Search found 32 matches

by FloatyBoaty
Sun Oct 12, 2014 8:48 pm
Forum: Beginners Help
Topic: Fog and far value
Replies: 4
Views: 802

Re: Fog and far value

I think I get the problem. You also need to make sure that all the objects have fog enabled: node->setMaterialFlag(irr::video::EMF_FOG_ENABLE, true);
by FloatyBoaty
Wed Oct 08, 2014 4:32 pm
Forum: Beginners Help
Topic: Fog and far value
Replies: 4
Views: 802

Re: Fog and far value

maybe you could try changing the density... or set the map camera to ortho and set the position really close...
by FloatyBoaty
Tue Oct 07, 2014 4:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Improved font rendering system.
Replies: 33
Views: 9394

Re: Improved font rendering system.

05 works... I'll take another look and see what's wrong...
by FloatyBoaty
Mon Oct 06, 2014 9:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Improved font rendering system.
Replies: 33
Views: 9394

Re: Improved font rendering system.

Has anyone changed the way the font is rendered? I can no long display any text...
by FloatyBoaty
Wed Oct 01, 2014 4:34 pm
Forum: Beginners Help
Topic: Android OGL-ES test project crashing
Replies: 12
Views: 1624

Re: Android OGL-ES test project crashing

Even if you have a 64bit machine, use the *ndk32* version (x86 target). May not be an issue for you, but it was a real headache for me. I had no idea about this, and would make alot of sense. I'll install the 32-bit version and see. Forgot to mention that this is only applicable to the r10 of the n...
by FloatyBoaty
Fri Sep 26, 2014 9:31 pm
Forum: Beginners Help
Topic: Android OGL-ES test project crashing
Replies: 12
Views: 1624

Re: Android OGL-ES test project crashing

Even if you have a 64bit machine, use the *ndk32* version (x86 target). May not be an issue for you, but it was a real headache for me.
by FloatyBoaty
Fri Sep 26, 2014 7:48 pm
Forum: Project Announcements
Topic: Irrlicht + SDL2 + Android
Replies: 19
Views: 8739

Re: Irrlicht + SDL2 + Android

Please don't do that yet Nadro. If we merge that before merging the ogl-es branch into trunk that means merging will get even harder than it already is. And unfortunately it is already hell to merge the branches and getting ogl-es back into trunk is scarying me already as it is now :-) (I already n...
by FloatyBoaty
Fri Sep 26, 2014 7:41 pm
Forum: Project Announcements
Topic: Irrlicht + SDL2 + Android
Replies: 19
Views: 8739

Re: Irrlicht + SDL2 + Android

Nadro wrote:Yes, imho GIT is much better in this case.
I like mercurial.
by FloatyBoaty
Wed Sep 24, 2014 9:29 pm
Forum: Project Announcements
Topic: Irrlicht + SDL2 + Android
Replies: 19
Views: 8739

Re: Irrlicht + SDL2 + Android

The SDL2 patch is complete.
by FloatyBoaty
Wed Sep 24, 2014 9:25 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167098

Re: Android Port

@FloatyBoaty: We can do so maybe after we merge with svn trunk. Right now the ogles drivers are only in our ogl branch - but we are working on getting these together for a while already. Maybe throw it in to an SDL2 driver. I may get to this soon. Diff here: http://pastebin.com/0qTTxDaA GL, GLES1, ...
by FloatyBoaty
Tue Sep 23, 2014 10:15 pm
Forum: Project Announcements
Topic: Irrlicht + SDL2 + Android
Replies: 19
Views: 8739

Re: Irrlicht + SDL2 + Android

SDL2 latest on pastebin: http://pastebin.com/0qTTxDaA
GL on Linux and GLES1&2 on Android has been tested and working.
by FloatyBoaty
Tue Sep 23, 2014 8:52 pm
Forum: Project Announcements
Topic: Irrlicht + SDL2 + Android
Replies: 19
Views: 8739

Re: Irrlicht + SDL2 + Android

Nadro wrote:You can use OpenAL which works on wide range of platforms.
I was going to use PortAudio... but, whatever, I've got SDL2 up and rolling nicely. I just need to get the draw area to match the screen size....
by FloatyBoaty
Sat Sep 20, 2014 7:53 pm
Forum: Beginners Help
Topic: SDL2 + Irrlicht
Replies: 3
Views: 1995

Re: SDL2 + Irrlicht

it was the ogles shader path....

http://pastebin.com/0qTTxDaA
by FloatyBoaty
Sat Sep 20, 2014 7:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38919

Re: Irrlicht 2.0 - What's in store for the future!

isn't QT the abomination of a library that eats 2GB of hdd just to compile some demos? it's an other abomination .... I've been using CB, but have been having some issues; probably because I'm using the development build. I tried to compile CodeLite but keep getting stuck with the EclipseCXX someth...
by FloatyBoaty
Sat Sep 20, 2014 5:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38919

Re: Irrlicht 2.0 - What's in store for the future!

Darktib wrote:If this is another one (that is vs + qtCreator + C::B), then ok, but I'm against it if it is exclusive.
The best thing IMHO is to have a script using premake (as the other seems to dislike CMake).
QtCreator is not as easy to work with as I had hoped. Premake seems like a good option.