Search found 59 matches

by ProSoft
Wed Oct 04, 2006 11:13 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

I have made some tests here. The problem you having is more a conceptual problem i will try to solve. As you know, quads are created by a line starting from Point1 to Point2. This line orientation is fixed to scenenode rotation. Then when your car run in right line, node will create correct ...
by ProSoft
Tue Oct 03, 2006 4:29 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

The way its looking, appears that you are moving the node, but not rotating it with the car. Remember the quads are created aligned btw Point1 and Point2, two vectores RELATIVE to scenenode. In demo i sent, i know this problem occur, probably coz the camera dont pass rotation to its childs ( camera ...
by ProSoft
Tue Oct 03, 2006 11:11 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

I uploaded file again. Also ( i guess ) i eliminated the need for NET Framework. I was compiled with /clr :oops:

I have tested file download and now its ok.
by ProSoft
Mon Oct 02, 2006 10:56 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

I compiled it with VC++ Express, maybe i forget to set something on compiler. I dont noticed, coz i have Net Framework installed :|

Youre right, file is corrupted. I will post it again tomorrow.

But its code have nothing special. You can get the code inside TerrainRendering.cpp and try to compile ...
by ProSoft
Mon Oct 02, 2006 2:57 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

I updated RibbonTrailSceneNode.zip at http://br.geocities.com/paulo_cmv/ with a working example, made over TerrainRendering Irrlicht sample. You can download it again for some testing.
by ProSoft
Mon Oct 02, 2006 12:37 pm
Forum: Advanced Help
Topic: Render to texture water reflection
Replies: 15
Views: 2867

This topic is of my interest to. Can you be more spcific? First, i dont know how to use texture projections in irrlicht.
by ProSoft
Mon Oct 02, 2006 12:00 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

I forget to say. Try putting

setEnabled( true );

at end of code. For some reason i put a setEnabled( false ) at scenenode creation, then its not enabled automatically. If its not work, then i will put an example.
by ProSoft
Mon Oct 02, 2006 11:16 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

My card here is a MX 440, 32MB and it works well. I will make a litle working example to send to you.
by ProSoft
Sat Sep 30, 2006 10:43 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

kallaspriit:

Code: Select all

skid->setStartingAlpha(0); 
means you using our alpha at startup with value 0 ( completely transparent ).

you can use a starting alpha greather then 0, i sugest 100..200
also, i only tested it in DirectX, but i guess it will work well in OpenGL
by ProSoft
Thu Sep 28, 2006 5:31 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Metasequoia 2.40 is out and....
Replies: 52
Views: 82225

i have a FX 6600TD 128MB AGP
by ProSoft
Thu Sep 28, 2006 2:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Metasequoia 2.40 is out and....
Replies: 52
Views: 82225

Happy to see more people using Meta. Its a great software to me ( a lazy modeler ). Its fast to learn the basics and start modeling boxes. I love the way camera turns around with right mouse button. I alwais use a single view, switching with F1, F2...

Im using basically Meta, (misfit) http://www ...
by ProSoft
Thu Sep 28, 2006 12:50 pm
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

I solved all ( known ) problems i got. You can download RibbonTrailSceneNode here

http://br.geocities.com/paulo_cmv/

You can find a lot of info at top of .h file. Feel free to test others scenenodes i have written. CLODSceneNode, CQuadTreeSceneNode, CLensFlareSceneNode.
by ProSoft
Wed Sep 27, 2006 11:13 am
Forum: Beginners Help
Topic: Skidmarks
Replies: 31
Views: 12538

I have made a similar scenenode, but never finished it coz i have a math problem i cannot solve. I need to store a new point only if the angle btw the last two points and the current tire position is greater than, lets say, 5 degrees. This way, stored points become near when turning a curve and far ...
by ProSoft
Wed Sep 27, 2006 10:55 am
Forum: Beginners Help
Topic: Combining alpha map and vertex transparency?
Replies: 7
Views: 1086

Search forum for CLODSceneNode. Its a scenenode i made some time ago, thats fade mesh LODS with distance. I used it for trees, then the custom material uses alpha and vertex transparency. This material also support vertex alpha and lightmap at same time.
by ProSoft
Fri Sep 22, 2006 1:21 pm
Forum: Irrlicht.NET
Topic: c# split camera
Replies: 1
Views: 1710

look for a property ActiveCamera or method SetActiveCamera()