Search found 15 matches

by AltSoftLab
Sun Aug 17, 2014 2:54 pm
Forum: Project Announcements
Topic: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]
Replies: 6
Views: 3860

Re: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]

Hi, dear Irrlicht Community! AltSketch Demo Video is available on YouTube https://www.youtube.com/watch?v=bm3dUnXH7tw And new 2D Game Phisics Library Farseer Physics has been successfully integrated into AltSketch! http://www.altsoftlab.com/Data/Sites/1/media/GalleryImages/6/WebImages/altsketch-unit...
by AltSoftLab
Thu Jun 26, 2014 5:37 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187087

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Also some times Dimension2Di generate Exceeptions. Yes... Some times it try to delete already deleted native object. Simple structure, but many trubbles. I think it owned by any other Irrlicht object and deleted by it. So when you try to delete it then you are wrong... It's another reason to use st...
by AltSoftLab
Wed Jun 25, 2014 5:47 pm
Forum: Project Announcements
Topic: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]
Replies: 6
Views: 3860

Re: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]

christianclavet wrote:Hi, Can this be used from C++ or only be used with C#?
Hi! AltSketch is a .NET based product. So you can use it with any .NET language. For example C++/CLI
by AltSoftLab
Tue Jun 24, 2014 8:47 pm
Forum: Beginners Help
Topic: Render to texture strange effect
Replies: 0
Views: 674

Render to texture strange effect

Hi Irrlicht community! I have some strange effect in RTT mode. When I draw data with TransparentToAlpha material the background of RenderTexture (in case it's not transparent) gets the Alpha of drawed data. On the textures below you can see difference of render to FrameBuffer and render to RT before...
by AltSoftLab
Tue Jun 24, 2014 8:30 pm
Forum: Beginners Help
Topic: Multitexturing & Materials
Replies: 6
Views: 1526

Re: Multitexturing & Materials

2. As far as I know, for OneTextureBlend you need to set the MaterialTypeParam to a value from Material.PackTextureBlendFunc(...). It is not yet in the IrrlichtLime release so you'll have to download the sourcecode here: http://sourceforge.net/p/irrlichtlime/code/HEAD/tree/ . Hi, Thanks! What param...
by AltSoftLab
Tue Jun 24, 2014 8:28 pm
Forum: Beginners Help
Topic: Multitexturing & Materials
Replies: 6
Views: 1526

Re: Multitexturing & Materials

hybrid wrote:For using fixed function pipeline materials with more texture coords (2 are often supported, but not more) you have to implement the materials on your own. Meaning programming the modes in OpenGL and/or D3D on your own.
Can you give me a little code example of using 2 texture coords?
by AltSoftLab
Tue Jun 24, 2014 8:05 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187087

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Hi greenya! Sorry for delay... We worked on new AltSketch release. You can see description here http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=49917 1. It's more efficient to realize S3DVertex in C# or managed C++ and just put the pointer to DrawVertexPrimitiveList than operate with o...
by AltSoftLab
Tue Jun 24, 2014 7:22 pm
Forum: Project Announcements
Topic: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]
Replies: 6
Views: 3860

Re: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]

Hi, dear Irrlicht Community! We are pleased to present a new version of AltSketch Graphics Library under code name Titan-GAMMA. And from now all AltSketch Extestions are open sourced! We hope these will be more useful for our community. http://www.altsoftlab.com/Data/Sites/1/Images/Box2D.gif A 2D Ph...
by AltSoftLab
Sat May 31, 2014 9:12 pm
Forum: Beginners Help
Topic: Multitexturing & Materials
Replies: 6
Views: 1526

Re: Multitexturing & Materials

Please do not cross post if you get no answers. Instead, try to improve your questions. Basically, both approaches are valid. FixedFunction also supports multi texcoords. Question is if you really want to say with the limited operations which would be possible there, esp. for multi-texturing. Secon...
by AltSoftLab
Sat May 31, 2014 1:03 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187087

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Hello! I'm really happy about IrrlichtLime being used in a bigger project! You are welcome! We also had good experience with Irllicht thanks to Irrlicht Lime! Thank you for good work! It's need Cursor support! I think this has been missed, I'll add it soon. Thanks! In Draw2DVertexPrimitiveList (and...
by AltSoftLab
Sat May 31, 2014 12:55 pm
Forum: Project Announcements
Topic: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]
Replies: 6
Views: 3860

Re: AltSketch - .NET Vector Graphics Library (Irrlicht Lime)

After the work on Irrlicht integration we have some troubles and need community help. Our Questions on forum thread http://irrlicht.sourceforge.net/forum/v ... =1&t=49919

Evgeny,
AltSoftLab Team
by AltSoftLab
Fri May 30, 2014 3:10 pm
Forum: Beginners Help
Topic: Multitexturing & Materials
Replies: 6
Views: 1526

Multitexturing & Materials

Hi Irrlicht community! I'm developer of AltSoftLab Team http://www.AltSoftLab.com We presented Irrlicht HW Render Backend of our AltSketch .NET Vector Graphics Library here on forum thread http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=49917 After the work on Irrlicht integration we h...
by AltSoftLab
Fri May 30, 2014 1:58 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187087

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Hi Irrlicht Lime Developers! I'm developer of AltSoftLab Team http://www.AltSoftLab.com We presented Irrlicht HW Render Backend (via Irrlicht Lime) of our AltSketch Vector Graphics Library here on forum thread http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=49917 After the work on Irrl...
by AltSoftLab
Fri May 30, 2014 4:29 am
Forum: Project Announcements
Topic: Project gallery and website. Submit projects here
Replies: 9
Views: 19841

Re: Project gallery and website. Submit projects here

Project name: AltSketch Graphics Library Project start: July 2012 Project end: current release version 0.85 Project status: in development (it has not deadline) Website: http://www.AltSoftLab.com Licensing: Free for No Commercial Uses Description: AltSketch is a pure C# CLS compliant 100% managed, w...
by AltSoftLab
Fri May 30, 2014 12:16 am
Forum: Project Announcements
Topic: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]
Replies: 6
Views: 3860

AltSketch - .NET Vector Graphics Library [Irrlicht Lime]

Hi Irrlicht community! I'm developer of AltSoftLab Team http://www.AltSoftLab.com We are glad to present our first HW Render implementation of our .NET AltSketch Graphics Library. We decided to release firstly our Irrlicht HW Render Backend via Irrlicht Lime. AltSketch Description: AltSketch is a pu...