Imma have to use that.
Search found 31 matches
- Thu Nov 24, 2005 5:28 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: IRRGI 1.0 - the visual gui editor for Irrlicht
- Replies: 7
- Views: 2691
- Mon Nov 21, 2005 12:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht + VB6
- Replies: 18
- Views: 3393
- Sat Nov 19, 2005 11:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht + VB6
- Replies: 18
- Views: 3393
- Wed Nov 16, 2005 3:02 am
- Forum: Beginners Help
- Topic: Why are Animated Meshes so slow and what can be done?
- Replies: 12
- Views: 1403
- Sun Nov 13, 2005 12:58 am
- Forum: Beginners Help
- Topic: the engine is crazy
- Replies: 13
- Views: 1797
- Sat Nov 12, 2005 4:42 pm
- Forum: Advanced Help
- Topic: Smooth Terrain
- Replies: 7
- Views: 1083
- Sat Nov 12, 2005 2:57 am
- Forum: Beginners Help
- Topic: the engine is crazy
- Replies: 13
- Views: 1797
Actually, my benchmarks have proven otherwise.
Calling functions produces overhead. I bet that is the main reason that using your methods are slow. It may be more readable, but that doesnt matter.
Here are the results of the benchmark:
http://www.blackninjagames.com/distance_benchmark.htm

Calling functions produces overhead. I bet that is the main reason that using your methods are slow. It may be more readable, but that doesnt matter.
Here are the results of the benchmark:
http://www.blackninjagames.com/distance_benchmark.htm
- Fri Nov 11, 2005 10:47 pm
- Forum: Beginners Help
- Topic: the engine is crazy
- Replies: 13
- Views: 1797
- Tue Nov 08, 2005 3:30 pm
- Forum: Advanced Help
- Topic: The lighting is wrong, why?
- Replies: 6
- Views: 587
- Thu Oct 27, 2005 7:10 pm
- Forum: Beginners Help
- Topic: How to use Directx Variables?
- Replies: 1
- Views: 210
- Thu Oct 27, 2005 6:50 pm
- Forum: Beginners Help
- Topic: More than 8 light
- Replies: 5
- Views: 539
- Fri Oct 21, 2005 12:48 pm
- Forum: Beginners Help
- Topic: Remove GUIElements ?
- Replies: 3
- Views: 361
I think you can just use the remove function.
Code: Select all
textBox->remove();
- Fri Oct 21, 2005 12:35 am
- Forum: Advanced Help
- Topic: Cancel Text Input?
- Replies: 2
- Views: 444
- Thu Oct 20, 2005 4:43 am
- Forum: Advanced Help
- Topic: Cancel Text Input?
- Replies: 2
- Views: 444
Cancel Text Input?
In my game, when the player presses 'Y', I create an edit box, in which the type there message.
However, the Y is picked up by the edit box, so each message automatically starts with a 'Y' at the beginning. Is there a way to cancel this 'Y' press?
However, the Y is picked up by the edit box, so each message automatically starts with a 'Y' at the beginning. Is there a way to cancel this 'Y' press?
- Thu Oct 20, 2005 2:58 am
- Forum: Beginners Help
- Topic: Fatal error C1010 what is this
- Replies: 20
- Views: 1837