Search found 5 matches
- Tue Feb 27, 2018 2:00 pm
- Forum: Advanced Help
- Topic: Seperate MeshBuffers for Animated Mesh
- Replies: 1
- Views: 843
Seperate MeshBuffers for Animated Mesh
Hi all, I am attempting to create instances of an AnimatedMesh and then recolor the vertices within the mesh. My problem is that these animatedMeshes use the same meshbuffers, so re-coloring one mesh will change any other instances. Here is my code for loading the mesh for (int i = 0; i < PlayerPa...
- Wed Jul 23, 2014 8:06 am
- Forum: Code Snippets
- Topic: (C++) Integrating FMODEx With Irrlicht Zip File System
- Replies: 1
- Views: 2976
Re: (C++) Integrating FMODEx With Irrlicht Zip File System
Very grateful for this, thank you
- Mon Jun 16, 2014 11:37 pm
- Forum: Advanced Help
- Topic: Terrain Texturing Problems
- Replies: 4
- Views: 592
Re: Terrain Texturing Problems
You're Amazing!! THANKYOU!
- Mon Jun 16, 2014 9:49 pm
- Forum: Advanced Help
- Topic: Terrain Texturing Problems
- Replies: 4
- Views: 592
Re: Terrain Texturing Problems
Hi thanks for the reply. I'll look at them settings and see if they work.hendu wrote:Use point sampling (= disable bilinear, trilinear, and aniso). Also, 961 pixels is off by one, 960 tiles -> 960 pixels.
960 tiles = 961 points wide though, so its one pixel per point on the terrain.
- Sun Jun 15, 2014 9:23 pm
- Forum: Advanced Help
- Topic: Terrain Texturing Problems
- Replies: 4
- Views: 592
Terrain Texturing Problems
Hello, I am currently working on a mmorpg and trying to texture my terrain in a specific way. The game is tile based so each tile is 64x64 pixels, I am using my own code to create vertices then put them into an SMesh and then texture it. The whole terrain is 960 by 960 tiles however it is broken dow...