Thanks for the reply.
It turns out the answer is to import from a wavefront .obj file, not a .3ds file. You can then turn on Gouraud shading and your edges get smoothed out slightly.
Search found 5 matches
- Thu Nov 27, 2014 10:44 am
- Forum: Beginners Help
- Topic: Smoth lighting
- Replies: 3
- Views: 396
- Sat Nov 15, 2014 3:12 pm
- Forum: Beginners Help
- Topic: Smoth lighting
- Replies: 3
- Views: 396
Smoth lighting
Hello. I've got some models imported from AC3D via 3ds format. Although I can mark the surfaces as "smooth" in AC3D once in Irrlicht the dynamic lighting shows distinct edges along each surface. I'd like to get rid of this effect. I've written a couple of software renderers (many years ago...
- Tue Nov 04, 2014 1:04 pm
- Forum: Code Snippets
- Topic: Oculus Rift Development Kit 2-support
- Replies: 9
- Views: 5827
Re: Oculus Rift Development Kit 2-support
Hi again, Yes, I changed the world scale to 1.0f because I wanted to stick to 1 unit = 1m. After some more testing, I got things working so that the view is absolutely perfect (IMO). When you rotate your head the world you're in appears to stay stock still, just like in the official demos. Happy abo...
- Mon Nov 03, 2014 10:53 am
- Forum: Code Snippets
- Topic: Oculus Rift Development Kit 2-support
- Replies: 9
- Views: 5827
Re: Oculus Rift Development Kit 2-support
I spent some more time looking at this yesterday. I was wrong about there being lag. What I was seeing was a kind of optical illusion: because I was testing with unlit solid colour models hanging in space it was difficult to see what was really happening. I think the eye compensates during head move...
- Sat Nov 01, 2014 3:03 pm
- Forum: Code Snippets
- Topic: Oculus Rift Development Kit 2-support
- Replies: 9
- Views: 5827
Re: Oculus Rift Development Kit 2-support
This is fantastic. You've done all the difficult stuff so I don't have to. Thanks. On my DK2 using the demo in your repo I'm finding that the view continues to move for a fraction of a second after my head stops moving. It's just enough to be noticeable and it's not something I've seen on other DK2 ...