Search found 5 matches

by scorpeti
Fri Nov 06, 2015 1:02 pm
Forum: Advanced Help
Topic: Irrlicht.dll with Delphi
Replies: 3
Views: 1415

Re: Irrlicht.dll with Delphi

I am not mixing debug/non-debug applications and DLL-s.
I put a breakpoint to DLLMain() function's first line. When the file is loaded without a problem, DLLMain() is called and the application stopst at the breakpoint. When it loads unsuccesfully, the acces violation occurs in ntdll.dll before the ...
by scorpeti
Fri Nov 06, 2015 9:37 am
Forum: Advanced Help
Topic: Irrlicht.dll with Delphi
Replies: 3
Views: 1415

Irrlicht.dll with Delphi

Hi everyone!

I would like to share my experience with one problem and ask for suggestions if you have any. Everything is on Windows 7 platform.

1. step:
1.a) I downloaded Irrlicht 1.8.1 and built a release DLL with Visual Studio 2010 without any changes (C++ of course).
1.b) I created a C ...
by scorpeti
Fri Oct 17, 2014 7:47 am
Forum: Advanced Help
Topic: OBJ file textures
Replies: 7
Views: 1515

OBJ file textures

Hi!

I've searched a lot in topics, but couldn't find an answer to my problem yet.

I load *.obj files with *.mtl materials, I use this format because it supports normal and tangent vectors for lights. One of my models has two materials and two textures in it: one for the body and one for a half ...
by scorpeti
Fri Oct 17, 2014 7:35 am
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 68537

Re: Deferred Rendering

Thank you, I'll check it.
by scorpeti
Thu Aug 07, 2014 7:12 am
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 68537

Re: Deferred Rendering

Hi!
I would like to try your work, but the links in the first post are dead. Could you (or someone who has the latest version) update them again please?