Search found 11 matches

by pyandrea
Fri Oct 10, 2014 10:47 pm
Forum: Advanced Help
Topic: Water not visible in Realistic Water Scene Node
Replies: 1
Views: 1229

Water not visible in Realistic Water Scene Node

I would like to show a terrain on ocean water, for which reason I 'merged' the code of Irrlicht's Example 12 and Elvman's Realistic Water Scene Node ( http://irrlicht.sourceforge.net/forum//viewtopic.php?t=23453 ). However, the result is that the terrain is visualized but water is not visible. I sus...
by pyandrea
Thu Oct 02, 2014 6:56 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278522

Hello (water)World

I hope not to be off-topic, but I realize that many people here are using elvman's Realistic Water (https://github.com/elvman/RealisticWaterSceneNode). As a newbie, I am looking for a simple example ('Hello World style') using elvman's Realistic Water. Please, can you suggest the corresponding sourc...
by pyandrea
Thu Sep 04, 2014 10:11 am
Forum: Beginners Help
Topic: transparency with png (alpha)
Replies: 3
Views: 559

Re: transparency with png (alpha)

hi, http://irrlicht.sourceforge.net/docu/classirr_1_1video_1_1_i_video_driver.html#a167d3a5e2ea5804bfa9ba9e526bbcdb3 did you set the last param to true? -> useAlphaChannelOfTexture It worked for me! I had the same problem (pngs showing the Alpha channel as a solid color) and I solved it by simply c...
by pyandrea
Wed Sep 03, 2014 5:17 pm
Forum: Everything 2d/3d Graphics
Topic: overlap of meshes on video footage
Replies: 7
Views: 2101

Re: overlap of meshes on video footage

Putting a video in the back is a bad idea. Your game size will get monstruous in file size and the experience will vary a lot from user to user (screen resolution could show the pixels if your resolution is not full HD or more). Why don't you put pictures in the background instead? (You could layer...
by pyandrea
Wed Sep 03, 2014 8:54 am
Forum: Everything 2d/3d Graphics
Topic: overlap of meshes on video footage
Replies: 7
Views: 2101

Re: overlap of meshes on video footage

Why don't you put pictures in the background instead? For this you only need a flat 3D plane containing a texture. If you take high resolution pictures of your background and only put little elements that are animated over, it should take lot less space and less overhead. I understand your point. H...
by pyandrea
Tue Aug 12, 2014 3:36 pm
Forum: Beginners Help
Topic: moving a character from a point to another
Replies: 4
Views: 707

moving a character from a point to another

I know that many similar questions have been already posted on the forum, but I can't find a clear, 'universal' answer to the problem of character movement. The queston is: What is the best way to move a character from a point (P1) to another (P2) so that he faces the direction of movement? In other...
by pyandrea
Tue Aug 05, 2014 10:39 am
Forum: Beginners Help
Topic: setting up Irrlicht on visual studio express 2013
Replies: 2
Views: 1474

Re: setting up Irrlicht on visual studio express 2013

I solved the issue, it was just the .dll file missing.
I found this tutorial very useful in setting up Visual Studio: http://www.youtube.com/watch?v=BsIMqFIi3II
by pyandrea
Sun Aug 03, 2014 9:27 am
Forum: Beginners Help
Topic: set the decimal precision for output
Replies: 1
Views: 335

set the decimal precision for output

I would like to set the decimal precision to be used to format floating-point values on output operations (similarly to cout<<setprecision(precision)). In practical terms, I am developing an endless runner game (similar to Canabalt, Temple Run, Sonic Dash) and the distance from the start of the leve...
by pyandrea
Sun Aug 03, 2014 8:32 am
Forum: Beginners Help
Topic: How to create dynamic text?
Replies: 9
Views: 2820

Re: How to create dynamic text?

I read with interest the post but some points are still unclear to me (...being an Irrlicht newbie!). Specifically, I have the same problem of weeix: I want to display the score (e.g. "Player 1: 3000 points"), that is, I would like to display a string consisting of a string ("Player 1...
by pyandrea
Tue Jul 29, 2014 12:42 pm
Forum: Everything 2d/3d Graphics
Topic: overlap of meshes on video footage
Replies: 7
Views: 2101

overlap of meshes on video footage

I would like to develop an isometric platformer (like Congo Bongo for SEGA Master System) with the the following major features: 1) main character and enemies consist of animated meshes; 2) the background is animated and consists of real-world footage; ideally, a looping video (e.g. .avi) or a set o...
by pyandrea
Sun Jul 13, 2014 7:10 pm
Forum: Beginners Help
Topic: setting up Irrlicht on visual studio express 2013
Replies: 2
Views: 1474

setting up Irrlicht on visual studio express 2013

I would like to use Irrlicht on Visual Studio Express 2013, therefore I set up the directories in Visual C++. Nevertheless, when compiling the 'Hello World' example, I recieve a MSB8020 error* How can I solve this issue? Is there a tutorial for setting up Irrlicht on Visual Studio Express 2013? Than...