Search found 18 matches

by FlyingSauce
Sat Jul 19, 2014 11:15 pm
Forum: Beginners Help
Topic: [SOLVED] Rendering in X-Ray mode
Replies: 11
Views: 1043

Re: Rendering in XRay mode

It sounds to me like he means something along the lines of this:


Image
by FlyingSauce
Thu Jul 17, 2014 3:54 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495065

Re: Who is everybody?

Looks like I'm a little late to this, but meh. :P I'm not saying my name for privacy concerns, but I'm a 16 year old boy who was born in Mississippi and just recently moved to Indiana. I haven't really been seriously playing video games for very long; meaning I didn't really stop using cheats until ...
by FlyingSauce
Wed Jul 16, 2014 2:26 pm
Forum: Off-topic
Topic: What are some good open-source Irrlicht games to learn from?
Replies: 3
Views: 2825

What are some good open-source Irrlicht games to learn from?

This is probably one of the more controversial posts in game development communities because of the common nature of the person asking. Let me preface this by saying I'm not going to reskin a racing game and sell it on Steam. Basically, I'm just looking for a simple Irrlicht project that handles eve...
by FlyingSauce
Wed Jul 16, 2014 2:25 pm
Forum: Beginners Help
Topic: Is Irrlicht Engine suitable to make a RPG?
Replies: 2
Views: 442

Re: Is Irrlicht Engine suitable to make a RPG?

http://irrlicht.sourceforge.net/features/


Irrlicht is a rendering and input engine. You can pretty much make a game of any genre, the mechanics are up to how you program them.
by FlyingSauce
Sat Apr 26, 2014 3:44 am
Forum: Beginners Help
Topic: All of my media assets disappear when I load from my exe.
Replies: 2
Views: 261

All of my media assets disappear when I load from my exe.

When I run the program from my IDE, everything loads fine. However, when I go to the directory and launch the .exe file, all of my textures and models disappear, and I'm left with nothing but grey space, and cubes that I spawned in the code. EDIT: Putting files in my bin/Release folder fixed it. Tha...
by FlyingSauce
Thu Apr 24, 2014 11:18 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

CuteAlien wrote:Check last parameter in documentation: http://irrlicht.sourceforge.net/docu/cl ... 4f58c7d1f2

Also 4th parameter is neither about a name nor is it of type char.


Perfect, thanks to all of you!
by FlyingSauce
Thu Apr 24, 2014 10:50 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

Thanks so much for the help, Seven! My camera is now fully functional, but there's only one minor problem. viewcam = smgr->addCameraSceneNode(0, vector3df(t,i,u), vector3df(0,0,0),name); I can only guess that the function addCameraSceneNode(), by default, also activates the camera. I only want the c...
by FlyingSauce
Thu Apr 24, 2014 8:15 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

That's a good point. I should have realized that when I realized the program didn't return 0. Thanks!
by FlyingSauce
Thu Apr 24, 2014 7:59 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

Seven wrote:this all looks ok. what is your main() function?

Code: Select all

int main(int argc, char** argv)
{
    CGame cgame;
    cgame.InitGame();
    cgame.SetupCameras();
    return 0;
}
by FlyingSauce
Thu Apr 24, 2014 7:39 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

game.cpp     #include <irrlicht.h> #include "camera.cpp"   using namespace irr;     using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui;   #ifdef _MSC_VER // We'll also define this to stop MSVC complaining about sprintf(). #define _C...
by FlyingSauce
Thu Apr 24, 2014 5:57 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

Changing the name of the instance didn't change anything.
by FlyingSauce
Thu Apr 24, 2014 4:58 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

I finally got it to compile without compiler errors, and you were right, the code does nothing.   class camera { private:     float x,y,z;     bool active;     char name;     ICameraSceneNode *viewcam;     ISceneManager* smgr; public:     void Init(float t, float i, float u, bool a, ISceneManager* s...
by FlyingSauce
Thu Apr 24, 2014 3:56 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

I just added a few tweaks, still haven't passed Scene Manager.     class camera { private:     float x,y,z;     bool active;     char name;     ICameraSceneNode *viewcam; public:     void Init(float t, float i, float u, bool a)     {         x = t;         y = i;         z = u;         active = a;  ...
by FlyingSauce
Thu Apr 24, 2014 3:44 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Re: Need help with my camera snippet.

Hmm... Where should I define Scene Manager?
by FlyingSauce
Thu Apr 24, 2014 3:20 pm
Forum: Beginners Help
Topic: Need help with my camera snippet. - Solved
Replies: 19
Views: 1449

Need help with my camera snippet. - Solved

I'm new to using graphical API's and such in C++, and I've been exploring C++ libraries for years until I finally found something I'm a little more comfortable with. Well, after finishing the 2nd tutorial in the official Irrlicht documentation, I thought I would do a little bit of exercise, and crea...