Search found 25 matches

by rustyk
Tue Jan 03, 2017 7:03 am
Forum: Advanced Help
Topic: Realistic water node
Replies: 111
Views: 16369

Re: Realistic water node

@Vectrotek

Could you upload your demo/source on other sites other than tinyupload? I'm getting malware alert and blocks from Chrome..

thanks.
by rustyk
Thu Jun 16, 2016 3:26 am
Forum: Advanced Help
Topic: Realistic water node
Replies: 111
Views: 16369

Re: Realistic water node

Hey elvman,

I really like your water implementation and I would like to see it in action. Would you mind providing some example like the one (similar setup) in the screenshot?

Thanks.
by rustyk
Thu Jun 16, 2016 3:23 am
Forum: Advanced Help
Topic: [Help] XEffects Combine Shaders
Replies: 3
Views: 1221

Re: [Help] XEffects Combine Shaders

Thank you for this Blindside, sorry it's been awhile and I just got back to using Irrlicht. I'll check this again. cheers.
by rustyk
Wed Sep 30, 2015 12:36 am
Forum: Advanced Help
Topic: [Help] XEffects Combine Shaders
Replies: 3
Views: 1221

[Help] XEffects Combine Shaders

Hey guys, So I got back with XEffects and now I'm trying to figure out how to combine the screen water and bloom demo located at the example here https://github.com/monstrobishi/xeffects/ Is there a particular order because when I put them together the water shader disappears. :( Also, are there any...
by rustyk
Sun Jan 25, 2015 6:54 am
Forum: Beginners Help
Topic: Dice and collsion
Replies: 87
Views: 7869

Re: Dice and collsion

Hey nice shadow on the ninja. Did you create the projection or you using an existing library in here? Regards thanh Hey Thanh, Thanks. that's just Irrlicht's Stencil Shadows. I just played with the settings and alpha so it kinda looks decent. Do you know any methods where you can use texture or PSSM?
by rustyk
Fri Jan 23, 2015 10:55 am
Forum: Beginners Help
Topic: Dice and collsion
Replies: 87
Views: 7869

Re: Dice and collsion

No problem, glad to help but I think you're confused. Check out example 11 here. There's example of normal and parallax mapping there: http://irrlicht.sourceforge.net/docu/example011.html Have you even try to attempt and use the makeNormalMapTexture function? excerpt from that tutorial:     video::I...
by rustyk
Fri Jan 23, 2015 1:18 am
Forum: Beginners Help
Topic: Dice and collsion
Replies: 87
Views: 7869

Re: Dice and collsion

I have converted your textures to bump map below, quick conversion and it's jpg only but you can try it out..

http://i.imgur.com/ndjonEI.jpg
by rustyk
Fri Jan 23, 2015 1:14 am
Forum: Beginners Help
Topic: Dice and collsion
Replies: 87
Views: 7869

Re: Dice and collsion

Yeah, something like bump-map instead of normal-map is what I think is going wrong - the format is used wrong. Yes, I agree with CuteAlien. I'm fairly new to irrlicht but this is the one thing that I noted when you would like to apply default normal mapping. You should load a bump map or displaceme...
by rustyk
Fri Jan 23, 2015 12:36 am
Forum: Beginners Help
Topic: Dice and collsion
Replies: 87
Views: 7869

Re: Dice and collsion

@Asimov.

Sorry I meant recalculate your normals. Ok will try and check out your assets..
by rustyk
Thu Jan 22, 2015 12:26 am
Forum: Beginners Help
Topic: Dice and collsion
Replies: 87
Views: 7869

Re: Dice and collsion

@Asimov,

I think you should recalculate your normal maps or try a different 3d format. Posting it here will help too so someone could test it.
by rustyk
Wed Jan 21, 2015 1:47 pm
Forum: Beginners Help
Topic: Looking for an Irrlicht compatible 3rd Party GUI framework
Replies: 13
Views: 1668

Re: Looking for an Irrlicht compatible 3rd Party GUI framewo

No, I always compile in Release. Yeah, it was also mentioned in that post but no, not debug.
by rustyk
Wed Jan 21, 2015 12:52 am
Forum: Beginners Help
Topic: Looking for an Irrlicht compatible 3rd Party GUI framework
Replies: 13
Views: 1668

Re: Looking for an Irrlicht compatible 3rd Party GUI framewo

..Ok I got it down to 1 error now and have the same linker issue as this guy:

http://forums.librocket.com/viewtopic.php?f=2&t=793

Code: Select all

undefined reference to `_imp___ZN6Rocket4Core6AssertEPKcS2_i'
My linker settings:

Code: Select all

-lgdi32 -lopengl32 -ld3dx9d -lwinmm
by rustyk
Tue Jan 20, 2015 1:22 pm
Forum: Beginners Help
Topic: Irrlicht and PSSM Shadows
Replies: 2
Views: 356

Re: Irrlicht and PSSM Shadows

Thanks CuteAlien, will do.
by rustyk
Tue Jan 20, 2015 12:51 pm
Forum: Beginners Help
Topic: Looking for an Irrlicht compatible 3rd Party GUI framework
Replies: 13
Views: 1668

Re: Looking for an Irrlicht compatible 3rd Party GUI framewo

you need to edit every file the examples are referencing because they reference each other by ".../.../.../" so when ever you move them for you own test it's no longer finding the file y referenced in the file x that you opened Oh ok thanks Granyte! :D forgot about that part. yes now move...
by rustyk
Mon Jan 19, 2015 3:35 pm
Forum: Beginners Help
Topic: Irrlicht and PSSM Shadows
Replies: 2
Views: 356

Irrlicht and PSSM Shadows

Hey guys,

I have read that XEffects is now obsolete so I would like to know if there's a newer way to create PSSM shadows with Irrlicht. If yes, where can I find the latest link or resource and perhaps some demo.

Thanks!