Search found 13 matches

by sabotage3d
Wed Sep 03, 2014 9:30 am
Forum: Project Announcements
Topic: Character Animation System
Replies: 43
Views: 146631

Re: Character Animation System

The project looks really good. Is it available open source?
by sabotage3d
Sat Aug 30, 2014 1:53 pm
Forum: Beginners Help
Topic: Maya Character Animation to Irrlicht
Replies: 3
Views: 836

Maya Character Animation to Irrlicht

Hello,

I am trying to export a character animation from Maya to Irrlicht.
What is the best current way to do it ?

Thanks in advance,

Alex
by sabotage3d
Sat Aug 30, 2014 1:09 pm
Forum: Project Announcements
Topic: SmartBody - a character animation engine for Irrlicht
Replies: 57
Views: 28201

Re: SmartBody - a character animation engine for Irrlicht

I have downloaded the latest Smartbody from svn. I tried the to build for Iphone using the smartbody-iphone.xcworkspace and Xcode. But I am getting these errors: ../core/smartbody/SmartBody/src/sb/SBScene.cpp:4398:2: Use of undeclared identifier 'glLoadMatrix' ../core/smartbody/SmartBody/src/sb/SBSc...
by sabotage3d
Tue Aug 26, 2014 9:01 pm
Forum: Beginners Help
Topic: getCursorControl() from TouchInput event
Replies: 7
Views: 737

Re: getCursorControl() from TouchInput event

Thanks a lot I just noticed how handy is the OnEvent function on the cameras :)
by sabotage3d
Mon Aug 25, 2014 11:15 pm
Forum: Beginners Help
Topic: getCursorControl() from TouchInput event
Replies: 7
Views: 737

Re: getCursorControl() from TouchInput event

What would be the best solution then ,to create my own CCursorControl and pass it manually to my own camera ?
I am using CIrrDeviceiOS and I just noticed the cursor control is not implemented at all.
by sabotage3d
Mon Aug 25, 2014 1:26 pm
Forum: Beginners Help
Topic: getCursorControl() from TouchInput event
Replies: 7
Views: 737

getCursorControl() from TouchInput event

Hello , I am using the GLES branch of Irrlicht. Is there an easy way to pass TouchInput event to getCursorControl ? I am trying to get the getCursorControl to work under IOS for compatability with GUI's and FPS camera's. If I do getCursorControl()->setPosition or getCursorControl()->getPosition it c...
by sabotage3d
Sun Aug 24, 2014 9:23 pm
Forum: Beginners Help
Topic: Custom camera node
Replies: 1
Views: 497

Custom camera node

Hello ,

What would be the best way to implement custom camera node in Irrlicht ?
I am looking into creating something similar to the addCameraSceneNodeFPS ,but with different functionality for mobile.
Is there a simple example on how to create new camera ?


Thanks in advance,

Alex
by sabotage3d
Sat Aug 23, 2014 3:15 pm
Forum: Beginners Help
Topic: SDL events not working with Irrlicht
Replies: 1
Views: 415

SDL events not working with Irrlicht

Hi I am having this problem under IOS. I am creating GLES2 device with Irrlicht and I am passing the window handle from SDL2 . The problem is that when I pass the handle SDL no longer registers any events other than SDL_APP_DIDENTERFOREGROUND and SDL_APP_DIDENTERBACKGROUND . But I can see the models...
by sabotage3d
Fri Aug 22, 2014 1:12 pm
Forum: Project Announcements
Topic: SmartBody - a character animation engine for Irrlicht
Replies: 57
Views: 28201

Re: SmartBody - a character animation engine for Irrlicht

First of all Great work.
Do you have any plans for Dynamic Animation integration in Smartbody using bullet or similar physics engine ?
by sabotage3d
Mon Aug 18, 2014 8:55 am
Forum: Beginners Help
Topic: Sydney example renders black
Replies: 2
Views: 444

Re: Sydney example renders black

Thanks a lot that what I was thinking as well :)
by sabotage3d
Sun Aug 17, 2014 9:07 pm
Forum: Beginners Help
Topic: Sydney example renders black
Replies: 2
Views: 444

Sydney example renders black

Hello, I am using Irrlicht GLES2 version under IOS. If I run the Sydney example I am getting black render of the mesh. If I apply another random texture it renders fine. I tried other models like the faerie it has the same problem is renders black with the faerie2.bmp texture. http://i.imgur.com/ir4...
by sabotage3d
Sun Aug 17, 2014 2:06 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Irrlicht on Android and IOS Mobile
Replies: 8
Views: 15584

Re: [Tutorial] Irrlicht on Android and IOS Mobile

Hi I am getting problems with the IOS example: ../source/Irrlicht/iOS When I run the example it complains that these shaders are missing. COGLES2FixedPipeline.fsh COGLES2FixedPipeline.vsh I added them from another revision but when I run the app the model is black it seems that the shader is not pic...
by sabotage3d
Sat Aug 16, 2014 3:59 pm
Forum: Beginners Help
Topic: Irrlicht with SDL2 example
Replies: 0
Views: 881

Irrlicht with SDL2 example

Hi, I am new to Irrlicht but I am already using SDL2 for a while. Is there a simple example using Irrlicht with SDL2 ? Is SDL2 currently fully supported at all ? Can we read and write files with SDL2, use the Irrlicht GUI system with SDL2 events and work properly with GLES contexts? Thanks in advanc...