Search found 359 matches

by puh
Wed Sep 14, 2005 7:08 pm
Forum: Beginners Help
Topic: terrain LOD problem with camera
Replies: 7
Views: 312

in file CTerrainSceneNode.cpp change line 232 from: core::vector3df cameraPosition = SceneManager->getActiveCamera()->getPosition ( ); to core::vector3df cameraPosition = SceneManager->getActiveCamera()->getAbsolutePosition ( ); The problem with your code is that you set your camera as child, and in...
by puh
Mon Sep 12, 2005 5:02 pm
Forum: Open Discussion and Dev Announcements
Topic: Can't upload my Avatar. Update:NOT a Bug!
Replies: 14
Views: 1423

Thank God! New server is sounds great! Can't wait for ages for forum loading... Sorry for offtop...
by puh
Mon Sep 12, 2005 4:46 pm
Forum: Advanced Help
Topic: Crossfade transitions
Replies: 3
Views: 529

Don't know maybe this helps: irr::gui::IGUIInOutFader
Fade out your 1 scene to black, then fade in your 2 scene...
by puh
Tue Sep 06, 2005 8:08 pm
Forum: Off-topic
Topic: simple Chess AI?
Replies: 7
Views: 760

http://p4wn.sourceforge.net/5k/
5K AI :)
Tip: JavaScript is pretty much just like C++
by puh
Sat Sep 03, 2005 8:48 pm
Forum: Advanced Help
Topic: Transparency
Replies: 21
Views: 2120

I don't understand the problem. When i load the sample cone with the first texture and use EMT_TRANSPARENT_ALPHA_CHANNEL with MaterialTypeParam=254 all looks very close to the first pic. Could you post your model?
by puh
Sat Sep 03, 2005 8:16 pm
Forum: Beginners Help
Topic: Loading a mesh with normal maps
Replies: 1
Views: 176

no
by puh
Mon Aug 29, 2005 6:42 pm
Forum: Beginners Help
Topic: transperant window? (solved)
Replies: 4
Views: 255

Please take a look at irrlicht-0.12.0\examples\05.UserInterface
by puh
Sun Aug 14, 2005 9:51 am
Forum: Beginners Help
Topic: MoveCamera with Key_Key_W with Very Little Code,Possible?
Replies: 3
Views: 271

Read this first: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8162
And then choose appropriate forum (but definetly not "FAQs, Howtos, and tool lists")
by puh
Mon Aug 01, 2005 6:32 pm
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3844

Hey, Pr3t3nd3r, thanks for the great patch. I have few thoughts: 1. there is a typo in your code right after //AutomaticCullingEnabled = false; lsize,position.Z-lsize,position.X+lsize,position.Y+lsize,position.Z+lsize); 2. you have two different getRelativeTransformation() function and didn't say wh...
by puh
Mon Aug 01, 2005 5:34 pm
Forum: Beginners Help
Topic: Which 3d modeller to use for texture?
Replies: 4
Views: 598

By hands, my friend, this all have been done by hands. Any paint-like app - mspaint, photoshop, paintshoppro, corelphotopaint etc. see http://www.irrforge.org/index.php/2D_Editors
Or you can try to use 3d texture editor: http://www.irrforge.org/index.php/3D_Texture_Editors
by puh
Sun Jul 31, 2005 7:56 am
Forum: Beginners Help
Topic: Get dimensions?
Replies: 8
Views: 332

Code: Select all

video::IVideoModeList* modesExist = device->getVideoModeList();
s32 DesktopDepth = modesExist->getDesktopDepth();
by puh
Sun Jul 31, 2005 7:52 am
Forum: Beginners Help
Topic: Problems with getSceneNodeFromScreenCoordinatesBB
Replies: 3
Views: 325

Read this post: http://irrlicht.sourceforge.net/phpBB2/ ... =idbitmask
You need to understand what mean idBitMask first.
by puh
Fri Jul 29, 2005 8:04 pm
Forum: Beginners Help
Topic: readout coordinates from a vector3df
Replies: 4
Views: 160

device->getSceneManager()->getActiveCamera()->getAbsolutePosition().X;
by puh
Fri Jul 29, 2005 4:40 pm
Forum: Beginners Help
Topic: Alpha channel
Replies: 5
Views: 224

Hm, i think that drawIndexedTriangleList is not able to draw transparent objects...