Search found 75 matches
- Sat Jun 03, 2023 7:03 pm
- Forum: Code Snippets
- Topic: SimpleVoxelEngine and IrrSimpleVoxelEngine
- Replies: 0
- Views: 5562
SimpleVoxelEngine and IrrSimpleVoxelEngine
Hello everyone! In 2016, I wrote this engine designed to display and process cubic worlds (for example, minecraft or minetest). It consists of two modules SimpleVoxelEngine and IrrSimpleVoxelEngine. The first module is not tied to irrlicht and is an independent engine that processes cubes and their ...
- Tue May 30, 2023 10:54 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 684157
Re: Build A World - new massive game, using Irrlicht
Game was closed? How I can play it?
- Thu Jun 18, 2020 10:44 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125385
Re: irrNetLite 2.1 [BETA]
I created fork of irrnetlite: https://github.com/Harchvertelol/HarchIrrNetLite I preparing a new version (you can download this sources now, it work), where a last ENet version, I fixed ping for client and add a few ENet channels. Also I fixed bug: after not hard kick client all outgoing packets not...
- Mon May 11, 2020 6:18 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125385
- Mon May 11, 2020 2:11 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125385
Re: irrNetLite 2.1 [BETA]
I want using irrNetlite for my project (without irrlicht). Can me change source of this project? I want change source for enet 1.3.15 and add my bugfixes from posts above and also remove namespace irr. Also I want add the ability to use multiple channels (from enet).
- Wed Aug 07, 2019 7:35 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.4)
Are there any alternatives to the program? Program it does not work on versions 1.8.x (for example:http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=52430&p=304839). Or maybe someone has already fixed it? Thank's! P.S. irrlicht 'trunk' work correctly with xEffects, problem in irrlich...
- Wed Aug 07, 2019 7:32 pm
- Forum: Beginners Help
- Topic: Multiple lights with XEffects
- Replies: 5
- Views: 1657
Re: Multiple lights with XEffects
Hello! Did you fix the problem? (irrlicht 'trunk' work correctly with xEffects, problem in irrlicht 1.8.x).
- Thu Sep 20, 2018 12:08 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.4)
have you tried the latest XEffects? it should work with 1.8.x https://github.com/monstrobishi/xeffects Yes, I using last xEffects (from you link) for Irrlicht 1.8.1 and 1.8.4 and this not working with many lights sources (example 1). For 'trunk' not working all. UPDATE: For 'turnk' all works fine W...
- Wed Sep 19, 2018 8:54 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.4)
Good evening! I launch the xEffects 1.4 (last version) on the Irlicht 1.8.1, 1.8.4 and from 'trunk'. From 'trunk' screen is like as in the post: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=30631&start=810#p303738. For irrlicht 1.8.1 and 1.8.4 xEffects works more or less, but wi...
- Fri Sep 18, 2015 7:31 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.4)
I downloaded a last irrlicht trunk. And also I downloaded the xEffects from the first post. I compiled Irrlicht in release-fast-math-dll(and accurate-math too) mode (Code::Blocks). I included xEffects. I compiled this. And I get the same error: with a transparent cube shadows is no all, but without ...
- Wed Sep 16, 2015 8:34 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.4)
I'll try that, thanks.
I will write when checking this.
P.S. Please give me a link to "trunk".
I will write when checking this.
P.S. Please give me a link to "trunk".
- Tue Sep 08, 2015 7:01 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.4)
Mongoose7, is this OpenGL or DirectX? In DirectX all is OK, but in OpenGL shadows from transparent objects (ALPHA_CHANNEL_REF) don't work.
My irrlicht is Irrlicht 1.8.1 (not latest build 1.9).
My irrlicht is Irrlicht 1.8.1 (not latest build 1.9).
- Tue Jun 23, 2015 11:41 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.3)
I do so. It turned out that all the shadows drawn EXCEPT the shadow from a cube with an alpha channel. I would like to and from the shadows drawn. So, I could not just the cube add processing shadows ... But I want to see the shadow, and from the letters of the cube. Give a link to the thread, pleas...
- Mon Jun 22, 2015 9:59 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436573
Re: XEffects - Reloaded - New Release (V 1.3)
Somebody repaired xEffects? What about other approaches?
- Fri May 29, 2015 2:01 pm
- Forum: Beginners Help
- Topic: EPT_POINTS help
- Replies: 5
- Views: 947
Re: EPT_POINTS help
I'm very, very sorry! I creating device with software driver! With OPENGL everything works.
Thx!
Thx!