Search found 5 matches
- Fri Nov 06, 2015 1:02 pm
- Forum: Advanced Help
- Topic: Irrlicht.dll with Delphi
- Replies: 3
- Views: 1175
Re: Irrlicht.dll with Delphi
I am not mixing debug/non-debug applications and DLL-s. I put a breakpoint to DLLMain() function's first line. When the file is loaded without a problem, DLLMain() is called and the application stopst at the breakpoint. When it loads unsuccesfully, the acces violation occurs in ntdll.dll before the ...
- Fri Nov 06, 2015 9:37 am
- Forum: Advanced Help
- Topic: Irrlicht.dll with Delphi
- Replies: 3
- Views: 1175
Irrlicht.dll with Delphi
Hi everyone! I would like to share my experience with one problem and ask for suggestions if you have any. Everything is on Windows 7 platform. 1. step: 1.a) I downloaded Irrlicht 1.8.1 and built a release DLL with Visual Studio 2010 without any changes (C++ of course). 1.b) I created a C interface ...
- Fri Oct 17, 2014 7:47 am
- Forum: Advanced Help
- Topic: OBJ file textures
- Replies: 7
- Views: 1290
OBJ file textures
Hi! I've searched a lot in topics, but couldn't find an answer to my problem yet. I load *.obj files with *.mtl materials, I use this format because it supports normal and tangent vectors for lights. One of my models has two materials and two textures in it: one for the body and one for a half-trans...
- Fri Oct 17, 2014 7:35 am
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 49530
Re: Deferred Rendering
Thank you, I'll check it.
- Thu Aug 07, 2014 7:12 am
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 49530
Re: Deferred Rendering
Hi!
I would like to try your work, but the links in the first post are dead. Could you (or someone who has the latest version) update them again please?
I would like to try your work, but the links in the first post are dead. Could you (or someone who has the latest version) update them again please?