Search found 75 matches

by Harch
Sat Jun 03, 2023 7:03 pm
Forum: Code Snippets
Topic: SimpleVoxelEngine and IrrSimpleVoxelEngine
Replies: 0
Views: 5562

SimpleVoxelEngine and IrrSimpleVoxelEngine

Hello everyone! In 2016, I wrote this engine designed to display and process cubic worlds (for example, minecraft or minetest). It consists of two modules SimpleVoxelEngine and IrrSimpleVoxelEngine. The first module is not tied to irrlicht and is an independent engine that processes cubes and their ...
by Harch
Tue May 30, 2023 10:54 am
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 684157

Re: Build A World - new massive game, using Irrlicht

Game was closed? How I can play it?
by Harch
Thu Jun 18, 2020 10:44 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125385

Re: irrNetLite 2.1 [BETA]

I created fork of irrnetlite: https://github.com/Harchvertelol/HarchIrrNetLite I preparing a new version (you can download this sources now, it work), where a last ENet version, I fixed ping for client and add a few ENet channels. Also I fixed bug: after not hard kick client all outgoing packets not...
by Harch
Mon May 11, 2020 6:18 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125385

Re: irrNetLite 2.1 [BETA]

https://github.com/rna88/irrnet

Is this official github?
by Harch
Mon May 11, 2020 2:11 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125385

Re: irrNetLite 2.1 [BETA]

I want using irrNetlite for my project (without irrlicht). Can me change source of this project? I want change source for enet 1.3.15 and add my bugfixes from posts above and also remove namespace irr. Also I want add the ability to use multiple channels (from enet).
by Harch
Wed Aug 07, 2019 7:35 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.4)

Are there any alternatives to the program? Program it does not work on versions 1.8.x (for example:http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=52430&p=304839). Or maybe someone has already fixed it? Thank's! P.S. irrlicht 'trunk' work correctly with xEffects, problem in irrlich...
by Harch
Wed Aug 07, 2019 7:32 pm
Forum: Beginners Help
Topic: Multiple lights with XEffects
Replies: 5
Views: 1657

Re: Multiple lights with XEffects

Hello! Did you fix the problem? (irrlicht 'trunk' work correctly with xEffects, problem in irrlicht 1.8.x).
by Harch
Thu Sep 20, 2018 12:08 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.4)

have you tried the latest XEffects? it should work with 1.8.x https://github.com/monstrobishi/xeffects Yes, I using last xEffects (from you link) for Irrlicht 1.8.1 and 1.8.4 and this not working with many lights sources (example 1). For 'trunk' not working all. UPDATE: For 'turnk' all works fine W...
by Harch
Wed Sep 19, 2018 8:54 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.4)

Good evening! I launch the xEffects 1.4 (last version) on the Irlicht 1.8.1, 1.8.4 and from 'trunk'. From 'trunk' screen is like as in the post: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=30631&start=810#p303738. For irrlicht 1.8.1 and 1.8.4 xEffects works more or less, but wi...
by Harch
Fri Sep 18, 2015 7:31 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.4)

I downloaded a last irrlicht trunk. And also I downloaded the xEffects from the first post. I compiled Irrlicht in release-fast-math-dll(and accurate-math too) mode (Code::Blocks). I included xEffects. I compiled this. And I get the same error: with a transparent cube shadows is no all, but without ...
by Harch
Wed Sep 16, 2015 8:34 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.4)

I'll try that, thanks.

I will write when checking this.

P.S. Please give me a link to "trunk".
by Harch
Tue Sep 08, 2015 7:01 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.4)

Mongoose7, is this OpenGL or DirectX? In DirectX all is OK, but in OpenGL shadows from transparent objects (ALPHA_CHANNEL_REF) don't work.

My irrlicht is Irrlicht 1.8.1 (not latest build 1.9).
by Harch
Tue Jun 23, 2015 11:41 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.3)

I do so. It turned out that all the shadows drawn EXCEPT the shadow from a cube with an alpha channel. I would like to and from the shadows drawn. So, I could not just the cube add processing shadows ... But I want to see the shadow, and from the letters of the cube. Give a link to the thread, pleas...
by Harch
Mon Jun 22, 2015 9:59 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436573

Re: XEffects - Reloaded - New Release (V 1.3)

Somebody repaired xEffects? What about other approaches?
by Harch
Fri May 29, 2015 2:01 pm
Forum: Beginners Help
Topic: EPT_POINTS help
Replies: 5
Views: 947

Re: EPT_POINTS help

I'm very, very sorry! I creating device with software driver! With OPENGL everything works.
Thx!