Search found 6 matches
- Tue Feb 03, 2015 11:41 pm
- Forum: Beginners Help
- Topic: Insert core::string into the middle of another core::string
- Replies: 2
- Views: 452
Re: Insert core::string into the middle of another core::str
Thank you! You're suggestion worked!
- Tue Feb 03, 2015 12:44 am
- Forum: Beginners Help
- Topic: Insert core::string into the middle of another core::string
- Replies: 2
- Views: 452
Insert core::string into the middle of another core::string
So, I need to load a series of images (which could change in between run time). I have a pre-programmed file template as such: "Loading_Screen/%%%.png". The program needs to parse the string and replace the '%' character with the correct digit. A resulting string should be something like: ...
- Thu Jan 08, 2015 11:30 pm
- Forum: Beginners Help
- Topic: Really Dark Lighting
- Replies: 7
- Views: 775
Re: Really Dark Lighting
Yep! That fixed the ambient lighting! Point lighting is still quite dim. Is there something that I might be forgetting to set with that? I can see the lighting effect with the point lighting, but even at full brightness, it's hard to see with ambient lighting off.
- Wed Jan 07, 2015 11:56 pm
- Forum: Beginners Help
- Topic: Really Dark Lighting
- Replies: 7
- Views: 775
Re: Really Dark Lighting
Yeah... I really need to work on the UVs, but I need to actually be able to see the model first! :? I tried setting the material diffuse to white, but there was no effect. I'm not sure how to set the vertex colors. I got point lights to work (but they're still pretty dim at full brightness.) Ambient...
- Tue Jan 06, 2015 5:33 pm
- Forum: Beginners Help
- Topic: Really Dark Lighting
- Replies: 7
- Views: 775
Re: Really Dark Lighting
The compiled irr examples look good. My drivers are up to date.
- Mon Jan 05, 2015 6:02 pm
- Forum: Beginners Help
- Topic: Really Dark Lighting
- Replies: 7
- Views: 775
Really Dark Lighting
So, all of my models are really dark. The sky is supposed to be a darker color, but I'd like to add some light to the maze so that people can actually see what they're navigating. Here's an image of what it looks like currently: http://cantium-games.com/DarkLighting.png As you can see, the models ar...