Okay, I will create a NULL device then,
thank you
Search found 8 matches
- Thu Jul 24, 2014 3:47 pm
- Forum: Beginners Help
- Topic: How to access filesystem without device?
- Replies: 2
- Views: 652
- Thu Jul 24, 2014 12:26 pm
- Forum: Beginners Help
- Topic: How to access filesystem without device?
- Replies: 2
- Views: 652
How to access filesystem without device?
Hello,
is it possible to access the filesystem via Irrlicht without setting up a device?
This is what I have atm:
irr::video::E_DRIVER_TYPE driverType = irr::driverChoiceConsole();
if (driverType == irr::video::EDT_COUNT) return 1;
irr::IrrlichtDevice *device = irr::createDevice(driverType, irr ...
is it possible to access the filesystem via Irrlicht without setting up a device?
This is what I have atm:
irr::video::E_DRIVER_TYPE driverType = irr::driverChoiceConsole();
if (driverType == irr::video::EDT_COUNT) return 1;
irr::IrrlichtDevice *device = irr::createDevice(driverType, irr ...
- Fri Jul 18, 2014 6:41 pm
- Forum: Beginners Help
- Topic: How to use a custom mesh loader?
- Replies: 6
- Views: 1109
Re: How to use a custom mesh loader?
Right now I have exactly one meshLoader->drop() call, which is after adding him to the ScenerManager with .addExternalMeshLoader(meshLoader) and
together with the changes mentioned in my previous post it works well. But I actually tried that too, calling drop once, never or only at the end of my ...
together with the changes mentioned in my previous post it works well. But I actually tried that too, calling drop once, never or only at the end of my ...
- Thu Jul 17, 2014 4:40 pm
- Forum: Beginners Help
- Topic: How to use a custom mesh loader?
- Replies: 6
- Views: 1109
Re: How to use a custom mesh loader?
Problem solved :D
I made my class variables pointing to heap memory:
class MyMeshLoader : public irr::scene::IMeshLoader {
private:
irr::scene::SAnimatedMesh *animatedMesh;
irr::scene::SMesh *mesh;
irr::scene::SMeshBuffer *meshBuffer;
irr::core::aabbox3d<irr::f32> *box;
irr::video::S3DVertex ...
I made my class variables pointing to heap memory:
class MyMeshLoader : public irr::scene::IMeshLoader {
private:
irr::scene::SAnimatedMesh *animatedMesh;
irr::scene::SMesh *mesh;
irr::scene::SMeshBuffer *meshBuffer;
irr::core::aabbox3d<irr::f32> *box;
irr::video::S3DVertex ...
- Thu Jul 17, 2014 3:42 pm
- Forum: Beginners Help
- Topic: How to use a custom mesh loader?
- Replies: 6
- Views: 1109
Re: How to use a custom mesh loader?
Hi again,
Debugging says there was an access violation reading some memory location and points
to the 'delete this;' line:
bool drop() const {
// someone is doing bad reference counting.
_IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
--ReferenceCounter;
if (!ReferenceCounter)
{
delete this ...
Debugging says there was an access violation reading some memory location and points
to the 'delete this;' line:
bool drop() const {
// someone is doing bad reference counting.
_IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
--ReferenceCounter;
if (!ReferenceCounter)
{
delete this ...
- Wed Jul 16, 2014 7:10 pm
- Forum: Beginners Help
- Topic: IAnimatedSceneNode->remove() crash
- Replies: 5
- Views: 761
Re: IAnimatedSceneNode->remove() crash
I tried the following:
irr::scene::IAnimatedMeshSceneNode *node = smgr->addAnimatedMeshSceneNode(animatedMesh, NULL, -1,
irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3df(1.0f,1.0f,1.0f));
//node->drop();
node->remove();
when I call remove on my node there is no ...
irr::scene::IAnimatedMeshSceneNode *node = smgr->addAnimatedMeshSceneNode(animatedMesh, NULL, -1,
irr::core::vector3df(0,0,0), irr::core::vector3df(0,0,0), irr::core::vector3df(1.0f,1.0f,1.0f));
//node->drop();
node->remove();
when I call remove on my node there is no ...
- Wed Jul 16, 2014 6:25 pm
- Forum: Beginners Help
- Topic: IAnimatedSceneNode->remove() crash
- Replies: 5
- Views: 761
Re: IAnimatedSceneNode->remove() crash
Hi
Do you initialize MyHat with 0?
Or do you remove the Hat elsewhere (via another variable) and don't set the above MyHat variable to 0?
Regards
Do you initialize MyHat with 0?
Or do you remove the Hat elsewhere (via another variable) and don't set the above MyHat variable to 0?
Regards
- Wed Jul 16, 2014 5:20 pm
- Forum: Beginners Help
- Topic: How to use a custom mesh loader?
- Replies: 6
- Views: 1109
How to use a custom mesh loader?
Hello everyone,
a few days ago I started programming with the Irrlicht Engine. I did some tutorials and read on the forums and in the API...
What I want to do is a terrain with loading a heightmap-file and texturing it later.
Since I cannot ensure map-sizes of (2^n+1) I couldn't use the ...
a few days ago I started programming with the Irrlicht Engine. I did some tutorials and read on the forums and in the API...
What I want to do is a terrain with loading a heightmap-file and texturing it later.
Since I cannot ensure map-sizes of (2^n+1) I couldn't use the ...