Search found 8 matches
- Thu Dec 11, 2014 7:03 am
- Forum: Bug reports
- Topic: realtime shadow bug in demo project in the examples
- Replies: 3
- Views: 1993
Re: realtime shadow bug in demo project in the examples
It is the "demo" project in the tutorials, originally.
- Mon Dec 08, 2014 5:59 pm
- Forum: Beginners Help
- Topic: one example about interface design of Irrlicht Engine
- Replies: 4
- Views: 960
Re: one example about interface design of Irrlicht Engine
There's 2 things mixed up here. The add is also a factory at the same time to create the object - that's why passing an object won't work (you can't pass the object to a function which is responsible for creating the object). At the same time it's about adding the newly created object to the gui ...
- Mon Dec 08, 2014 3:39 pm
- Forum: Beginners Help
- Topic: one example about interface design of Irrlicht Engine
- Replies: 4
- Views: 960
Re: one example about interface design of Irrlicht Engine
The implementation classes (like CGUISomething) are not available to users. So that way they couldn't create the scrollbar. But I agree that we shouldn't have all those parameters on creation. It makes code a little bit shorter, but I think it would be better and more readable if all the add ...
- Mon Dec 08, 2014 8:02 am
- Forum: Beginners Help
- Topic: one example about interface design of Irrlicht Engine
- Replies: 4
- Views: 960
one example about interface design of Irrlicht Engine
IGUIScrollBar* CGUIEnvironment::addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
I found interfaces like this common in the engine, and want to know why not:
bool CGUIEnvironment::addScrollBar(CGUIScrollBar * scrollbar)
For example, if a color is ...
I found interfaces like this common in the engine, and want to know why not:
bool CGUIEnvironment::addScrollBar(CGUIScrollBar * scrollbar)
For example, if a color is ...
- Mon Dec 08, 2014 3:11 am
- Forum: Bug reports
- Topic: realtime shadow bug in demo project in the examples
- Replies: 3
- Views: 1993
realtime shadow bug in demo project in the examples
Windows 7, with either OpenGL or DirectX 9
- Sun Dec 07, 2014 4:26 pm
- Forum: Beginners Help
- Topic: Does Irrlicht Engine support iOS?
- Replies: 2
- Views: 702
Re: Does Irrlicht Engine support iOS?
Thanks so much.
- Sat Dec 06, 2014 4:42 am
- Forum: Beginners Help
- Topic: Does Irrlicht Engine support iOS?
- Replies: 2
- Views: 702
Does Irrlicht Engine support iOS?
and does it support 2D game/app developing?
I haved checked http://sourceforge.net/p/irrlicht/code/ ... /branches/, but I can not find the iOS branch?
I haved checked http://sourceforge.net/p/irrlicht/code/ ... /branches/, but I can not find the iOS branch?
- Sat Dec 06, 2014 4:41 am
- Forum: Project Announcements
- Topic: Proton SDK - component based C++ framework for iOS, Android
- Replies: 31
- Views: 36247
Re: Proton SDK - component based C++ framework for iOS, Andr
seems great, try first, thanks.