Blarg! http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=51571&p=299506&hilit=ogles2#p299506 Found this thread (which I authored a while ago, it seems... >_>). I wanted to compile Irr for Raspberry Pi and need to disable ES1 and make sure it found the EGL headers. "IrrCompil...
I noticed that Debian GNU/Linux no longer supports ES1 at the library level, only ES2 and above. We may need to add an option to compile Irrlicht-1.9 without ES1.
Mel, based on your suggestion, does that mean I'm going to be using the "IMesh" classes to create a custom polygon? I'd appreciate a little more detail there, if you don't mind.
I was trying to have 2D sprites running across 3D platforms with a camera aligned to the X and Y axis only. I'm wondering if I need to map the sprites as textures onto planes for this to work best?
Again, I'm looking for something that can point me in the right direction.
Howdy! Been a while since I've posted, but I'm looking into building a game and want to use Irrlicht for a 2D/3D hybrid level design I have in mind. I've looked over the tutorials on the website, but I feel the 2D tutorial is a little terse. I wanted to know if there were some threads here I could l...
Could you talk about how you achieve these effects? I'm currently going through the tutorials and would love to learn more about achieving these kind of results.
Don't mean to necro an old thread... >_> Because we don't have SVG support natively, would a vector art pipeline be to create a texture in inkscape, and then export it as a PNG? I think Blender has native support for the standard, but I was just curious how I would go about implementing vector-based...