Search found 11 matches
- Fri Oct 10, 2014 10:47 pm
- Forum: Advanced Help
- Topic: Water not visible in Realistic Water Scene Node
- Replies: 1
- Views: 1229
Water not visible in Realistic Water Scene Node
I would like to show a terrain on ocean water, for which reason I 'merged' the code of Irrlicht's Example 12 and Elvman's Realistic Water Scene Node ( http://irrlicht.sourceforge.net/forum//viewtopic.php?t=23453 ). However, the result is that the terrain is visualized but water is not visible. I sus...
- Thu Oct 02, 2014 6:56 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278522
Hello (water)World
I hope not to be off-topic, but I realize that many people here are using elvman's Realistic Water (https://github.com/elvman/RealisticWaterSceneNode). As a newbie, I am looking for a simple example ('Hello World style') using elvman's Realistic Water. Please, can you suggest the corresponding sourc...
- Thu Sep 04, 2014 10:11 am
- Forum: Beginners Help
- Topic: transparency with png (alpha)
- Replies: 3
- Views: 559
Re: transparency with png (alpha)
hi, http://irrlicht.sourceforge.net/docu/classirr_1_1video_1_1_i_video_driver.html#a167d3a5e2ea5804bfa9ba9e526bbcdb3 did you set the last param to true? -> useAlphaChannelOfTexture It worked for me! I had the same problem (pngs showing the Alpha channel as a solid color) and I solved it by simply c...
- Wed Sep 03, 2014 5:17 pm
- Forum: Everything 2d/3d Graphics
- Topic: overlap of meshes on video footage
- Replies: 7
- Views: 2101
Re: overlap of meshes on video footage
Putting a video in the back is a bad idea. Your game size will get monstruous in file size and the experience will vary a lot from user to user (screen resolution could show the pixels if your resolution is not full HD or more). Why don't you put pictures in the background instead? (You could layer...
- Wed Sep 03, 2014 8:54 am
- Forum: Everything 2d/3d Graphics
- Topic: overlap of meshes on video footage
- Replies: 7
- Views: 2101
Re: overlap of meshes on video footage
Why don't you put pictures in the background instead? For this you only need a flat 3D plane containing a texture. If you take high resolution pictures of your background and only put little elements that are animated over, it should take lot less space and less overhead. I understand your point. H...
- Tue Aug 12, 2014 3:36 pm
- Forum: Beginners Help
- Topic: moving a character from a point to another
- Replies: 4
- Views: 707
moving a character from a point to another
I know that many similar questions have been already posted on the forum, but I can't find a clear, 'universal' answer to the problem of character movement. The queston is: What is the best way to move a character from a point (P1) to another (P2) so that he faces the direction of movement? In other...
- Tue Aug 05, 2014 10:39 am
- Forum: Beginners Help
- Topic: setting up Irrlicht on visual studio express 2013
- Replies: 2
- Views: 1474
Re: setting up Irrlicht on visual studio express 2013
I solved the issue, it was just the .dll file missing.
I found this tutorial very useful in setting up Visual Studio: http://www.youtube.com/watch?v=BsIMqFIi3II
I found this tutorial very useful in setting up Visual Studio: http://www.youtube.com/watch?v=BsIMqFIi3II
- Sun Aug 03, 2014 9:27 am
- Forum: Beginners Help
- Topic: set the decimal precision for output
- Replies: 1
- Views: 335
set the decimal precision for output
I would like to set the decimal precision to be used to format floating-point values on output operations (similarly to cout<<setprecision(precision)). In practical terms, I am developing an endless runner game (similar to Canabalt, Temple Run, Sonic Dash) and the distance from the start of the leve...
- Sun Aug 03, 2014 8:32 am
- Forum: Beginners Help
- Topic: How to create dynamic text?
- Replies: 9
- Views: 2820
Re: How to create dynamic text?
I read with interest the post but some points are still unclear to me (...being an Irrlicht newbie!). Specifically, I have the same problem of weeix: I want to display the score (e.g. "Player 1: 3000 points"), that is, I would like to display a string consisting of a string ("Player 1...
- Tue Jul 29, 2014 12:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: overlap of meshes on video footage
- Replies: 7
- Views: 2101
overlap of meshes on video footage
I would like to develop an isometric platformer (like Congo Bongo for SEGA Master System) with the the following major features: 1) main character and enemies consist of animated meshes; 2) the background is animated and consists of real-world footage; ideally, a looping video (e.g. .avi) or a set o...
- Sun Jul 13, 2014 7:10 pm
- Forum: Beginners Help
- Topic: setting up Irrlicht on visual studio express 2013
- Replies: 2
- Views: 1474
setting up Irrlicht on visual studio express 2013
I would like to use Irrlicht on Visual Studio Express 2013, therefore I set up the directories in Visual C++. Nevertheless, when compiling the 'Hello World' example, I recieve a MSB8020 error* How can I solve this issue? Is there a tutorial for setting up Irrlicht on Visual Studio Express 2013? Than...