Search found 3 matches
- Wed Nov 26, 2014 1:27 pm
- Forum: Beginners Help
- Topic: camera->setTarget(player->getPosition()) watching in nowhere
- Replies: 3
- Views: 761
Re: camera->setTarget(player->getPosition()) watching in now
Thank you all. It's working. Changed to static_cast <3
- Tue Nov 25, 2014 8:31 pm
- Forum: Beginners Help
- Topic: camera->setTarget(player->getPosition()) watching in nowhere
- Replies: 3
- Views: 761
camera->setTarget(player->getPosition()) watching in nowhere
I want to implement 3rd view camera.
...
scene::ISceneNodeAnimator* anim = mSmgr->createCollisionResponseAnimator(
meta, camera, core::vector3df(5, 5, 5),
core::vector3df(0, 0, 0));
meta->drop(); // done with the meta selector now
camera->addAnimator(anim);
anim->drop(); // done with the ...
...
scene::ISceneNodeAnimator* anim = mSmgr->createCollisionResponseAnimator(
meta, camera, core::vector3df(5, 5, 5),
core::vector3df(0, 0, 0));
meta->drop(); // done with the meta selector now
camera->addAnimator(anim);
anim->drop(); // done with the ...
- Sat Nov 22, 2014 3:12 pm
- Forum: Beginners Help
- Topic: draw2dRectangle not working
- Replies: 1
- Views: 412
draw2dRectangle not working
while (device->run())
{
tempReceiver->endEventProcess();
mDriver->beginScene(true, true, video::SColor(255, 255, 0, 0));
mGuiEnv->drawAll();
if (tempReceiver->isGuiUsed(GUI_ID_QUIT_BUTTON))
return -1;
else if (tempReceiver->isGuiUsed(GUI_ID_NEW_GAME_BUTTON))
{
mGuiEnv->clear ...
{
tempReceiver->endEventProcess();
mDriver->beginScene(true, true, video::SColor(255, 255, 0, 0));
mGuiEnv->drawAll();
if (tempReceiver->isGuiUsed(GUI_ID_QUIT_BUTTON))
return -1;
else if (tempReceiver->isGuiUsed(GUI_ID_NEW_GAME_BUTTON))
{
mGuiEnv->clear ...