http://irrlicht.sourceforge.net/phpBB2/ ... blem#47140
http://irrlicht.sourceforge.net/phpBB2/ ... blem#44068
Search found 359 matches
- Sat Sep 24, 2005 3:53 pm
- Forum: Beginners Help
- Topic: Low FPS on the second tutorial ( loading Quake 3 maps )
- Replies: 11
- Views: 404
- Sat Sep 24, 2005 3:25 pm
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2260
- Sat Sep 24, 2005 3:13 pm
- Forum: Beginners Help
- Topic: Low FPS on the second tutorial ( loading Quake 3 maps )
- Replies: 11
- Views: 404
- Sat Sep 24, 2005 1:33 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Compiling resources into exe (Code::Blocks and VC++)
- Replies: 7
- Views: 6231
Compiling resources into exe (Code::Blocks and VC++)
SEE POSTS BELOW FOR MUCH SIMPLIER AND ENHANCED WAY. Hello, I was figured out how to compile all bitmaps used for toolbars buttons (for example), because i want to compile Example 9 (Meshviewer) with no external dependencies except for irrlicht.dll. I use Code::Blocks with VC++ Toolkit 2003 compiler,...
- Sat Sep 24, 2005 9:19 am
- Forum: Bug reports
- Topic: DirectX Transparency Not Working
- Replies: 2
- Views: 740
- Sat Sep 24, 2005 9:12 am
- Forum: Advanced Help
- Topic: mip map distance
- Replies: 5
- Views: 697
- Wed Sep 21, 2005 6:59 pm
- Forum: Project Announcements
- Topic: gui tree view for irrlicht
- Replies: 14
- Views: 3785
- Tue Sep 20, 2005 7:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Are you using lightmapping?
- Replies: 142
- Views: 21275
- Mon Sep 19, 2005 9:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Are you using lightmapping?
- Replies: 142
- Views: 21275
Here you can find a standard Irrlicht meshviewer enhanced with ability to load .mim files (as well as to change material to lightmap and change maya/fps camera mode): http://www.uploadraid.com/uploads/6713464a3d.zip [58 KB, file will stay hosted on this server for at least 60 days after uploaded] ht...
- Mon Sep 19, 2005 7:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Are you using lightmapping?
- Replies: 142
- Views: 21275
- Sun Sep 18, 2005 9:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Are you using lightmapping?
- Replies: 142
- Views: 21275
Hi, Murphy.
I compressed test-level to rar-archive, you can get it here: http://zupload.com/download.php?file=ge ... epath=7779
(file is 2,180 MB, there you can find also original level01.gls)
I used Gile[s] for it.
I compressed test-level to rar-archive, you can get it here: http://zupload.com/download.php?file=ge ... epath=7779
(file is 2,180 MB, there you can find also original level01.gls)
I used Gile[s] for it.
- Sat Sep 17, 2005 11:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Are you using lightmapping?
- Replies: 142
- Views: 21275
Well, the app which could assign irrlicht specific materials on top of existing would be cool. I have an issue with mim loader so far: if i load file with 2 lightmaps then one of it is fine but second is messed somehow. In command line i added -vf1 -vf2 (or just -vf2) as without it file with only on...
- Sat Sep 17, 2005 7:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Are you using lightmapping?
- Replies: 142
- Views: 21275
Great news, i've just tried mim loader and it works like a charm! here is the code for adding mim-loader into your app (add a loader was little bit triky for me, hope now everybody could use this): io::IFileSystem* fs = device->getFileSystem(); CMIrrMeshLoader* loader = new CMIrrMeshLoader(fs, Drive...
- Thu Sep 15, 2005 9:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Are you using lightmapping?
- Replies: 142
- Views: 21275
- Thu Sep 15, 2005 9:28 pm
- Forum: Beginners Help
- Topic: ODE or IrrCollision
- Replies: 20
- Views: 1762