Is there any way to speed up shadow volume generation? My application takes much longer when I use shadow volume scene nodes.
Also, there seems to be a problem with shadow volumes, sometimes shadows have stray polygons stretching to the bottom of the view. Or, to be specific, 'sometimes' is when I ...
Search found 4 matches
- Sat Oct 11, 2014 5:15 pm
- Forum: Advanced Help
- Topic: Speed up shadow volume generation
- Replies: 3
- Views: 937
- Fri Jul 04, 2014 1:52 pm
- Forum: Advanced Help
- Topic: CPU load optimization
- Replies: 5
- Views: 1104
Re: CPU load optimization
Thank you for response.
You may also be able to cull (remove) models that can't be seen because of the modles between them and the camera.
Hmm... I thought that Irrlicht would do that automatically. I guess I need a custom scene node for this, right?
3k polys is a lot for a RTS unit, usually ...
You may also be able to cull (remove) models that can't be seen because of the modles between them and the camera.
Hmm... I thought that Irrlicht would do that automatically. I guess I need a custom scene node for this, right?
3k polys is a lot for a RTS unit, usually ...
- Tue Jul 01, 2014 9:47 am
- Forum: Advanced Help
- Topic: CPU load optimization
- Replies: 5
- Views: 1104
CPU load optimization
Hey everybody,
I'm developing an RTS game, and there can be hundreds of units. My current implementation is very naive and causes a lot of overhead because of large amount of nodes.
irr::scene::IAnimatedMesh* mesh = scnmgr->getMesh(meshpath + meshname)
return scnmgr->addAnimatedMeshSceneNode ...
I'm developing an RTS game, and there can be hundreds of units. My current implementation is very naive and causes a lot of overhead because of large amount of nodes.
irr::scene::IAnimatedMesh* mesh = scnmgr->getMesh(meshpath + meshname)
return scnmgr->addAnimatedMeshSceneNode ...
- Mon Apr 28, 2014 6:07 am
- Forum: Code Snippets
- Topic: RTS Camera Animator
- Replies: 2
- Views: 2970
RTS Camera Animator
Hey there. Here is some code I'd like to share. This is an animator for RTS-style camera. I didn't like the http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=17066 RTSCamera implementation (since it is kind of outdated), so I wrote my own.
It is still unfinished, but useable. On my todo ...
It is still unfinished, but useable. On my todo ...