Search found 8 matches
- Tue Oct 17, 2006 11:01 am
- Forum: Beginners Help
- Topic: Lightmaps calculation problems
- Replies: 0
- Views: 131
Lightmaps calculation problems
Hi at all, i'm using the latest release of the IrrEdit 0.5, i've imported a .3DS scene from max, but when i calculate the lightmaps the results are wrong. THere are many shadow error, some objects doesn't cast shadows, seems that the BIAS is to high..... How can i solve the problem? Here some screen...
- Thu Oct 12, 2006 6:24 pm
- Forum: Game Programming
- Topic: loading .IRR file from IRREDIT 0.4
- Replies: 1
- Views: 998
loading .IRR file from IRREDIT 0.4
Hi how can i load an .IRR scene, created with 0.4 release of the editor? I tried but nothing appears on the screen, i tried also to use the tutorial on how to load the irr file, but nothing change.... My .DAE scene seems to be not recognized by the parser, but the log windows doesn't report any type...
- Wed Aug 30, 2006 12:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: portal-sector based rendering system
- Replies: 4
- Views: 1252
- Tue Aug 29, 2006 5:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: portal-sector based rendering system
- Replies: 4
- Views: 1252
portal-sector based rendering system
Hi at all, i heard about an implementation of a portal/sector based rendering system in a next release of the engine. Would be really interesting, with the born of the IRREDIT this engine can be a very impressive open game development platform. Anyone, maybe NIKO, knows or could give some info about...
- Fri Feb 03, 2006 4:00 pm
- Forum: Beginners Help
- Topic: lightmaps
- Replies: 2
- Views: 343
lightmaps
hi i have a question...........how could i pass a lightmapped scene from 3dsmax 8 to Irrlicth engine? Should i use the render to texture function in 3dsmax? i'm computing the lighting solution in max using mentalray or the default scanline renderer, but how could i use the precomputed lighting solut...
- Wed Oct 26, 2005 12:07 pm
- Forum: Beginners Help
- Topic: T&L support
- Replies: 1
- Views: 145
T&L support
Hi at all......i'm looking some info about the implementation of the T&L, and so on...... i'm a little bit confused about it because i'm new of the GPU programming and i'm still trying to understand how to implement the T&L. I studied the architecture of the old style engine, but now with th...
- Tue Sep 06, 2005 3:28 pm
- Forum: Beginners Help
- Topic: portal rendering
- Replies: 5
- Views: 1135
The octree produced by irrlicht is not portal based. You would have to implement your own portal system. I think its a straight octree partitioning. thaks a lot for your answer, i've really suspected about it........than the only solution is to implement my own portal/sector class. you suggest me t...
- Mon Sep 05, 2005 11:56 am
- Forum: Beginners Help
- Topic: portal rendering
- Replies: 5
- Views: 1135
portal rendering
hi i'm new of irrlicht engine, i'm trying to write a little editor for this engine and i would like to know something about the portal rendering system used by irrlicht. i know the "standard" method to implement a portal/sectors based rendering.....in the past with another little game engi...