Search found 31 matches

by emadof85
Sun Jul 20, 2014 2:57 pm
Forum: Advanced Help
Topic: mouse event
Replies: 3
Views: 532

Re: mouse event

I'm sorry next time I will post in beginner section. you say :While the scene is loading your event-receiver is never called. So events are put in the pipeline in that time. you are right but after finish loading the receiver doesn't catch mouse events, I tried to use panel mouse move event which is...
by emadof85
Sat Jul 19, 2014 3:32 pm
Forum: Advanced Help
Topic: mouse event
Replies: 3
Views: 532

mouse event

i use visual studio 2010 and c++ .net to create the GUI;
i draw the scene into a panel, before load any scene the panel can capture any mouse event,
but when I load scene , the panel doesn't catch any mouse event , why ???
by emadof85
Fri Jul 18, 2014 9:29 am
Forum: Advanced Help
Topic: get texture
Replies: 3
Views: 661

Re: get texture

const io::SNamedPath& mat = node->getMaterial(0).getTexture(0)->getName();
const path& p = mat.getPath();
in p there is an attribute named array that contain the path it return irr.fschar_t*
how to get stringw from it
by emadof85
Fri Jul 18, 2014 8:38 am
Forum: Advanced Help
Topic: xml reader
Replies: 4
Views: 731

Re: xml reader

yes xml->getNodeData() return (init_from)
by emadof85
Thu Jul 17, 2014 10:55 pm
Forum: Advanced Help
Topic: xml reader
Replies: 4
Views: 731

Re: xml reader

ignore what ?
i want to get the text (textures\683521268.jpg) from the xml file
by emadof85
Thu Jul 17, 2014 3:31 pm
Forum: Advanced Help
Topic: xml reader
Replies: 4
Views: 731

xml reader

  <library_images>     <image id="img-1805801772">       <init_from>textures\683521268.jpg</init_from>     </image>     <image id="img-1539403413">       <init_from>textures\512724919.jpg</init_from>     </image> </library_images>   i use this code void parser :: readImages(irr:...
by emadof85
Thu Jul 17, 2014 3:26 pm
Forum: Advanced Help
Topic: get texture
Replies: 3
Views: 661

get texture

i have some code which is true and work correctly
scene::IMeshSceneNode* node = 0;
irr::video::SMaterial& m = node->getMaterial(0);
how can I get the texture path or texture name from m ???
by emadof85
Thu Jul 17, 2014 2:39 pm
Forum: Beginners Help
Topic: Bullet rigid body collision with a lot of meshes
Replies: 1
Views: 308

Bullet rigid body collision with a lot of meshes

in my program i make the camera follows the rigid body and move the rigid body it moves good but the problem is that when there is a lot of meshes in the same place and close to each other the movement becomes very bad and sometimes the rigid body doesn't apply the collision with these meshes (walk ...
by emadof85
Sun Jul 13, 2014 1:55 pm
Forum: Advanced Help
Topic: collada ixmlrerader in irrlicht
Replies: 1
Views: 432

collada ixmlrerader in irrlicht

how to use xmlreader to read collada file (.dae
by emadof85
Sun Jul 06, 2014 3:42 pm
Forum: Advanced Help
Topic: highlight selected node
Replies: 1
Views: 648

highlight selected node

i have a tree view that contains all sceneNodes in the scene
when i click on node in the treeView , i want to highlight selected node in the scene
please i just want how to highlight selected node
by emadof85
Sat Jul 05, 2014 9:12 am
Forum: Advanced Help
Topic: progressbar
Replies: 4
Views: 805

Re: progressbar

I will load a lot of models , can you give me an example for loading window
by emadof85
Fri Jul 04, 2014 2:14 pm
Forum: Beginners Help
Topic: Using Bullet for Camera Physics
Replies: 10
Views: 3045

Re: Using Bullet for Camera Physics

hi all

we tried to put this code in our project but we couldn't do that

can any one gives us a little help with some steps that we can follow to make this code works
by emadof85
Fri Jul 04, 2014 8:49 am
Forum: Advanced Help
Topic: progressbar
Replies: 4
Views: 805

progressbar

I'm using irrlicht GUI and i need something like progress bar or any thing else when loading a model or scene
please help me :shock: :shock: :shock: :shock:
by emadof85
Thu Jul 03, 2014 2:54 pm
Forum: Advanced Help
Topic: GUI
Replies: 1
Views: 447

GUI

I will use irrlicht GUI , I will use buttons,listboxes,treevies ,....
but how to add a rectangle or panel or any container to show my scene
please help me
by emadof85
Thu Jul 03, 2014 2:38 pm
Forum: Advanced Help
Topic: collision irrlicht
Replies: 2
Views: 626

Re: collision irrlicht

I had same problems. Irrlicht collision is very bad. If you want a good collisions you should take a physiks engine (e.g. bullet) thanks Christi258 for your help we find this code on the internet //*************************************************************** // Bullet/irrlicht demo by Alan Witko...