Search found 359 matches

by puh
Wed Sep 24, 2003 12:38 pm
Forum: Beginners Help
Topic: Texture Problem
Replies: 14
Views: 3063

You are not right. Tiling of textures works perfectly in Irrlicht. There was a bug in 0.4.0 release with texture tiling in OGL mode when SkyNode is active, but with 0.4.1. the problem seems to me resolved.
Do you use OGL or D3D?
Do you know what 'texture mapping' means?
by puh
Wed Sep 24, 2003 8:06 am
Forum: Beginners Help
Topic: Simple Mesh creation ?
Replies: 5
Views: 1957

Please see Tutorial 3.CustomSceneNode: http://irrlicht.sourceforge.net/tut003.html
by puh
Wed Sep 24, 2003 8:03 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht, OpenGL, DevC++ and all that ..
Replies: 3
Views: 1782

As I know all points you mentioned are right: no D3D in DevC++ and no shadows in OGL.
But as Niko said all that will be implemented in next pre-releases (hope it'll be in 0.4.2-0.5)
by puh
Tue Sep 23, 2003 2:38 pm
Forum: Beginners Help
Topic: Texture Problem
Replies: 14
Views: 3063

You right, rogerdv, I've noticed Milkshape cut all texture file names to 8 character.
Max Man, to resolve your problem just keep all textures and model in same dir (it was discussed many times, search forum first)
by puh
Tue Sep 23, 2003 12:16 pm
Forum: Beginners Help
Topic: Today I'm sad....
Replies: 7
Views: 2331

...or just keep it as .zip file, as Irrlicht (thanks God) recognizes zip files also. 8)
by puh
Tue Sep 23, 2003 7:04 am
Forum: Advanced Help
Topic: Mouse wheel and events
Replies: 6
Views: 5252

Niko, seems you should be extremely mobile. 8)
by puh
Tue Sep 23, 2003 5:56 am
Forum: Advanced Help
Topic: Mouse wheel and events
Replies: 6
Views: 5252

Maybe he use voice recognition? :P
by puh
Mon Sep 22, 2003 7:28 am
Forum: Off-topic
Topic: my first irr::test, very simple + source :)
Replies: 17
Views: 5911

Good work, joe! I like it! 8)
by puh
Sat Sep 20, 2003 2:33 pm
Forum: Open Discussion and Dev Announcements
Topic: comparing maps
Replies: 17
Views: 5124

I think all you should do - just replace techdemo map with your one. E.g. you should rename your map and place into /media/map-20kdm2.pk3
There could be some problems with FPS camera if scale of your map differs...
by puh
Sat Sep 20, 2003 12:43 pm
Forum: Open Discussion and Dev Announcements
Topic: comparing maps
Replies: 17
Views: 5124

pit wrote:
can i run this Quake3map.exe without any programation software ?
if so, how ?
exactly as I described above. No programming skill requared 8) :idea:
by puh
Sat Sep 20, 2003 8:19 am
Forum: Open Discussion and Dev Announcements
Topic: free 3D Modeler to do models for Irrlicht
Replies: 7
Views: 2800

or Anim8or
by puh
Sat Sep 20, 2003 8:18 am
Forum: Open Discussion and Dev Announcements
Topic: comparing maps
Replies: 17
Views: 5124

There is Quake3Map.exe file in /bin/VisualStudio/ directory of last full release (0.4.0), you can run application and try it yourself...
by puh
Sat Sep 20, 2003 8:12 am
Forum: Beginners Help
Topic: help with dev c++
Replies: 3
Views: 1502

I'm sure D3D will be added in version 0.5, isn't it? 8)
by puh
Fri Sep 12, 2003 9:06 am
Forum: Beginners Help
Topic: Opengl texture bug
Replies: 14
Views: 4056

Will wait impatiently...
by puh
Fri Sep 12, 2003 9:02 am
Forum: Beginners Help
Topic: Opengl texture bug
Replies: 14
Views: 4056

Will you fix it soon?
Maybe it's time for ver. 0.4.1... :roll: