Search found 4 matches
- Thu May 05, 2016 9:27 pm
- Forum: Project Announcements
- Topic: DMUX Recruitment
- Replies: 0
- Views: 1624
DMUX Recruitment
Hello, A couple other people and I have been working on a game called DMUX over the last few months (it's been slow progress) using Irrlicht and Bullet (among other APIs). We are currently hoping to recruit new people for our project. Be aware that we are strictly using Free Software and the game wi...
- Thu Oct 30, 2014 2:09 am
- Forum: Beginners Help
- Topic: Using IrrEdit on Linux
- Replies: 4
- Views: 1144
Re: Using IrrEdit on Linux
I recently found this link: http://www.irrlicht3d.org/wiki/index.ph ... rldEditors
This is a great discovery. I still have to try one out to make sure it works, but if it does I'll make sure to post it here.
This is a great discovery. I still have to try one out to make sure it works, but if it does I'll make sure to post it here.
- Tue Oct 28, 2014 5:04 pm
- Forum: Beginners Help
- Topic: Using IrrEdit on Linux
- Replies: 4
- Views: 1144
Re: Using IrrEdit on Linux
CuteAlien. Turns out that gedit opens it. However, it's hard to do anything with it considering it refers to absolute paths instead of relative paths (relative to my specified working directory or relative to the irr file). I'm going to have to find a way to quickly convert those paths to unix paths...
- Mon Oct 27, 2014 9:44 pm
- Forum: Beginners Help
- Topic: Using IrrEdit on Linux
- Replies: 4
- Views: 1144
Using IrrEdit on Linux
I've been using wine for IrrEdit and it seems to be working fine in Wine (surprisingly), except I can't seem to find how to export to .irr files without it giving me some weird binary file. From what I know .irr files are xml text files, the example.irr file in this repo: <https://github.com/kexplo/...