Search found 4 matches

by Deathsbreed
Thu May 05, 2016 9:27 pm
Forum: Project Announcements
Topic: DMUX Recruitment
Replies: 0
Views: 1543

DMUX Recruitment

Hello, A couple other people and I have been working on a game called DMUX over the last few months (it's been slow progress) using Irrlicht and Bullet (among other APIs). We are currently hoping to recruit new people for our project. Be aware that we are strictly using Free Software and the game wi...
by Deathsbreed
Thu Oct 30, 2014 2:09 am
Forum: Beginners Help
Topic: Using IrrEdit on Linux
Replies: 4
Views: 1034

Re: Using IrrEdit on Linux

I recently found this link: http://www.irrlicht3d.org/wiki/index.ph ... rldEditors
This is a great discovery. I still have to try one out to make sure it works, but if it does I'll make sure to post it here.
by Deathsbreed
Tue Oct 28, 2014 5:04 pm
Forum: Beginners Help
Topic: Using IrrEdit on Linux
Replies: 4
Views: 1034

Re: Using IrrEdit on Linux

CuteAlien. Turns out that gedit opens it. However, it's hard to do anything with it considering it refers to absolute paths instead of relative paths (relative to my specified working directory or relative to the irr file). I'm going to have to find a way to quickly convert those paths to unix paths...
by Deathsbreed
Mon Oct 27, 2014 9:44 pm
Forum: Beginners Help
Topic: Using IrrEdit on Linux
Replies: 4
Views: 1034

Using IrrEdit on Linux

I've been using wine for IrrEdit and it seems to be working fine in Wine (surprisingly), except I can't seem to find how to export to .irr files without it giving me some weird binary file. From what I know .irr files are xml text files, the example.irr file in this repo: <https://github.com/kexplo/...