Search found 7 matches
- Thu Sep 04, 2014 6:18 pm
- Forum: Advanced Help
- Topic: xEffects - rendering problem
- Replies: 7
- Views: 1757
Re: xEffects - rendering problem
Hi! I found the problem, It was due to the fact that the camera was attached (ie a child node) of the car it self. I attached it to the root node and no more problem occured. However, xEffects is really not suited for exterior rendering, it's really difficult to set the lights as sun light... I trie...
- Sat Aug 23, 2014 10:38 am
- Forum: Advanced Help
- Topic: xEffects - rendering problem
- Replies: 7
- Views: 1757
Re: xEffects - rendering problem
Many thanks for your answers! I check about the correct setPosition - RenderFrame order il the loop, all is ok. The only thing I tried to change in the Irrlicht code is the irr::u32 TexVar = 0 in EffectCB.h but I went back to the original code. Here is another picture with a low poly mesh: http://ww...
- Fri Aug 22, 2014 9:56 pm
- Forum: Advanced Help
- Topic: xEffects - rendering problem
- Replies: 7
- Views: 1757
Re: xEffects - rendering problem
up! Still the same problem of rendering. I tried with a simpler car mesh, exacty the same problem. The change of the global scale (ratio between meter and irrlicht unit) makes no change. I'm really considering on quitting Irrlicht maybe to direct openGL or Ogre if i'm not able to render shadows at h...
- Thu Aug 21, 2014 4:06 am
- Forum: Beginners Help
- Topic: Sun in game?
- Replies: 4
- Views: 704
Re: Sun in game?
Hi! One rotation = 360deg = 2*PI Radians, There are 60.000ms in one minute so the rotational speed will be DeltaAngle/DeltaTime = 2*PI/60000 = 0.0001047 rad/ms There are 3.600.000ms in one hours so the rotational speed will be 2*PI/3600000 = 0.000001745 rad/ms Hope that was the answer you were looki...
- Wed Aug 20, 2014 11:38 am
- Forum: Advanced Help
- Topic: xEffects - rendering problem
- Replies: 7
- Views: 1757
xEffects - rendering problem
Hello all, I already posted this issue on the official xEffects topic, but it seems that there is nobody there, so I try with a new topic here. Actually, I'm experiencing some rendering problems with xEffects 1.3 (on Irrlicht 1.7.3) http://www.image-share.com/upload/2663/230.jpg full picture: http:/...
- Wed Aug 20, 2014 8:45 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436827
Re: XEffects - Reloaded - New Release (V 1.3)
up! please!
thanks
thanks
- Mon Aug 18, 2014 8:29 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436827
Re: XEffects - Reloaded - New Release (V 1.3)
Hello All, I'm also experiencing some problems with xEffects (1.3 on Irrlicht 1.7.3) http://www.image-share.com/upload/2663/230.jpg full picture: http://www.image-share.com/upload/2663/230.jpg As you can see on the picture, the textures of the mesh seems to separate from the car model as long as the...