Found this thread (which I authored a while ago, it seems... >_>). I wanted to compile Irr for Raspberry Pi and need to disable ES1 and make sure it found the EGL headers. "IrrCompileConfig.h" and ...
I noticed that Debian GNU/Linux no longer supports ES1 at the library level, only ES2 and above. We may need to add an option to compile Irrlicht-1.9 without ES1.
Mel, based on your suggestion, does that mean I'm going to be using the "IMesh" classes to create a custom polygon? I'd appreciate a little more detail there, if you don't mind.
I was trying to have 2D sprites running across 3D platforms with a camera aligned to the X and Y axis only. I'm wondering if I need to map the sprites as textures onto planes for this to work best?
Again, I'm looking for something that can point me in the right direction.
Been a while since I've posted, but I'm looking into building a game and want to use Irrlicht for a 2D/3D hybrid level design I have in mind. I've looked over the tutorials on the website, but I feel the 2D tutorial is a little terse. I wanted to know if there were some threads here I could ...
Could you talk about how you achieve these effects? I'm currently going through the tutorials and would love to learn more about achieving these kind of results.