Search found 5 matches

by the burning realm
Tue Feb 27, 2018 2:00 pm
Forum: Advanced Help
Topic: Seperate MeshBuffers for Animated Mesh
Replies: 1
Views: 843

Seperate MeshBuffers for Animated Mesh

Hi all, I am attempting to create instances of an AnimatedMesh and then recolor the vertices within the mesh. My problem is that these animatedMeshes use the same meshbuffers, so re-coloring one mesh will change any other instances. Here is my code for loading the mesh   for (int i = 0; i < PlayerPa...
by the burning realm
Mon Jun 16, 2014 11:37 pm
Forum: Advanced Help
Topic: Terrain Texturing Problems
Replies: 4
Views: 592

Re: Terrain Texturing Problems

You're Amazing!! THANKYOU!
by the burning realm
Mon Jun 16, 2014 9:49 pm
Forum: Advanced Help
Topic: Terrain Texturing Problems
Replies: 4
Views: 592

Re: Terrain Texturing Problems

hendu wrote:Use point sampling (= disable bilinear, trilinear, and aniso). Also, 961 pixels is off by one, 960 tiles -> 960 pixels.
Hi thanks for the reply. I'll look at them settings and see if they work.

960 tiles = 961 points wide though, so its one pixel per point on the terrain.
by the burning realm
Sun Jun 15, 2014 9:23 pm
Forum: Advanced Help
Topic: Terrain Texturing Problems
Replies: 4
Views: 592

Terrain Texturing Problems

Hello, I am currently working on a mmorpg and trying to texture my terrain in a specific way. The game is tile based so each tile is 64x64 pixels, I am using my own code to create vertices then put them into an SMesh and then texture it. The whole terrain is 960 by 960 tiles however it is broken dow...