Search found 386 matches
- Wed Sep 15, 2021 2:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: irrlicht + AntiGrain vector graphics
- Replies: 10
- Views: 4137
Re: irrlicht + AntiGrain vector graphics
(not sure why my comment posted twice, but I couldn't remove it so this is the best I could do)
- Wed Sep 15, 2021 2:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: irrlicht + AntiGrain vector graphics
- Replies: 10
- Views: 4137
Re: irrlicht + AntiGrain vector graphics
Thread reviving :shock: But do you happen to have experience with loading AntiGrain images as Irrlicht textures? Here's my full code: #pragma warning(disable : 4996) #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; usi...
- Sat Aug 21, 2021 10:14 pm
- Forum: Beginners Help
- Topic: Using irrlicht in macos
- Replies: 3
- Views: 515
Re: Using irrlicht in macos
I build my Irrlicht project on Mac using XCode. Here's the instructions I wrote: XCode First you'll need XCode you can install on the App Store. Irrlicht (OGL-ES branch) Download a snapshot or use SVN to grab the OGL-ES version of Irrlicht here: https://sourceforge.net/p/irrlicht/code/HEAD/tree/bran...
- Fri Aug 20, 2021 10:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Emscripten port
- Replies: 57
- Views: 16671
Re: Emscripten port
Not sure when this started happening as I'm on an entirely new PC now and don't have my old one, but Irrlicht is crashing on Emscripten when I remove an element that has children. Here's the stack trace: exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of b...
- Sun May 16, 2021 11:43 pm
- Forum: Beginners Help
- Topic: Driver getScreenSize(), getFPS(), and getName() failing
- Replies: 3
- Views: 331
Re: Driver getScreenSize(), getFPS(), and getName() failing
I'm bringing another developer onto my project, so we're trying to build Irrlicht on his PC. Both of using Windows, both trying to build Irrlicht statically for x64. I can use Irrlicht 1.8.4 and statically build, and it works great. He can build Irrlicht 1.8.4, but then we get weird issues on his wh...
- Thu May 13, 2021 10:19 pm
- Forum: Beginners Help
- Topic: Driver getScreenSize(), getFPS(), and getName() failing
- Replies: 3
- Views: 331
Driver getScreenSize(), getFPS(), and getName() failing
Most recent version crashes with an access violation when doing driver->getScreenSize().
driver->getFPS() returns garbage values (insanely high numbers).
driver->getName() returns "???" when using OpenGL.
driver->getFPS() returns garbage values (insanely high numbers).
driver->getName() returns "???" when using OpenGL.
- Mon Feb 08, 2021 5:50 pm
- Forum: Beginners Help
- Topic: copyToWithAlpha and createImageFromData memory management
- Replies: 5
- Views: 453
Re: copyToWithAlpha and createImageFromData memory managemen
Gotcha. Yes the images are all the same size (100x100). Here's what I'm doing to test my reference counters, after setting that flag to false: void test() { std::map<IReferenceCounted*, bool> beginObjs; auto arr = irr::LeakHunter::getReferenceCountedObjects(); for (u32 i = 0; i < arr.s...
- Mon Feb 08, 2021 2:20 am
- Forum: Beginners Help
- Topic: copyToWithAlpha and createImageFromData memory management
- Replies: 5
- Views: 453
Re: copyToWithAlpha and createImageFromData memory managemen
Ohh I will try with the __IRR_COMPILE_WITH_LEAK_HUNTER_. I didn't realize that was an option.
What should I be doing instead of lock()'ing?
I thought that was how you access the pixel data of the texture, unless I'm mistaken?
What should I be doing instead of lock()'ing?
I thought that was how you access the pixel data of the texture, unless I'm mistaken?
- Sun Feb 07, 2021 11:47 pm
- Forum: Beginners Help
- Topic: copyToWithAlpha and createImageFromData memory management
- Replies: 5
- Views: 453
copyToWithAlpha and createImageFromData memory management
Hi, I'm trying to allow creating a new texture, which is taking one texture and copying another texture on top of it. Then, I want to either save that texture in case I use it again, or drop it and remove it entirely from memory (when the object using it is destroyed, ofc). However, I'm having troub...
- Tue Dec 22, 2020 9:42 pm
- Forum: Beginners Help
- Topic: 2D IGUIImage dynamic shadow casting
- Replies: 5
- Views: 1014
Re: 2D IGUIImage dynamic shadow casting
Been a while! But this issue recently turned up again. I'm working with a client who wants to create an IBillboardSceneNode and have the shadow cast. For now, the solution has been "create your billboard shape as a 3D model in Blender and make it always face the camera," but this is ineffi...
- Mon Jun 08, 2020 10:38 pm
- Forum: Beginners Help
- Topic: VR (3D) Menus
- Replies: 2
- Views: 575
VR (3D) Menus
Does anyone have some experience creating 3D menus that are suitable for VR? I was able to get Irrlicht running pretty smoothly on my Oculus, but I had previously written a UI built for PC (2D GUI) so it's quite difficult to use on VR and only works with a mouse. I'm just wondering how I should go a...
- Thu Oct 17, 2019 3:00 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 16604
Re: Embedded Web browser on an Irrlicht poly - example with
For anyone interested, I was able to display a page using WebView (GitHub: https://github.com/zserge/webview) and render the HTML page as a texture using this method: https://www.codeproject.com/Articles/6601/Capture-an-HTML-document-as-an-image I think that rendering as texture won't work on other ...
- Thu Oct 10, 2019 7:44 pm
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 16604
Re: Embedded Web browser on an Irrlicht poly - example with
ubrowser doesn't seem to exist anymore.
Neither do the examples in the original post.
Is this still possible? I can't find llzmod or ubrowser source anywhere.
Neither do the examples in the original post.
Is this still possible? I can't find llzmod or ubrowser source anywhere.
- Wed Apr 24, 2019 4:59 pm
- Forum: Beginners Help
- Topic: Compiling without 3D
- Replies: 10
- Views: 5370
Re: Compiling without 3D
You're right, I was able to remove much more. Thanks, I've got ideas on defines to add on my own. Perhaps I'll commit them, if it's necessary. Speaking of, CB3DMeshWriter.cpp contains the define for _IRR_COMPILE_WITH_B3D_WRITER_, it shouldn't. I tried to commit the change myself but got a Permission...
- Tue Apr 23, 2019 11:09 pm
- Forum: Beginners Help
- Topic: Compiling without 3D
- Replies: 10
- Views: 5370
Re: Compiling without 3D
Thank you, that brought it down just a bit. Compiling Irrlicht with Emscripten, here are the Irrlicht.a sizes: Before any defines for NO_IRR_COMPILE_WITH: 43,415 KB After NO_IRR_COMPILE_WITH (uncommented from the Makefile): 39,519 KB After NO_IRR_COMPILE_WITH including the most recent svn version: 3...