Search found 15 matches

by Matix522
Sat Dec 06, 2014 8:23 pm
Forum: Advanced Help
Topic: Tangent and Binormal
Replies: 6
Views: 1631

Re: Tangent and Binormal

i found this
http://irrlicht.sourceforge.net/forum/v ... start=1170
but i'm getting 404 error
by Matix522
Sat Dec 06, 2014 7:05 pm
Forum: Advanced Help
Topic: Tangent and Binormal
Replies: 6
Views: 1631

Tangent and Binormal

Hi, I need a help I created my Normalmapping Shader so GPU need to get from vertex tangent and binormal but i also need 2TCoords to correct texturing of my model (ITerrainSceneNode) HLSL Shader Code Vertex: uniform float4x4 WorldViewProj; uniform float3 LightPosition; struct VS_INPUT {     float4 Po...
by Matix522
Thu Nov 27, 2014 1:41 pm
Forum: Beginners Help
Topic: CG Shaders
Replies: 2
Views: 390

Re: CG Shaders

ok so i must to learn GLSL (i need both Direct and OpenGL)
by Matix522
Wed Nov 26, 2014 9:11 pm
Forum: Beginners Help
Topic: CG Shaders
Replies: 2
Views: 390

CG Shaders

hi,
I want to use CG shaders in my projects.
My questions:
Which version of cg toolkit i need?
How to link it to engine?
by Matix522
Sun Nov 09, 2014 2:05 pm
Forum: Beginners Help
Topic: [solved]strange lines with glsl
Replies: 7
Views: 1286

Re: strange lines with glsl

Try to diable filters

Code: Select all

 
            buf->getMaterial().TextureLayer[x].BilinearFilter=false;
            buf->getMaterial().TextureLayer[x].TrilinearFilter=false;
            buf->getMaterial().TextureLayer[x].AnisotropicFilter =false;
 
may it help.
by Matix522
Sun Nov 09, 2014 1:57 pm
Forum: Beginners Help
Topic: Smothing Terrain Textures
Replies: 3
Views: 481

Re: Smothing Terrain Textures

Mayby this code is to older version of irrlicht because i get compilation error in this line:

Code: Select all

 
 material.MaterialTypeParam =pack_texureBlendFunc(video::EBF_DST_COLOR,video::EBF_ONE);
 

Code: Select all

 
error: 'pack_texureBlendFunc' was not declared in this scope
 
I don't know why this function is missing.
by Matix522
Sun Nov 09, 2014 10:08 am
Forum: Beginners Help
Topic: Smothing Terrain Textures
Replies: 3
Views: 481

Smothing Terrain Textures

Hi I'm making my own terrrain which texture is genereted in program from this image: http://zapodaj.net/58897eb5664eb.png.html texturing is based on Tcoords. Render: http://zapodaj.net/c2c0baaf248ca.jpg.html This isn't look good i want to do something like this: (Edited in gimp) http://zapodaj.net/1...
by Matix522
Fri Sep 12, 2014 4:48 pm
Forum: Beginners Help
Topic: custom ISceneNode problem??
Replies: 5
Views: 614

Re: custom ISceneNode problem??

you must turn of automatic culling. its should help.    healthBar->setAutomaticCulling(false)   or in constructor   CHealthBar::CHealthBar(scene::ISceneNode* parent, scene::ISceneManager* smgr, s32 id, bool culling)      : scene::ISceneNode(parent, smgr, id) {     ISceneNode::setAutomaticCulling(cul...
by Matix522
Wed Sep 03, 2014 4:13 pm
Forum: Beginners Help
Topic: ISceneCollisionManager::getCollisionPoint Error
Replies: 2
Views: 420

Re: ISceneCollisionManager::getCollisionPoint Error

ISceneCollisionManager* SCmgr; where do you set this to a valid value?       ISceneCollisionManager* SCmgr = smgr->getSceneCollisionManager();     /*rest of the code*/       ITriangleSelector* selector=smgr->createTriangleSelector((IMesh*)meshnode->getMesh(),(ISceneNode*)meshnode);     meshnode->se...
by Matix522
Sat Aug 30, 2014 7:15 pm
Forum: Beginners Help
Topic: ISceneCollisionManager::getCollisionPoint Error
Replies: 2
Views: 420

ISceneCollisionManager::getCollisionPoint Error

I try to get 3d position from 2d coordinats on screen, but i get weird error from ISceneCollisionManager::getRayFromScreenCoordinates(). Debugger receives SIGSEGV signal but i dont know how to solve it. I was recompiled irrlicht two times and nothing new has happend. how can I check what variable is...
by Matix522
Wed Aug 20, 2014 1:16 pm
Forum: Beginners Help
Topic: My Scene Node
Replies: 1
Views: 232

My Scene Node

I try to create my own scene node, but when scene is rendering it dont show. Debugger don't get any errors.I add together two examples 03.CustomSceneNode and 23.SMeshHandling   class IPlanetSceneNode : public ISceneNode { private:       aabbox3d<f32> Box;     SMesh* Mesh;     IDynamicMeshBuffer* buf...
by Matix522
Thu Jul 03, 2014 10:17 am
Forum: Beginners Help
Topic: Help with CDynamicMeshBuffer
Replies: 6
Views: 1240

Re: Help with CDynamicMeshBuffer

No it's isn't problem with 32 bit in 64 bit windows. When I changed EIT_32BIT to EIT_16BIT crash was the same but find addnotaion in CIndexBuffer "// push const ref due to compiler problem with gcc 4.6, big endian" I use gcc 4.7 but i change push_back to method to this:           cout<<num...
by Matix522
Wed Jul 02, 2014 8:24 pm
Forum: Beginners Help
Topic: Help with CDynamicMeshBuffer
Replies: 6
Views: 1240

Re: Help with CDynamicMeshBuffer

I know whats this mean, I exceeded the size of the array but I dont know which and where.
Can someone take a look at my code and write me this?
by Matix522
Wed Jul 02, 2014 5:08 pm
Forum: Beginners Help
Topic: Help with CDynamicMeshBuffer
Replies: 6
Views: 1240

Re: Help with CDynamicMeshBuffer

i never debug any applicaption this is my first time and I don't know how to read this. I get this   #0 5E80F523 nvoglv32!DrvGetProcAddress() (C:\Windows\SysWOW64\nvoglv32.dll:??) #1 5E8542F5 nvoglv32!DrvGetProcAddress() (C:\Windows\SysWOW64\nvoglv32.dll:??) #2 5E854CAC nvoglv32!DrvGetProcAddress() ...
by Matix522
Wed Jul 02, 2014 12:03 pm
Forum: Beginners Help
Topic: Help with CDynamicMeshBuffer
Replies: 6
Views: 1240

Help with CDynamicMeshBuffer

Hi all , I have a problem with generaiting a mesh from CDynamicMeshBuffer I edit the 23.SMeshHandling example to create my own terrainMesh (i don't want to use ITerrianSceneNode) When i create this with CMeshBuffer it work exelent but need to create terrain bigger than 255x255 vertices.    class TMe...