Search found 3 matches
- Mon Dec 08, 2014 6:30 pm
- Forum: Beginners Help
- Topic: Directional light shadows acting like from point light
- Replies: 5
- Views: 755
Re: Directional light shadows acting like from point light
Thanks for the quick answer, it really shed some light on that matter for me. Now I do get correct shadows in my scene by setting the position of the light to ( -direction * 100000 ). I've also noticed that when I tried to set the position of the light scene node after creating it, it did not make a...
- Mon Dec 08, 2014 2:38 pm
- Forum: Beginners Help
- Topic: Directional light shadows acting like from point light
- Replies: 5
- Views: 755
Re: Directional light shadows acting like from point light
There is no code to handle directional lights. What does that mean? Does ti mean that there is no code to handle shadows from directional lights, so we should not even use it, and the point-like behavior is left as a security measure to prevent crashes or other malfunctions when trying to cast shad...
- Sun Dec 07, 2014 1:09 pm
- Forum: Beginners Help
- Topic: Directional light shadows acting like from point light
- Replies: 5
- Views: 755
Directional light shadows acting like from point light
Hello! I've set up a directional light to mimic the sun in an open area and that's how I'm doing it: irr::scene::ILightSceneNode *pLight = pSceneMgr->addLightSceneNode( 0, irr::core::vector3df( 0, 0, 0 ), irr::video::SColorf( 0.8, 0.8, 0.8 ) ); pLight->setLightType( irr::video::ELT_DIRECTI...