Aug 26, 2014 2:44 am
- Forum: Code Snippets
- Topic: CGUITTFFont reloaded
- Replies: 19
- Views: 6239
Re: CGUITTFFont reloaded
I love this class. It really helps a lot. Besides, I think it's quite easy to provide a `load' function with IReadFile object, to fit the irrlicht file system better. Would you please add that too? 
- Fri Apr 18, 2014 12:05 pm
- Forum: Beginners Help
- Topic: Continue drawing when loading a lot of resources?
- Replies: 3
- Views: 443
Re: Continue drawing when loading a lot of resources?
Also I hope I can use a single method in all devices, and will not have any problems if I need to change to another one.
- Fri Apr 18, 2014 12:02 pm
- Forum: Beginners Help
- Topic: Continue drawing when loading a lot of resources?
- Replies: 3
- Views: 443
Re: Continue drawing when loading a lot of resources?
You can only do it if you separate the operations of loading the textures and of registering them with OpenGL.
Oh, I see. In fact I thought maybe I can use OpenGL in two threads before. So do you mean I can't do this and should instead use 'createImageFromFile' and 'addTexture'?
Thanks for your ...
Oh, I see. In fact I thought maybe I can use OpenGL in two threads before. So do you mean I can't do this and should instead use 'createImageFromFile' and 'addTexture'?
Thanks for your ...
- Fri Apr 18, 2014 11:37 am
- Forum: Beginners Help
- Topic: Continue drawing when loading a lot of resources?
- Replies: 3
- Views: 443
Continue drawing when loading a lot of resources?
Hi
I'm worried about (though haven't came across yet) the problem that the main loop will be blocked when loading a lot of textures at a same time (when starting the game). I think I should use multithread, but I noticed Irrlicht is not multithread safe. Also in another post (below) greenya said ...
I'm worried about (though haven't came across yet) the problem that the main loop will be blocked when loading a lot of textures at a same time (when starting the game). I think I should use multithread, but I noticed Irrlicht is not multithread safe. Also in another post (below) greenya said ...