Search found 246 matches
- Mon Oct 09, 2017 9:28 pm
- Forum: Beginners Help
- Topic: Full screen is causing flickering on windows 10
- Replies: 8
- Views: 964
Re: Full screen is causing flickering on windows 10
I will look for a full screen example and get back to you. I have been trying a few examples but so far haven't found a full screen one in the demos. I also had this problem with some older games after the windows 10 update. I can get aroound it in older games by using the compatibility mode, but I ...
- Sun Oct 08, 2017 1:54 pm
- Forum: Beginners Help
- Topic: Full screen is causing flickering on windows 10
- Replies: 8
- Views: 964
Full screen is causing flickering on windows 10
I started my project when on windows 7 and I have finally got back to it on windows 10. Now I started the project windowed and used the following line to set the window size. IrrlichtDevice *device = createDevice(EDT_DIRECT3D9, dimension2d<u32>(800, 600),32, false, true, false, &receiver); Now e...
- Mon Oct 24, 2016 6:10 pm
- Forum: Project Announcements
- Topic: Monopoly: New game planning
- Replies: 10
- Views: 6452
Re: Monopoly: New game planning
I am not sure in what way my game is anything to do with being a Christian? Anyway I really want to work on this again but I am the kind of person who always has about 20 projects going at the same time,and I have to juggle time between each. Just spent some time updating my webpage, and doing a pil...
- Sun Mar 06, 2016 5:30 pm
- Forum: Project Announcements
- Topic: Monopoly: New game planning
- Replies: 10
- Views: 6452
Re: Monopoly: New game planning
Hi Tecan, Well unfortunately I was all go on this project until I hit a few problems with irrlicht. Basically I spent many weeks trying to get normalmaps to show correctly. Then I had a problem importing simple models. After many weeks I got very despondant with the project. I still want to make thi...
- Thu Jan 28, 2016 11:39 pm
- Forum: Code Snippets
- Topic: How to Move MyEventReceiver into a separate file
- Replies: 7
- Views: 3318
Re: How to Move MyEventReceiver into a separate file
I did add some more stuff to it, but I have been too busy with 3d modelling on a team based project recently to do any programming myself. I do love programming, but I love 3D modellng more. I will get back to it some time.
- Mon Jun 08, 2015 6:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht needs video tutorials, and lots of them
- Replies: 14
- Views: 5267
Re: Irrlicht needs video tutorials, and lots of them
Hi all, I might try linux at some point, but probably on one of my old laptops. Not going to mess up my main computer with a dual booting thing LOL. Trouble is I have very little time to experiment. Nearly finished writing my knowledge base system for my website, and then I will be back to 3D modell...
- Sat Jun 06, 2015 10:52 am
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht needs video tutorials, and lots of them
- Replies: 14
- Views: 5267
Re: Irrlicht needs video tutorials, and lots of them
Hi archmagus, HTML5 or youtube-dl I'm one of those crazy people who exclusively runs Linux, and since Adobe only provides a very old version of Flash for Linux it's a sort-of hate-hate relationship. :wink: (There is also Pipelight which lets me run Windows plug-ins in my browser with wine) Strangely...
- Fri Jun 05, 2015 5:26 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht needs video tutorials, and lots of them
- Replies: 14
- Views: 5267
Re: Irrlicht needs video tutorials, and lots of them
Hi archmagus, If you don't like flash how on Earth do you use youtube? Personally I love flash. I don't need tutorials for Blender as I use 3ds max. There are arguments on both sides, but I learn far better from a video than I do from text. Text is great as a backup, but if you are new to something,...
- Mon Feb 23, 2015 7:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Radiosity Normal Mapping for Irrlicht
- Replies: 35
- Views: 11511
Re: Radiosity Normal Mapping for Irrlicht
Hi the_glitch, I found you a good set of videos to watch here http://www.mudboxlive.com/Masterclass3.php They show you what you can achieve with mudbox. Here he is showing how to do the brickwork, but you can use this technique to make crumbling pillars, the lot, and all different game assets. In my...
- Mon Feb 23, 2015 12:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Radiosity Normal Mapping for Irrlicht
- Replies: 35
- Views: 11511
Re: Radiosity Normal Mapping for Irrlicht
Hi the_glitch, If you took your walls into mudbox you could much improve them by adding a lot of detail and degradation, without increasing the poly count. Or zbrush if you prefer. Personally I never got on with the interface in zbrush and I built a whole island in mudbox, for a racing game, and don...
- Mon Feb 23, 2015 12:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: Radiosity Normal Mapping for Irrlicht
- Replies: 35
- Views: 11511
Re: Radiosity Normal Mapping for Irrlicht
Hi the_glitch, This is definately Halo inspired. It feels like one of the Halo death match levels from Halo 2 call Zanzibar. You even have the big wheel. Very inspiring. Hope there is a death match mode heh heh. What did you model this in? Did you build it in a modular form like in Halo or is it all...
- Sun Feb 22, 2015 1:07 pm
- Forum: Beginners Help
- Topic: Models are all White but not
- Replies: 8
- Views: 812
Re: Models are all White but not
@Mongoose: If objects appear black, you should fix that and not turn on ambient. Only turn on a little ambient for faux global illumination when your scene is fixed. I totally agree, which is why I said I haven't learnt anything. The problem is that I don't know how to fix them. Whatever I set ambie...
- Sun Feb 22, 2015 3:03 am
- Forum: Beginners Help
- Topic: Models are all White but not
- Replies: 8
- Views: 812
Re: Models are all White but not
Hi mongoose, Even with lighting if I set ambient to 0 some objects will appear black, so I need the ambient, and yes I am not in control of my scene, I am playing with it until it is right. With both lights on it looks pretty good now, but I wish I could fine tune things better. It seems a chore to ...
- Sat Feb 21, 2015 3:31 pm
- Forum: Beginners Help
- Topic: Models are all White but not
- Replies: 8
- Views: 812
Re: Models are all White but not
H all, The real problem with my houses was the lighting. Ok here is the problem. Originally in this scene I was using a spotlight, and my houses looked fine as objs. I used this code for my lighting. smgr->setAmbientLight(SColor(0, 255, 255, 255)); ILightSceneNode* mySpotLight = smgr->addLightScene...
- Sat Feb 21, 2015 12:55 pm
- Forum: Beginners Help
- Topic: Models are all White but not
- Replies: 8
- Views: 812
Re: Models are all White but not
Hi all, I have given up on the x format for the houses and exported them in obj and now they are green. It is a shame as I wanted to use the same format for every model, but it is the only way to get my green houses grr. Edit: ignore this post, I found out the real problem. Will post very soon. Well...