It sounds to me like he means something along the lines of this:
Search found 18 matches
- Sat Jul 19, 2014 11:15 pm
- Forum: Beginners Help
- Topic: [SOLVED] Rendering in X-Ray mode
- Replies: 11
- Views: 1043
- Thu Jul 17, 2014 3:54 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 495065
Re: Who is everybody?
Looks like I'm a little late to this, but meh. :P I'm not saying my name for privacy concerns, but I'm a 16 year old boy who was born in Mississippi and just recently moved to Indiana. I haven't really been seriously playing video games for very long; meaning I didn't really stop using cheats until ...
- Wed Jul 16, 2014 2:26 pm
- Forum: Off-topic
- Topic: What are some good open-source Irrlicht games to learn from?
- Replies: 3
- Views: 2825
What are some good open-source Irrlicht games to learn from?
This is probably one of the more controversial posts in game development communities because of the common nature of the person asking. Let me preface this by saying I'm not going to reskin a racing game and sell it on Steam. Basically, I'm just looking for a simple Irrlicht project that handles eve...
- Wed Jul 16, 2014 2:25 pm
- Forum: Beginners Help
- Topic: Is Irrlicht Engine suitable to make a RPG?
- Replies: 2
- Views: 442
Re: Is Irrlicht Engine suitable to make a RPG?
http://irrlicht.sourceforge.net/features/
Irrlicht is a rendering and input engine. You can pretty much make a game of any genre, the mechanics are up to how you program them.
Irrlicht is a rendering and input engine. You can pretty much make a game of any genre, the mechanics are up to how you program them.
- Sat Apr 26, 2014 3:44 am
- Forum: Beginners Help
- Topic: All of my media assets disappear when I load from my exe.
- Replies: 2
- Views: 261
All of my media assets disappear when I load from my exe.
When I run the program from my IDE, everything loads fine. However, when I go to the directory and launch the .exe file, all of my textures and models disappear, and I'm left with nothing but grey space, and cubes that I spawned in the code. EDIT: Putting files in my bin/Release folder fixed it. Tha...
- Thu Apr 24, 2014 11:18 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
CuteAlien wrote:Check last parameter in documentation: http://irrlicht.sourceforge.net/docu/cl ... 4f58c7d1f2
Also 4th parameter is neither about a name nor is it of type char.
Perfect, thanks to all of you!
- Thu Apr 24, 2014 10:50 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
Thanks so much for the help, Seven! My camera is now fully functional, but there's only one minor problem. viewcam = smgr->addCameraSceneNode(0, vector3df(t,i,u), vector3df(0,0,0),name); I can only guess that the function addCameraSceneNode(), by default, also activates the camera. I only want the c...
- Thu Apr 24, 2014 8:15 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
That's a good point. I should have realized that when I realized the program didn't return 0. Thanks!
- Thu Apr 24, 2014 7:59 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
Seven wrote:this all looks ok. what is your main() function?
Code: Select all
int main(int argc, char** argv)
{
CGame cgame;
cgame.InitGame();
cgame.SetupCameras();
return 0;
}
- Thu Apr 24, 2014 7:39 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
game.cpp #include <irrlicht.h> #include "camera.cpp" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #ifdef _MSC_VER // We'll also define this to stop MSVC complaining about sprintf(). #define _C...
- Thu Apr 24, 2014 5:57 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
Changing the name of the instance didn't change anything.
- Thu Apr 24, 2014 4:58 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
I finally got it to compile without compiler errors, and you were right, the code does nothing. class camera { private: float x,y,z; bool active; char name; ICameraSceneNode *viewcam; ISceneManager* smgr; public: void Init(float t, float i, float u, bool a, ISceneManager* s...
- Thu Apr 24, 2014 3:56 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
I just added a few tweaks, still haven't passed Scene Manager. class camera { private: float x,y,z; bool active; char name; ICameraSceneNode *viewcam; public: void Init(float t, float i, float u, bool a) { x = t; y = i; z = u; active = a; ...
- Thu Apr 24, 2014 3:44 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Re: Need help with my camera snippet.
Hmm... Where should I define Scene Manager?
- Thu Apr 24, 2014 3:20 pm
- Forum: Beginners Help
- Topic: Need help with my camera snippet. - Solved
- Replies: 19
- Views: 1449
Need help with my camera snippet. - Solved
I'm new to using graphical API's and such in C++, and I've been exploring C++ libraries for years until I finally found something I'm a little more comfortable with. Well, after finishing the 2nd tutorial in the official Irrlicht documentation, I thought I would do a little bit of exercise, and crea...