Search found 31 matches
- Thu Oct 20, 2005 1:10 am
- Forum: Beginners Help
- Topic: units in 3d space
- Replies: 1
- Views: 119
I'm sure that units are whateveryou want them to be. They can be meters, kilometers, inches, feet, millimeters, etc... You can't really measure 3D scene's with pixels, however. If I draw a sphere with a radius of 5 in the middle of the screen, it will look much larger at 640x480 than if I drew it at...
- Wed Oct 19, 2005 3:56 am
- Forum: Project Announcements
- Topic: Chat Box control
- Replies: 10
- Views: 1534
- Tue Oct 18, 2005 9:42 pm
- Forum: Advanced Help
- Topic: adding euler vectors
- Replies: 1
- Views: 156
You want to add two vectors?
You jsut add the components. (x1+x2,y1+y2)
(5,4)+(1,2) = (6,6)
For more vector operations, go ahead and go here.
You jsut add the components. (x1+x2,y1+y2)
(5,4)+(1,2) = (6,6)
For more vector operations, go ahead and go here.
- Mon Oct 17, 2005 11:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game Team Request
- Replies: 9
- Views: 687
- Mon Oct 17, 2005 10:02 pm
- Forum: Beginners Help
- Topic: Spintz - need your help!
- Replies: 17
- Views: 600
- Sun Oct 16, 2005 3:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 3491
For me on an nVidia 7800, the difference is pretty massive. OpenGL is usually 50% faster than DirectX. That's a pretty huge difference. Except for some reason when it comes to shadows, which is weird. Projective textures with OpenGL don't hit the framerate, but use shadows and then it will run slig...
- Sat Oct 15, 2005 4:13 pm
- Forum: Beginners Help
- Topic: how to create the stochastic enemy ?
- Replies: 6
- Views: 258
- Sat Oct 15, 2005 1:31 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: GUN COLLISION
- Replies: 9
- Views: 2963
- Fri Oct 14, 2005 11:34 pm
- Forum: Beginners Help
- Topic: How to use EMT_TRANSPARENT_ALPHA_CHANNEL correctly?
- Replies: 2
- Views: 218
- Fri Oct 14, 2005 2:22 am
- Forum: Off-topic
- Topic: Point in triangle help
- Replies: 3
- Views: 334
- Wed Oct 12, 2005 1:16 am
- Forum: Beginners Help
- Topic: What is "AABB"?
- Replies: 5
- Views: 334
AABB is an Axis-Align Bounding Box.
It's a box that will rotate to fit your mesh as closely as possible.
For a better description [along with a use], check out this site.
Hope that helps.
(By the way, you accidentaly double-posted.)
It's a box that will rotate to fit your mesh as closely as possible.
For a better description [along with a use], check out this site.
Hope that helps.
(By the way, you accidentaly double-posted.)
- Wed Oct 12, 2005 12:11 am
- Forum: Beginners Help
- Topic: function (irr::IrrlitchDevice *device);
- Replies: 5
- Views: 191
- Mon Oct 10, 2005 9:28 pm
- Forum: Beginners Help
- Topic: camera is shaking, or maybe the world is?
- Replies: 6
- Views: 930
- Fri Oct 07, 2005 3:14 am
- Forum: Advanced Help
- Topic: 8bit transparency
- Replies: 12
- Views: 966
Hello. I am having the same problem. I used the steps above, but it still doesnt work properly. My targa is 32-bit, so that's not the problem. I seem to be having the problem of it either being fully opaque or fully transparent (1-bit). I do, however, have the flag enabled. I can tell, becuase if i ...
- Fri Oct 07, 2005 12:41 am
- Forum: Bug reports
- Topic: may be draw3DLine bug?
- Replies: 5
- Views: 569