I'm working on a QT project and I'm trying to use Irrlicht with.
QT create its own OpenGL context.
Effectively it should be interesting to have an option to disable swap buffer durring endScene().
Using two contexts seem to work on Windows, I'm trying to do the same on Android with OpenGL ES.
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- Mon Nov 10, 2014 11:48 am
- Forum: Beginners Help
- Topic: Sharing opengl context with Irrlicht
- Replies: 5
- Views: 1735