@Vectrotek
Could you upload your demo/source on other sites other than tinyupload? I'm getting malware alert and blocks from Chrome..
thanks.
Search found 25 matches
- Tue Jan 03, 2017 7:03 am
- Forum: Advanced Help
- Topic: Realistic water node
- Replies: 111
- Views: 16369
- Thu Jun 16, 2016 3:26 am
- Forum: Advanced Help
- Topic: Realistic water node
- Replies: 111
- Views: 16369
Re: Realistic water node
Hey elvman,
I really like your water implementation and I would like to see it in action. Would you mind providing some example like the one (similar setup) in the screenshot?
Thanks.
I really like your water implementation and I would like to see it in action. Would you mind providing some example like the one (similar setup) in the screenshot?
Thanks.
- Thu Jun 16, 2016 3:23 am
- Forum: Advanced Help
- Topic: [Help] XEffects Combine Shaders
- Replies: 3
- Views: 1221
Re: [Help] XEffects Combine Shaders
Thank you for this Blindside, sorry it's been awhile and I just got back to using Irrlicht. I'll check this again. cheers.
- Wed Sep 30, 2015 12:36 am
- Forum: Advanced Help
- Topic: [Help] XEffects Combine Shaders
- Replies: 3
- Views: 1221
[Help] XEffects Combine Shaders
Hey guys, So I got back with XEffects and now I'm trying to figure out how to combine the screen water and bloom demo located at the example here https://github.com/monstrobishi/xeffects/ Is there a particular order because when I put them together the water shader disappears. :( Also, are there any...
- Sun Jan 25, 2015 6:54 am
- Forum: Beginners Help
- Topic: Dice and collsion
- Replies: 87
- Views: 7869
Re: Dice and collsion
Hey nice shadow on the ninja. Did you create the projection or you using an existing library in here? Regards thanh Hey Thanh, Thanks. that's just Irrlicht's Stencil Shadows. I just played with the settings and alpha so it kinda looks decent. Do you know any methods where you can use texture or PSSM?
- Fri Jan 23, 2015 10:55 am
- Forum: Beginners Help
- Topic: Dice and collsion
- Replies: 87
- Views: 7869
Re: Dice and collsion
No problem, glad to help but I think you're confused. Check out example 11 here. There's example of normal and parallax mapping there: http://irrlicht.sourceforge.net/docu/example011.html Have you even try to attempt and use the makeNormalMapTexture function? excerpt from that tutorial: video::I...
- Fri Jan 23, 2015 1:18 am
- Forum: Beginners Help
- Topic: Dice and collsion
- Replies: 87
- Views: 7869
Re: Dice and collsion
I have converted your textures to bump map below, quick conversion and it's jpg only but you can try it out..
http://i.imgur.com/ndjonEI.jpg
http://i.imgur.com/ndjonEI.jpg
- Fri Jan 23, 2015 1:14 am
- Forum: Beginners Help
- Topic: Dice and collsion
- Replies: 87
- Views: 7869
Re: Dice and collsion
Yeah, something like bump-map instead of normal-map is what I think is going wrong - the format is used wrong. Yes, I agree with CuteAlien. I'm fairly new to irrlicht but this is the one thing that I noted when you would like to apply default normal mapping. You should load a bump map or displaceme...
- Fri Jan 23, 2015 12:36 am
- Forum: Beginners Help
- Topic: Dice and collsion
- Replies: 87
- Views: 7869
Re: Dice and collsion
@Asimov.
Sorry I meant recalculate your normals. Ok will try and check out your assets..
Sorry I meant recalculate your normals. Ok will try and check out your assets..
- Thu Jan 22, 2015 12:26 am
- Forum: Beginners Help
- Topic: Dice and collsion
- Replies: 87
- Views: 7869
Re: Dice and collsion
@Asimov,
I think you should recalculate your normal maps or try a different 3d format. Posting it here will help too so someone could test it.
I think you should recalculate your normal maps or try a different 3d format. Posting it here will help too so someone could test it.
- Wed Jan 21, 2015 1:47 pm
- Forum: Beginners Help
- Topic: Looking for an Irrlicht compatible 3rd Party GUI framework
- Replies: 13
- Views: 1668
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
No, I always compile in Release. Yeah, it was also mentioned in that post but no, not debug.
- Wed Jan 21, 2015 12:52 am
- Forum: Beginners Help
- Topic: Looking for an Irrlicht compatible 3rd Party GUI framework
- Replies: 13
- Views: 1668
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
..Ok I got it down to 1 error now and have the same linker issue as this guy:
http://forums.librocket.com/viewtopic.php?f=2&t=793
My linker settings:
http://forums.librocket.com/viewtopic.php?f=2&t=793
Code: Select all
undefined reference to `_imp___ZN6Rocket4Core6AssertEPKcS2_i'
Code: Select all
-lgdi32 -lopengl32 -ld3dx9d -lwinmm
- Tue Jan 20, 2015 1:22 pm
- Forum: Beginners Help
- Topic: Irrlicht and PSSM Shadows
- Replies: 2
- Views: 356
Re: Irrlicht and PSSM Shadows
Thanks CuteAlien, will do.
- Tue Jan 20, 2015 12:51 pm
- Forum: Beginners Help
- Topic: Looking for an Irrlicht compatible 3rd Party GUI framework
- Replies: 13
- Views: 1668
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
you need to edit every file the examples are referencing because they reference each other by ".../.../.../" so when ever you move them for you own test it's no longer finding the file y referenced in the file x that you opened Oh ok thanks Granyte! :D forgot about that part. yes now move...
- Mon Jan 19, 2015 3:35 pm
- Forum: Beginners Help
- Topic: Irrlicht and PSSM Shadows
- Replies: 2
- Views: 356
Irrlicht and PSSM Shadows
Hey guys,
I have read that XEffects is now obsolete so I would like to know if there's a newer way to create PSSM shadows with Irrlicht. If yes, where can I find the latest link or resource and perhaps some demo.
Thanks!
I have read that XEffects is now obsolete so I would like to know if there's a newer way to create PSSM shadows with Irrlicht. If yes, where can I find the latest link or resource and perhaps some demo.
Thanks!