Search found 5 matches

by achpile
Sun Nov 16, 2014 6:19 am
Forum: Advanced Help
Topic: Camera with setViewMatrixAffector
Replies: 2
Views: 1032

Re: Camera with setViewMatrixAffector

Must admit I never used the setViewMatrixAffector. Maybe let's figure out first if it removes stuff because of culling. Can you for a test disable culling for your scenenode completely? You can do so with node->setAutomaticCulling(0).

nope, it's not culling :|

well, I missed some important ...
by achpile
Fri Nov 14, 2014 11:08 am
Forum: Advanced Help
Topic: Camera with setViewMatrixAffector
Replies: 2
Views: 1032

Camera with setViewMatrixAffector

Hi, guys! I need help with affector... The problem is in detection scene nodes in field of view of the camera with ViewMatrixAffector.

http://i.imgur.com/xJ9CveU.png

So, the "Scene node 2" isn't drawn because it's invisible by Camera without affector. May be it's a bug, or may be wrong sequence ...
by achpile
Thu Nov 13, 2014 10:03 am
Forum: Bug reports
Topic: Q3Shader surfaceparm trans
Replies: 2
Views: 1255

Q3Shader surfaceparm trans

Good day, everyone! I've found a problem with "surfaceparm trans". When it's set, the getRenderState doesn't return ESNRP_TRANSPARENT_EFFECT. There's even no checks on "surfaceparm trans".

I've found, it was removed about 5 years ago at "Changes in version 1.6, TA" commit:


- if ( group ...
by achpile
Wed Oct 29, 2014 7:35 am
Forum: Advanced Help
Topic: Adding bump mapping to Quake 3 shaders?
Replies: 2
Views: 2198

Re: Adding bump mapping to Quake 3 shaders?

Is there still no article/post about it? :(
by achpile
Mon Oct 27, 2014 7:34 am
Forum: Advanced Help
Topic: Quake3 shaders and fog
Replies: 0
Views: 1401

Quake3 shaders and fog

Hello, everyone! I'm stuck with applying fog to Quake3 shaders. Well. I have a map with simple textures and shaders (this is the only way I found to use transparent and semi-transparent textures).
At first I set fog to the driver:


driver->setFog(video::SColor(0,0,0,0), video::EFT_FOG_LINEAR, 0 ...