Search found 359 matches

by puh
Tue Nov 30, 2010 5:42 pm
Forum: Beginners Help
Topic: Solid wireframes?
Replies: 6
Views: 572

by puh
Tue Oct 19, 2010 4:26 pm
Forum: Project Announcements
Topic: Character System Demo (feat. Miku Hatsune) MKII
Replies: 41
Views: 18857

Good job!
Also have crash when using OpenGL (all default settings, NVIDIA GeForce 8600GT), but if i switch off shadowmap - runs fine (in OpenGL, in DirectX all is ok)

One note - try to set rendering mode to double-sided, at least for her sleeves
by puh
Mon Oct 11, 2010 9:07 am
Forum: Bug reports
Topic: Feature Reaquest - Increased Static Text functionality
Replies: 8
Views: 1309

Why you can't just use setEnabled function for IGUIEditBox for disable user altering?
by puh
Sat Oct 09, 2010 9:42 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 403
Views: 139242

Ok. Btw, hybrid, for getting latest svn to compile with msvc toolkit 2003 i have to add additional option in compiler settings: /Zc:wchar_t or else error C2535 appear: irrlichtSVN\include\irrXML.h(376) : error C2535: 'irr::io::xmlChar<T>::xmlChar(wchar_t)' : member function already defined or declar...
by puh
Fri Sep 25, 2009 8:01 pm
Forum: Everything 2d/3d Graphics
Topic: multiple materials, multiple textures in one model.....
Replies: 12
Views: 6291

try this:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=26074

or read this:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1522

P.S. i know both links are very old, proly code should be slightly changed for current irrlicht
by puh
Mon Aug 31, 2009 9:02 pm
Forum: Bug reports
Topic: [fixed]CGUIPanel from GUIEditor: scrollbars bringToFront fix
Replies: 0
Views: 592

[fixed]CGUIPanel from GUIEditor: scrollbars bringToFront fix

Hi, i 've used this small nice CGUIPanel class in my app for getting to work multiline text scrolling. Have found annoying thing - after loading the panel in case of new scrollbars appears they stay behind the content. Fix is easy: in CGUIPanel.cpp line 278 and 288 adding this->bringToFront(ScrollBa...
by puh
Tue Aug 11, 2009 7:44 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14351

Hi, klaudia Sorry for broken links, initial developer Fig seems vanished - at least i can't contact him anymore. Here what i've got: 1. Original version of LMGUI: lmgui0.2r1.rar 2. Tweaked a bit version from one russian site (don't remember what exactly tweaked - iirc some small bugs) lmgui0.2r1_1.r...
by puh
Wed Jun 17, 2009 7:23 pm
Forum: Advanced Help
Topic: Unit Selection Indicator
Replies: 7
Views: 668

To indicate which units is selected i'd use emitting colors - i.e. change the material of the unit to have small amount of emitting color.
Effect would be similar to: http://www.monsterup.com/upload/1218541793.jpg
by puh
Sat Apr 18, 2009 8:13 pm
Forum: Open Discussion and Dev Announcements
Topic: Portal Rendering - How far is Irrlicht?
Replies: 17
Views: 3273

Electron was developed full working version of portals for irrlicht and later added pvs (potentially visible sets) I successfully implemented his portals into my small demonstration application. Here is link to the forum treads (its very old - 2005): portals: http://irrlicht.sourceforge.net/phpBB2/v...
by puh
Thu Mar 26, 2009 7:23 am
Forum: Advanced Help
Topic: Lightmap calculation, bleeding issue
Replies: 10
Views: 1700

nickle: could you post your code for lightmap calculation for public use? Im very interested in this for example...
by puh
Wed Mar 25, 2009 9:59 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14351

burningwater, i just bump this thread to say - its working! I cant even see any difference between opengl/directx or burningvideo now except for speed. Quality is brilliant. Thank you for great job you done. Its interesting - is it possible to somehow split rendering pipeline of burningvideo into se...
by puh
Wed Dec 03, 2008 8:37 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14351

Thank you, burningwater!
I will test it asap
by puh
Thu Nov 20, 2008 9:33 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14351

Thanks, hybrid, all works now.

BTW, why lmts looks so white in BurningsVideo driver?

BurningsVideo:
Image
OpenGL
Image
by puh
Sun Nov 09, 2008 7:40 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14351

all links updated, now from googlepages
by puh
Sat Nov 08, 2008 8:37 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14351

Here is my last presentation lightmapped with LMGUI:
(If you want i can upload demo and source code, but its all Irrlicht 0.12 ;) )
Image