Google just released a PBR solution called "Filament". More details here:
https://github.com/google/filament
I wish it didn't require clang and ninja... but w/e.
Search found 105 matches
- Sun Aug 05, 2018 11:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: Filament
- Replies: 1
- Views: 3239
- Thu Aug 02, 2018 7:08 pm
- Forum: Advanced Help
- Topic: Building Irrlicht sharedlib from OGL-ES branch on Linux-plat
- Replies: 26
- Views: 4862
Re: Building Irrlicht sharedlib from OGL-ES branch on Linux-
Blarg! http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=51571&p=299506&hilit=ogles2#p299506 Found this thread (which I authored a while ago, it seems... >_>). I wanted to compile Irr for Raspberry Pi and need to disable ES1 and make sure it found the EGL headers. "IrrCompil...
- Thu Aug 02, 2018 6:47 pm
- Forum: Advanced Help
- Topic: OpenGL & OpenGL-ES deprecated on iOS 12
- Replies: 13
- Views: 3092
Re: OpenGL & OpenGL-ES deprecated on iOS 12
I noticed that Debian GNU/Linux no longer supports ES1 at the library level, only ES2 and above. We may need to add an option to compile Irrlicht-1.9 without ES1.
- Wed Jul 25, 2018 10:21 pm
- Forum: Project Announcements
- Topic: qtIRC
- Replies: 7
- Views: 6086
Re: qtIRC
This is awesome!
I had NO idea that there was a repo out there with TONS of Irrlicht demos. *drools*
I'm enjoying browsing through all of the examples, keep 'em coming!
I had NO idea that there was a repo out there with TONS of Irrlicht demos. *drools*
I'm enjoying browsing through all of the examples, keep 'em coming!
- Fri Jul 13, 2018 2:23 am
- Forum: Beginners Help
- Topic: 2D game with sprites?
- Replies: 10
- Views: 2116
Re: 2D game with sprites?
@Mel @CuteAlien
Wow! Thanks for the input!
Mel, based on your suggestion, does that mean I'm going to be using the "IMesh" classes to create a custom polygon? I'd appreciate a little more detail there, if you don't mind.
Thank you!
Wow! Thanks for the input!
Mel, based on your suggestion, does that mean I'm going to be using the "IMesh" classes to create a custom polygon? I'd appreciate a little more detail there, if you don't mind.
Thank you!
- Wed Jul 11, 2018 6:54 pm
- Forum: Beginners Help
- Topic: 2D game with sprites?
- Replies: 10
- Views: 2116
Re: 2D game with sprites?
@MartinVee
I was trying to have 2D sprites running across 3D platforms with a camera aligned to the X and Y axis only. I'm wondering if I need to map the sprites as textures onto planes for this to work best?
Again, I'm looking for something that can point me in the right direction.
Thanks!
I was trying to have 2D sprites running across 3D platforms with a camera aligned to the X and Y axis only. I'm wondering if I need to map the sprites as textures onto planes for this to work best?
Again, I'm looking for something that can point me in the right direction.
Thanks!
- Sun Jul 08, 2018 7:40 pm
- Forum: Beginners Help
- Topic: 2D game with sprites?
- Replies: 10
- Views: 2116
2D game with sprites?
Howdy! Been a while since I've posted, but I'm looking into building a game and want to use Irrlicht for a 2D/3D hybrid level design I have in mind. I've looked over the tutorials on the website, but I feel the 2D tutorial is a little terse. I wanted to know if there were some threads here I could l...
- Wed Jun 27, 2018 2:15 am
- Forum: Project Announcements
- Topic: FireStorm Game Engine
- Replies: 14
- Views: 7478
Re: FireStorm Game Engine
Will this compile for Linux? The videos look promising!
- Thu Dec 29, 2016 2:57 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377282
Re: Post Your Irrlicht Screenshots / Render Here.
@ChristianClavet
So you recommend B3D for both static and animated meshes?
So you recommend B3D for both static and animated meshes?
- Thu Dec 29, 2016 2:56 am
- Forum: Everything 2d/3d Graphics
- Topic: Vector graphics in Irrlicht
- Replies: 13
- Views: 6970
Re: Vector graphics in Irrlicht
@ChristianClavet
Thank you, I will keep that in mind.
Thank you, I will keep that in mind.
- Thu Dec 29, 2016 2:46 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377282
Re: Post Your Irrlicht Screenshots / Render Here.
*brain explodes*
So.. umm... formats do things... use B3D for characters... OBJ is obese, use 3DS (the non-Nintendo one) if I can for static models...
Got it.
So.. umm... formats do things... use B3D for characters... OBJ is obese, use 3DS (the non-Nintendo one) if I can for static models...
Got it.
- Wed Dec 28, 2016 9:59 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377282
Re: Post Your Irrlicht Screenshots / Render Here.
@Vectrotek
Cool! I will check out the project later on.
Are you utilizing the B3D format for any of your models? OBJ? If so, what's been your experience with them?
Cool! I will check out the project later on.
Are you utilizing the B3D format for any of your models? OBJ? If so, what's been your experience with them?
- Wed Dec 28, 2016 3:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: Vector graphics in Irrlicht
- Replies: 13
- Views: 6970
Re: Vector graphics in Irrlicht
@CuteAlien
I see... so I would need to make sure the vector art is scaled appropriately before exporting it as a bitmap. Good to know.
Thank you!
I see... so I would need to make sure the vector art is scaled appropriately before exporting it as a bitmap. Good to know.
Thank you!
- Wed Dec 28, 2016 2:09 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377282
Re: Post Your Irrlicht Screenshots / Render Here.
Awesome!
Could you talk about how you achieve these effects? I'm currently going through the tutorials and would love to learn more about achieving these kind of results.
Thanks, man!
Could you talk about how you achieve these effects? I'm currently going through the tutorials and would love to learn more about achieving these kind of results.
Thanks, man!
- Tue Dec 27, 2016 10:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Vector graphics in Irrlicht
- Replies: 13
- Views: 6970
Re: Vector graphics in Irrlicht
Don't mean to necro an old thread... >_> Because we don't have SVG support natively, would a vector art pipeline be to create a texture in inkscape, and then export it as a PNG? I think Blender has native support for the standard, but I was just curious how I would go about implementing vector-based...