Search found 31 matches
- Sun Jul 20, 2014 2:57 pm
- Forum: Advanced Help
- Topic: mouse event
- Replies: 3
- Views: 567
Re: mouse event
I'm sorry next time I will post in beginner section. you say :While the scene is loading your event-receiver is never called. So events are put in the pipeline in that time. you are right but after finish loading the receiver doesn't catch mouse events, I tried to use panel mouse move event which is...
- Sat Jul 19, 2014 3:32 pm
- Forum: Advanced Help
- Topic: mouse event
- Replies: 3
- Views: 567
mouse event
i use visual studio 2010 and c++ .net to create the GUI;
i draw the scene into a panel, before load any scene the panel can capture any mouse event,
but when I load scene , the panel doesn't catch any mouse event , why ???
i draw the scene into a panel, before load any scene the panel can capture any mouse event,
but when I load scene , the panel doesn't catch any mouse event , why ???
- Fri Jul 18, 2014 9:29 am
- Forum: Advanced Help
- Topic: get texture
- Replies: 3
- Views: 693
Re: get texture
const io::SNamedPath& mat = node->getMaterial(0).getTexture(0)->getName();
const path& p = mat.getPath();
in p there is an attribute named array that contain the path it return irr.fschar_t*
how to get stringw from it
const path& p = mat.getPath();
in p there is an attribute named array that contain the path it return irr.fschar_t*
how to get stringw from it
- Fri Jul 18, 2014 8:38 am
- Forum: Advanced Help
- Topic: xml reader
- Replies: 4
- Views: 752
Re: xml reader
yes xml->getNodeData() return (init_from)
- Thu Jul 17, 2014 10:55 pm
- Forum: Advanced Help
- Topic: xml reader
- Replies: 4
- Views: 752
Re: xml reader
ignore what ?
i want to get the text (textures\683521268.jpg) from the xml file
i want to get the text (textures\683521268.jpg) from the xml file
- Thu Jul 17, 2014 3:31 pm
- Forum: Advanced Help
- Topic: xml reader
- Replies: 4
- Views: 752
xml reader
<library_images> <image id="img-1805801772"> <init_from>textures\683521268.jpg</init_from> </image> <image id="img-1539403413"> <init_from>textures\512724919.jpg</init_from> </image> </library_images> i use this code void parser :: readImages(irr:...
- Thu Jul 17, 2014 3:26 pm
- Forum: Advanced Help
- Topic: get texture
- Replies: 3
- Views: 693
get texture
i have some code which is true and work correctly
scene::IMeshSceneNode* node = 0;
irr::video::SMaterial& m = node->getMaterial(0);
how can I get the texture path or texture name from m ???
scene::IMeshSceneNode* node = 0;
irr::video::SMaterial& m = node->getMaterial(0);
how can I get the texture path or texture name from m ???
- Thu Jul 17, 2014 2:39 pm
- Forum: Beginners Help
- Topic: Bullet rigid body collision with a lot of meshes
- Replies: 1
- Views: 354
Bullet rigid body collision with a lot of meshes
in my program i make the camera follows the rigid body and move the rigid body it moves good but the problem is that when there is a lot of meshes in the same place and close to each other the movement becomes very bad and sometimes the rigid body doesn't apply the collision with these meshes (walk ...
- Sun Jul 13, 2014 1:55 pm
- Forum: Advanced Help
- Topic: collada ixmlrerader in irrlicht
- Replies: 1
- Views: 449
collada ixmlrerader in irrlicht
how to use xmlreader to read collada file (.dae
- Sun Jul 06, 2014 3:42 pm
- Forum: Advanced Help
- Topic: highlight selected node
- Replies: 1
- Views: 670
highlight selected node
i have a tree view that contains all sceneNodes in the scene
when i click on node in the treeView , i want to highlight selected node in the scene
please i just want how to highlight selected node
when i click on node in the treeView , i want to highlight selected node in the scene
please i just want how to highlight selected node
- Sat Jul 05, 2014 9:12 am
- Forum: Advanced Help
- Topic: progressbar
- Replies: 4
- Views: 853
Re: progressbar
I will load a lot of models , can you give me an example for loading window
- Fri Jul 04, 2014 2:14 pm
- Forum: Beginners Help
- Topic: Using Bullet for Camera Physics
- Replies: 10
- Views: 3223
Re: Using Bullet for Camera Physics
hi all
we tried to put this code in our project but we couldn't do that
can any one gives us a little help with some steps that we can follow to make this code works
we tried to put this code in our project but we couldn't do that
can any one gives us a little help with some steps that we can follow to make this code works
- Fri Jul 04, 2014 8:49 am
- Forum: Advanced Help
- Topic: progressbar
- Replies: 4
- Views: 853
progressbar
I'm using irrlicht GUI and i need something like progress bar or any thing else when loading a model or scene
please help me
please help me
- Thu Jul 03, 2014 2:54 pm
- Forum: Advanced Help
- Topic: GUI
- Replies: 1
- Views: 466
GUI
I will use irrlicht GUI , I will use buttons,listboxes,treevies ,....
but how to add a rectangle or panel or any container to show my scene
please help me
but how to add a rectangle or panel or any container to show my scene
please help me
- Thu Jul 03, 2014 2:38 pm
- Forum: Advanced Help
- Topic: collision irrlicht
- Replies: 2
- Views: 644
Re: collision irrlicht
I had same problems. Irrlicht collision is very bad. If you want a good collisions you should take a physiks engine (e.g. bullet) thanks Christi258 for your help we find this code on the internet //*************************************************************** // Bullet/irrlicht demo by Alan Witko...