Search found 14 matches

by remark
Sat Jul 05, 2014 11:50 pm
Forum: Beginners Help
Topic: Event Reciever not responding to GUI Press Event
Replies: 9
Views: 1126

Re: Event Reciever not responding to GUI Press Event

Thats the thing, The Gui works on its own, but its only when I added the keys it messed up, removing the keys input restores the gui inputs, and I cant put a breakpoint for when I get a gui event beacuse after some testing I found that the gui event is not being received period, though the gui hover ...
by remark
Sat Jul 05, 2014 1:38 pm
Forum: Beginners Help
Topic: Event Reciever not responding to GUI Press Event
Replies: 9
Views: 1126

Re: Event Reciever not responding to GUI Press Event

The code I put up before was the shortened version, so you didnt have to scroll through the repetitive steps taken in each case statement, But like I said before, In the actual program, where I didnt cut and paste specific sections, it works great, or at least it should, if you want, I can post the ...
by remark
Sat Jul 05, 2014 3:36 am
Forum: Beginners Help
Topic: Event Reciever not responding to GUI Press Event
Replies: 9
Views: 1126

Re: Event Reciever not responding to GUI Press Event


class MyEventReceiver : public IEventReceiver
{
int x,y,z;
int new_x,new_y,new_z;
int counter;

public:
MyEventReceiver(SAppContext & context) : Context(context)
{
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
KeyIsDown[i] = false;
}


virtual bool OnEvent(const SEvent& event)
{
if ...
by remark
Fri Jul 04, 2014 1:41 pm
Forum: Beginners Help
Topic: Event Reciever not responding to GUI Press Event
Replies: 9
Views: 1126

Re: Event Reciever not responding to GUI Press Event

nothing changed, keyboard keys still worked and gui buttons failed
by remark
Thu Jul 03, 2014 7:46 pm
Forum: Beginners Help
Topic: Event Reciever not responding to GUI Press Event
Replies: 9
Views: 1126

Event Reciever not responding to GUI Press Event

So the basic problem is that in my event receiver, I have 2 if statements for events, key presses and gui button presses, however, only only the key press events are working, I have tried searching it up online, but the only solution I could find was to change "return true" to "return false", which ...
by remark
Thu Jun 19, 2014 12:34 am
Forum: Beginners Help
Topic: Event Reciever not recieving GUI buttons
Replies: 7
Views: 595

Re: Event Reciever not recieving GUI buttons

ok, I think the problem is this
virtual bool IsKeyDown(EKEY_CODE keyCode) const
{
return KeyIsDown[keyCode];
}
i tested it with a simple print statement, and it seems to run all the time, so I am guessing I have to change this, probobly to a switch case statement with each key, and do their ...
by remark
Thu Jun 19, 2014 12:14 am
Forum: Beginners Help
Topic: Event Reciever not recieving GUI buttons
Replies: 7
Views: 595

Re: Event Reciever not recieving GUI buttons

ok, I thought I was doing something wrong, but setting the parent did not fix the problem, the button still doesnt trigger the response even with the parent set, I since it worked before I put in the keyboard keys events, that something i added messed it up, would setting the receiver mess it up ...
by remark
Wed Jun 18, 2014 9:44 pm
Forum: Beginners Help
Topic: Event Reciever not recieving GUI buttons
Replies: 7
Views: 595

Re: Event Reciever not recieving GUI buttons

that didnt seem to work, says IGUIEnviroment has not member called getrootguielement(), I assume gui is device->getGuiEnviroment, I hope that i am reading that right, about the parent, I admit i dont know much about it, do all my buttons need a parent linking them together?
by remark
Wed Jun 18, 2014 8:39 pm
Forum: Beginners Help
Topic: Event Reciever not recieving GUI buttons
Replies: 7
Views: 595

Event Reciever not recieving GUI buttons

Hi, I recently added key inputs to my event reciever, but now clicking the gui buttons (both of which do the same thing), does not work, and while the keys themself work, the gui event seems to not be acknowledged, any help would be great, I just cant seem to find out what the issue is.

class ...
by remark
Thu Jun 05, 2014 11:38 pm
Forum: Beginners Help
Topic: SceneNodeAnimator hasFinished() issues
Replies: 1
Views: 374

SceneNodeAnimator hasFinished() issues

Hi, I am trying to make a loop where the program wont exit the loop until the animation I placed on the camera is done, but I cant seem to get it to work, hasFinished() seems to return 0/false while it is running, but when I put it in a while loop, it simply stops everything and stays stuck in the ...
by remark
Thu May 29, 2014 6:53 pm
Forum: Beginners Help
Topic: Drawing Individual GUI Elements
Replies: 4
Views: 545

Re: Drawing Individual GUI Elements

Sorry I wasnt clear enough before, I want to only draw some buttons instead of all of them, mostly because the buttons play a little animation of the camera moving from point A to B, but sometimes there is a wall in the way, so I dont want the user to be able to hit the button to go straight if ...
by remark
Thu May 29, 2014 4:24 am
Forum: Beginners Help
Topic: Drawing Individual GUI Elements
Replies: 4
Views: 545

Drawing Individual GUI Elements

Hi, I am trying to draw individual GUI buttons instead of using device->getGUIEnvironment()->drawAll(), but I can't seem to get it to work, I'm not sure if I am supposed to do button.draw(),button->draw(),button::draw() or draw(button), as all have their own errors and I cant find a example anywhere ...
by remark
Wed May 28, 2014 6:57 pm
Forum: Beginners Help
Topic: [Fixed]Animate Moving Camera Node
Replies: 2
Views: 457

Re: Animate Moving Camera Node

That doesnt really help for "showing" the motion, as that is what I have been doing, however, you reminded me that I can use functions that the node is derived from, I thus found ISceneNodeAnimator, and createFlyStraghtAnimator, however, the fly straight animator uses constant points, is there a way ...
by remark
Wed May 28, 2014 5:06 am
Forum: Beginners Help
Topic: [Fixed]Animate Moving Camera Node
Replies: 2
Views: 457

[Fixed]Animate Moving Camera Node

Hi, I am trying to have the camera node (not fps), be animated to show movement along a certain distance once a certain button/action is performed, but I cant think of any good way to do it, any suggestions would be great, thanks in advance!