I realise that i didn't describe my problem properly.I want to make a 2d tactical rpg (final fantasy tactics advance,tactics ogre,...).
As i am a beginner with c++ i wanted to start simple : a 2d image as a map/background,2d sprites for characters and a camera who follow the action.
I turn to ...
Search found 8 matches
- Sun Aug 24, 2014 8:03 am
- Forum: Beginners Help
- Topic: 2d zoom
- Replies: 3
- Views: 811
- Wed Aug 20, 2014 4:26 pm
- Forum: Beginners Help
- Topic: 2d zoom
- Replies: 3
- Views: 811
2d zoom
Hello everyone,
i'm trying to display only part of something and i want it to fit the entire windows/screen.I also want to be able to move what i see, like a 2d strategy game camera.
Here is my code:
#include <IRR/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene ...
i'm trying to display only part of something and i want it to fit the entire windows/screen.I also want to be able to move what i see, like a 2d strategy game camera.
Here is my code:
#include <IRR/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene ...
- Wed Jul 16, 2014 7:03 am
- Forum: Beginners Help
- Topic: Cursor position in title bar
- Replies: 9
- Views: 899
- Wed Jul 16, 2014 6:55 am
- Forum: Beginners Help
- Topic: Cursor position in title bar
- Replies: 9
- Views: 899
Re: Cursor position in title bar
Thank you very much seven , i had not placed the "stringw text" line in the loop and it was enough to anger the compiler.Now it's working perfectly 
- Tue Jul 15, 2014 3:22 pm
- Forum: Beginners Help
- Topic: Cursor position in title bar
- Replies: 9
- Views: 899
Re: Cursor position in title bar
I manage to do it, but the += operator doesnt delete the old positions and it immediately fill all the title bar and i can't change it to = or the compiler yells at me .
- Tue Jul 15, 2014 1:40 pm
- Forum: Beginners Help
- Topic: Cursor position in title bar
- Replies: 9
- Views: 899
Re: Cursor position in title bar
Thanks for the replies seven, i have almost what i need.
#include <IRR/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
stringw text(L"Irrlicht - cursor position = ");
int main(void ...
#include <IRR/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
stringw text(L"Irrlicht - cursor position = ");
int main(void ...
- Tue Jul 15, 2014 7:17 am
- Forum: Beginners Help
- Topic: Cursor position in title bar
- Replies: 9
- Views: 899
Re: Cursor position in title bar
I should have given more info, i don't have a camera, i'm just using some 2d and gui fonctions.
Here is my code:
#include <IRR/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main(void ...
Here is my code:
#include <IRR/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main(void ...
- Mon Jul 14, 2014 7:12 pm
- Forum: Beginners Help
- Topic: Cursor position in title bar
- Replies: 9
- Views: 899
Cursor position in title bar
Hello everyone, i am new at using c++ and irrlicht.
I want to display the cursor position in the title bar next to the title and i don't know how to get something that "device->setWindowCaption" can use.
Can you help me ?
I want to display the cursor position in the title bar next to the title and i don't know how to get something that "device->setWindowCaption" can use.
Can you help me ?