Search found 13 matches
- Wed Sep 03, 2014 9:30 am
- Forum: Project Announcements
- Topic: Character Animation System
- Replies: 43
- Views: 150182
Re: Character Animation System
The project looks really good. Is it available open source?
- Sat Aug 30, 2014 1:53 pm
- Forum: Beginners Help
- Topic: Maya Character Animation to Irrlicht
- Replies: 3
- Views: 975
Maya Character Animation to Irrlicht
Hello,
I am trying to export a character animation from Maya to Irrlicht.
What is the best current way to do it ?
Thanks in advance,
Alex
I am trying to export a character animation from Maya to Irrlicht.
What is the best current way to do it ?
Thanks in advance,
Alex
- Sat Aug 30, 2014 1:09 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 33725
Re: SmartBody - a character animation engine for Irrlicht
I have downloaded the latest Smartbody from svn.
I tried the to build for Iphone using the smartbody-iphone.xcworkspace and Xcode.
But I am getting these errors:
../core/smartbody/SmartBody/src/sb/SBScene.cpp:4398:2: Use of undeclared identifier 'glLoadMatrix'
../core/smartbody/SmartBody/src/sb ...
I tried the to build for Iphone using the smartbody-iphone.xcworkspace and Xcode.
But I am getting these errors:
../core/smartbody/SmartBody/src/sb/SBScene.cpp:4398:2: Use of undeclared identifier 'glLoadMatrix'
../core/smartbody/SmartBody/src/sb ...
- Tue Aug 26, 2014 9:01 pm
- Forum: Beginners Help
- Topic: getCursorControl() from TouchInput event
- Replies: 7
- Views: 1003
Re: getCursorControl() from TouchInput event
Thanks a lot I just noticed how handy is the OnEvent function on the cameras 
- Mon Aug 25, 2014 11:15 pm
- Forum: Beginners Help
- Topic: getCursorControl() from TouchInput event
- Replies: 7
- Views: 1003
Re: getCursorControl() from TouchInput event
What would be the best solution then ,to create my own CCursorControl and pass it manually to my own camera ?
I am using CIrrDeviceiOS and I just noticed the cursor control is not implemented at all.
I am using CIrrDeviceiOS and I just noticed the cursor control is not implemented at all.
- Mon Aug 25, 2014 1:26 pm
- Forum: Beginners Help
- Topic: getCursorControl() from TouchInput event
- Replies: 7
- Views: 1003
getCursorControl() from TouchInput event
Hello ,
I am using the GLES branch of Irrlicht.
Is there an easy way to pass TouchInput event to getCursorControl ?
I am trying to get the getCursorControl to work under IOS for compatability with GUI's and FPS camera's.
If I do getCursorControl()->setPosition or getCursorControl()->getPosition it ...
I am using the GLES branch of Irrlicht.
Is there an easy way to pass TouchInput event to getCursorControl ?
I am trying to get the getCursorControl to work under IOS for compatability with GUI's and FPS camera's.
If I do getCursorControl()->setPosition or getCursorControl()->getPosition it ...
- Sun Aug 24, 2014 9:23 pm
- Forum: Beginners Help
- Topic: Custom camera node
- Replies: 1
- Views: 592
Custom camera node
Hello ,
What would be the best way to implement custom camera node in Irrlicht ?
I am looking into creating something similar to the addCameraSceneNodeFPS ,but with different functionality for mobile.
Is there a simple example on how to create new camera ?
Thanks in advance,
Alex
What would be the best way to implement custom camera node in Irrlicht ?
I am looking into creating something similar to the addCameraSceneNodeFPS ,but with different functionality for mobile.
Is there a simple example on how to create new camera ?
Thanks in advance,
Alex
- Sat Aug 23, 2014 3:15 pm
- Forum: Beginners Help
- Topic: SDL events not working with Irrlicht
- Replies: 1
- Views: 572
SDL events not working with Irrlicht
Hi I am having this problem under IOS.
I am creating GLES2 device with Irrlicht and I am passing the window handle from SDL2 .
The problem is that when I pass the handle SDL no longer registers any events other than SDL_APP_DIDENTERFOREGROUND and SDL_APP_DIDENTERBACKGROUND . But I can see the models ...
I am creating GLES2 device with Irrlicht and I am passing the window handle from SDL2 .
The problem is that when I pass the handle SDL no longer registers any events other than SDL_APP_DIDENTERFOREGROUND and SDL_APP_DIDENTERBACKGROUND . But I can see the models ...
- Fri Aug 22, 2014 1:12 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 33725
Re: SmartBody - a character animation engine for Irrlicht
First of all Great work.
Do you have any plans for Dynamic Animation integration in Smartbody using bullet or similar physics engine ?
Do you have any plans for Dynamic Animation integration in Smartbody using bullet or similar physics engine ?
- Mon Aug 18, 2014 8:55 am
- Forum: Beginners Help
- Topic: Sydney example renders black
- Replies: 2
- Views: 606
Re: Sydney example renders black
Thanks a lot that what I was thinking as well 
- Sun Aug 17, 2014 9:07 pm
- Forum: Beginners Help
- Topic: Sydney example renders black
- Replies: 2
- Views: 606
Sydney example renders black
Hello,
I am using Irrlicht GLES2 version under IOS.
If I run the Sydney example I am getting black render of the mesh. If I apply another random texture it renders fine.
I tried other models like the faerie it has the same problem is renders black with the faerie2.bmp texture.
http://i.imgur ...
I am using Irrlicht GLES2 version under IOS.
If I run the Sydney example I am getting black render of the mesh. If I apply another random texture it renders fine.
I tried other models like the faerie it has the same problem is renders black with the faerie2.bmp texture.
http://i.imgur ...
- Sun Aug 17, 2014 2:06 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Irrlicht on Android and IOS Mobile
- Replies: 8
- Views: 16595
Re: [Tutorial] Irrlicht on Android and IOS Mobile
Hi I am getting problems with the IOS example: ../source/Irrlicht/iOS
When I run the example it complains that these shaders are missing.
COGLES2FixedPipeline.fsh
COGLES2FixedPipeline.vsh
I added them from another revision but when I run the app the model is black it seems that the shader is not ...
When I run the example it complains that these shaders are missing.
COGLES2FixedPipeline.fsh
COGLES2FixedPipeline.vsh
I added them from another revision but when I run the app the model is black it seems that the shader is not ...
- Sat Aug 16, 2014 3:59 pm
- Forum: Beginners Help
- Topic: Irrlicht with SDL2 example
- Replies: 0
- Views: 1107
Irrlicht with SDL2 example
Hi, I am new to Irrlicht but I am already using SDL2 for a while.
Is there a simple example using Irrlicht with SDL2 ?
Is SDL2 currently fully supported at all ?
Can we read and write files with SDL2, use the Irrlicht GUI system with SDL2 events and work properly with GLES contexts?
Thanks in ...
Is there a simple example using Irrlicht with SDL2 ?
Is SDL2 currently fully supported at all ?
Can we read and write files with SDL2, use the Irrlicht GUI system with SDL2 events and work properly with GLES contexts?
Thanks in ...