Search found 359 matches

by puh
Sat Sep 24, 2005 3:25 pm
Forum: Advanced Help
Topic: Shadow decals?
Replies: 14
Views: 2260

Hmm, i don't see any problems with MaterialTypeParam.
What videocard are you using?
And could you post your code for changing materialTypeParam? Maybe you should also add yourTexture->regenerateMipMapLevels() after all?
by puh
Sat Sep 24, 2005 3:13 pm
Forum: Beginners Help
Topic: Low FPS on the second tutorial ( loading Quake 3 maps )
Replies: 11
Views: 404

Hmm, i thought that all Linux-powered users are at least able to search in contrast all that noobs with windows...
PizzaTheHutt - this question was discussed so many times, try to use search in forum, please.
by puh
Sat Sep 24, 2005 1:33 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Compiling resources into exe (Code::Blocks and VC++)
Replies: 7
Views: 6231

Compiling resources into exe (Code::Blocks and VC++)

SEE POSTS BELOW FOR MUCH SIMPLIER AND ENHANCED WAY. Hello, I was figured out how to compile all bitmaps used for toolbars buttons (for example), because i want to compile Example 9 (Meshviewer) with no external dependencies except for irrlicht.dll. I use Code::Blocks with VC++ Toolkit 2003 compiler,...
by puh
Sat Sep 24, 2005 9:19 am
Forum: Bug reports
Topic: DirectX Transparency Not Working
Replies: 2
Views: 740

Hey, Spintz, try to add LoadedTexture->regenerateMipMapLevels(); somewhere after loading this Texture. Should help.
by puh
Sat Sep 24, 2005 9:12 am
Forum: Advanced Help
Topic: mip map distance
Replies: 5
Views: 697

Tip: try to comment the line #define _IRR_COMPILE_WITH_DIRECTX_8_ in file IrrCompileConfig.h and recompile Irrlicht. You will notice that mip-map levels will have much more quality... But DirectX8 will be disabled...
by puh
Wed Sep 21, 2005 6:59 pm
Forum: Project Announcements
Topic: gui tree view for irrlicht
Replies: 14
Views: 3785

osre: :?: is it possible to change treeview control so that it could be added to the custom irr-project not to the irrlicht engine itself?
Would be much simplier to switch to next irr version.

(I did try to do it by myself but i'm not so good programmer :( )
by puh
Tue Sep 20, 2005 7:35 pm
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21275

This is fix for the mim-loader to use mim file path as a root for loading all included textures (now the root is exe-program folder) You can download already patched files from here: http://www.irrforge.org/images/4/4b/CMIrrMeshLoader.zip [9 KB] Don't forget to add #include "dmfsupport.h" ...
by puh
Mon Sep 19, 2005 9:32 pm
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21275

Here you can find a standard Irrlicht meshviewer enhanced with ability to load .mim files (as well as to change material to lightmap and change maya/fps camera mode): http://www.uploadraid.com/uploads/6713464a3d.zip [58 KB, file will stay hosted on this server for at least 60 days after uploaded] ht...
by puh
Mon Sep 19, 2005 7:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21275

Well, i'm pretty sure that problem with my hands only :oops:
Could vermeer explain the proper way to assign another lightmap in gile[s]?
by puh
Sun Sep 18, 2005 9:14 am
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21275

Hi, Murphy.
I compressed test-level to rar-archive, you can get it here: http://zupload.com/download.php?file=ge ... epath=7779
(file is 2,180 MB, there you can find also original level01.gls)
I used Gile[s] for it.
by puh
Sat Sep 17, 2005 11:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21275

Well, the app which could assign irrlicht specific materials on top of existing would be cool. I have an issue with mim loader so far: if i load file with 2 lightmaps then one of it is fine but second is messed somehow. In command line i added -vf1 -vf2 (or just -vf2) as without it file with only on...
by puh
Sat Sep 17, 2005 7:28 am
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21275

Great news, i've just tried mim loader and it works like a charm! here is the code for adding mim-loader into your app (add a loader was little bit triky for me, hope now everybody could use this): io::IFileSystem* fs = device->getFileSystem(); CMIrrMeshLoader* loader = new CMIrrMeshLoader(fs, Drive...
by puh
Thu Sep 15, 2005 9:31 pm
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21275

:?:
vermeer: can you please summarize all 3? (I'm stupid i know 8) )
by puh
Thu Sep 15, 2005 9:28 pm
Forum: Beginners Help
Topic: ODE or IrrCollision
Replies: 20
Views: 1762

MACARRAUM: very impressive!
ODE is not as external dll? Did you compile it in exe itself?
Will source be available? Would be cool!