Search found 105 matches

by sunnystormy
Sun Aug 05, 2018 11:00 pm
Forum: Everything 2d/3d Graphics
Topic: Filament
Replies: 1
Views: 3239

Filament

Google just released a PBR solution called "Filament". More details here:

https://github.com/google/filament

I wish it didn't require clang and ninja... but w/e. :roll:
by sunnystormy
Thu Aug 02, 2018 7:08 pm
Forum: Advanced Help
Topic: Building Irrlicht sharedlib from OGL-ES branch on Linux-plat
Replies: 26
Views: 4862

Re: Building Irrlicht sharedlib from OGL-ES branch on Linux-

Blarg! http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=51571&p=299506&hilit=ogles2#p299506 Found this thread (which I authored a while ago, it seems... >_>). I wanted to compile Irr for Raspberry Pi and need to disable ES1 and make sure it found the EGL headers. "IrrCompil...
by sunnystormy
Thu Aug 02, 2018 6:47 pm
Forum: Advanced Help
Topic: OpenGL & OpenGL-ES deprecated on iOS 12
Replies: 13
Views: 3092

Re: OpenGL & OpenGL-ES deprecated on iOS 12

I noticed that Debian GNU/Linux no longer supports ES1 at the library level, only ES2 and above. We may need to add an option to compile Irrlicht-1.9 without ES1.
by sunnystormy
Wed Jul 25, 2018 10:21 pm
Forum: Project Announcements
Topic: qtIRC
Replies: 7
Views: 6086

Re: qtIRC

This is awesome! :D

I had NO idea that there was a repo out there with TONS of Irrlicht demos. *drools*

I'm enjoying browsing through all of the examples, keep 'em coming! :)
by sunnystormy
Fri Jul 13, 2018 2:23 am
Forum: Beginners Help
Topic: 2D game with sprites?
Replies: 10
Views: 2116

Re: 2D game with sprites?

@Mel @CuteAlien

Wow! Thanks for the input! :D

Mel, based on your suggestion, does that mean I'm going to be using the "IMesh" classes to create a custom polygon? I'd appreciate a little more detail there, if you don't mind. :)

Thank you!
by sunnystormy
Wed Jul 11, 2018 6:54 pm
Forum: Beginners Help
Topic: 2D game with sprites?
Replies: 10
Views: 2116

Re: 2D game with sprites?

@MartinVee

I was trying to have 2D sprites running across 3D platforms with a camera aligned to the X and Y axis only. I'm wondering if I need to map the sprites as textures onto planes for this to work best?

Again, I'm looking for something that can point me in the right direction.

Thanks!
by sunnystormy
Sun Jul 08, 2018 7:40 pm
Forum: Beginners Help
Topic: 2D game with sprites?
Replies: 10
Views: 2116

2D game with sprites?

Howdy! Been a while since I've posted, but I'm looking into building a game and want to use Irrlicht for a 2D/3D hybrid level design I have in mind. I've looked over the tutorials on the website, but I feel the 2D tutorial is a little terse. I wanted to know if there were some threads here I could l...
by sunnystormy
Wed Jun 27, 2018 2:15 am
Forum: Project Announcements
Topic: FireStorm Game Engine
Replies: 14
Views: 7478

Re: FireStorm Game Engine

Will this compile for Linux? The videos look promising! :D
by sunnystormy
Thu Dec 29, 2016 2:57 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377282

Re: Post Your Irrlicht Screenshots / Render Here.

@ChristianClavet

So you recommend B3D for both static and animated meshes?
by sunnystormy
Thu Dec 29, 2016 2:56 am
Forum: Everything 2d/3d Graphics
Topic: Vector graphics in Irrlicht
Replies: 13
Views: 6970

Re: Vector graphics in Irrlicht

@ChristianClavet

Thank you, I will keep that in mind. :)
by sunnystormy
Thu Dec 29, 2016 2:46 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377282

Re: Post Your Irrlicht Screenshots / Render Here.

*brain explodes* :shock:

So.. umm... formats do things... use B3D for characters... OBJ is obese, use 3DS (the non-Nintendo one) if I can for static models...

Got it.
by sunnystormy
Wed Dec 28, 2016 9:59 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377282

Re: Post Your Irrlicht Screenshots / Render Here.

@Vectrotek

Cool! I will check out the project later on.

Are you utilizing the B3D format for any of your models? OBJ? If so, what's been your experience with them?
by sunnystormy
Wed Dec 28, 2016 3:34 pm
Forum: Everything 2d/3d Graphics
Topic: Vector graphics in Irrlicht
Replies: 13
Views: 6970

Re: Vector graphics in Irrlicht

@CuteAlien

I see... so I would need to make sure the vector art is scaled appropriately before exporting it as a bitmap. Good to know.

Thank you!
by sunnystormy
Wed Dec 28, 2016 2:09 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377282

Re: Post Your Irrlicht Screenshots / Render Here.

Awesome!

Could you talk about how you achieve these effects? I'm currently going through the tutorials and would love to learn more about achieving these kind of results.

Thanks, man!
by sunnystormy
Tue Dec 27, 2016 10:25 pm
Forum: Everything 2d/3d Graphics
Topic: Vector graphics in Irrlicht
Replies: 13
Views: 6970

Re: Vector graphics in Irrlicht

Don't mean to necro an old thread... >_> Because we don't have SVG support natively, would a vector art pipeline be to create a texture in inkscape, and then export it as a PNG? I think Blender has native support for the standard, but I was just curious how I would go about implementing vector-based...