Search found 4 matches
- Fri Jun 09, 2017 4:55 pm
- Forum: Advanced Help
- Topic: Warnings when compiling with -Wall
- Replies: 4
- Views: 715
Re: Warnings when compiling with -Wall
Thank you for the quick responses. I tend to be a bit paranoid with my compiler flags, but I know that it isn't for everyone. I've had a few cases where -Wunused-parameter has reminded me that a function stub had never been implemented, and so I try to keep my build scripts as nit-picky as possible....
- Thu Jun 08, 2017 5:14 pm
- Forum: Advanced Help
- Topic: Warnings when compiling with -Wall
- Replies: 4
- Views: 715
Warnings when compiling with -Wall
I'm not sure if this is exactly the right area to be posting this, but it seemed the closest subforum for it. I tend to compile all my code with -Wall -pedantic -Wextra, as it is useful for finding many forms of accidental errors. However, this tends to cause a large number of warnings whenever incl...
- Mon Dec 22, 2014 6:25 pm
- Forum: Advanced Help
- Topic: Using of right-handed projection matrix in Irrlicht
- Replies: 5
- Views: 2520
Re: Using of right-handed projection matrix in Irrlicht
Whoops, that was my bad. The function is ICameraSceneNode::setTarget, not ICameraSceneNode::setLookAt.
- Mon Dec 22, 2014 3:07 pm
- Forum: Advanced Help
- Topic: Using of right-handed projection matrix in Irrlicht
- Replies: 5
- Views: 2520
Re: Using of right-handed projection matrix in Irrlicht
I know that this is an old thread, but I ran into the same issue, and as this is the top google result for "irrlicht right handed", I wanted to give my solution to the problem. buildProjectionMatrixPerspectiveFovRH changes the sign on the z-coordinate, so that positive z is behind the came...