Search found 31 matches

by BlackNinjaGames
Thu Oct 20, 2005 1:10 am
Forum: Beginners Help
Topic: units in 3d space
Replies: 1
Views: 119

I'm sure that units are whateveryou want them to be. They can be meters, kilometers, inches, feet, millimeters, etc... You can't really measure 3D scene's with pixels, however. If I draw a sphere with a radius of 5 in the middle of the screen, it will look much larger at 640x480 than if I drew it at...
by BlackNinjaGames
Wed Oct 19, 2005 3:56 am
Forum: Project Announcements
Topic: Chat Box control
Replies: 10
Views: 1534

My thoughts exactly.

Very nice!
by BlackNinjaGames
Tue Oct 18, 2005 9:42 pm
Forum: Advanced Help
Topic: adding euler vectors
Replies: 1
Views: 156

You want to add two vectors?

You jsut add the components. (x1+x2,y1+y2)

(5,4)+(1,2) = (6,6)

For more vector operations, go ahead and go here.
by BlackNinjaGames
Mon Oct 17, 2005 11:42 pm
Forum: Open Discussion and Dev Announcements
Topic: Game Team Request
Replies: 9
Views: 687

I might, if I knew what I would be making... :roll:
by BlackNinjaGames
Mon Oct 17, 2005 10:02 pm
Forum: Beginners Help
Topic: Spintz - need your help!
Replies: 17
Views: 600

I seriously doubt that's from 64-bit. Perhaps there is in fact a missing semicolin. Or maybe there is an undefined something and its freaking out.
by BlackNinjaGames
Sun Oct 16, 2005 3:01 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3491

For me on an nVidia 7800, the difference is pretty massive. OpenGL is usually 50% faster than DirectX. That's a pretty huge difference. Except for some reason when it comes to shadows, which is weird. Projective textures with OpenGL don't hit the framerate, but use shadows and then it will run slig...
by BlackNinjaGames
Sat Oct 15, 2005 4:13 pm
Forum: Beginners Help
Topic: how to create the stochastic enemy ?
Replies: 6
Views: 258

You just need to wait for the correct audience.

What are you trying to do? Create a plane then have it fly to you?
by BlackNinjaGames
Sat Oct 15, 2005 1:31 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: GUN COLLISION
Replies: 9
Views: 2963

Well assuming this is a first person shooter, why don't you just increase the ellipsoidRadius until it also includes the gun?
by BlackNinjaGames
Fri Oct 14, 2005 11:34 pm
Forum: Beginners Help
Topic: How to use EMT_TRANSPARENT_ALPHA_CHANNEL correctly?
Replies: 2
Views: 218

I have this problem also. But nobody answered me.
by BlackNinjaGames
Fri Oct 14, 2005 2:22 am
Forum: Off-topic
Topic: Point in triangle help
Replies: 3
Views: 334

Might as well leave it, for others to reference to.
by BlackNinjaGames
Wed Oct 12, 2005 1:16 am
Forum: Beginners Help
Topic: What is "AABB"?
Replies: 5
Views: 334

AABB is an Axis-Align Bounding Box.

It's a box that will rotate to fit your mesh as closely as possible.

For a better description [along with a use], check out this site.

Hope that helps.

(By the way, you accidentaly double-posted.)
by BlackNinjaGames
Wed Oct 12, 2005 12:11 am
Forum: Beginners Help
Topic: function (irr::IrrlitchDevice *device);
Replies: 5
Views: 191

Irrlicht is spelled wrong... :wink:

you have Irrlitch. It is Irrlicht.

8)
by BlackNinjaGames
Mon Oct 10, 2005 9:28 pm
Forum: Beginners Help
Topic: camera is shaking, or maybe the world is?
Replies: 6
Views: 930

I was thinking it was your use of sine.

Why is sine in there? Am I missing something?
by BlackNinjaGames
Fri Oct 07, 2005 3:14 am
Forum: Advanced Help
Topic: 8bit transparency
Replies: 12
Views: 966

Hello. I am having the same problem. I used the steps above, but it still doesnt work properly. My targa is 32-bit, so that's not the problem. I seem to be having the problem of it either being fully opaque or fully transparent (1-bit). I do, however, have the flag enabled. I can tell, becuase if i ...
by BlackNinjaGames
Fri Oct 07, 2005 12:41 am
Forum: Bug reports
Topic: may be draw3DLine bug?
Replies: 5
Views: 569

Wouldn't that be a line going directly into the screen?

All you would see is a dot...

But im not sure :?