I need to check that my project from Linux will run on Windows. Code and external libraries are multiplatform, but libraries are 64 bits and I also need to compile project with 64bit compiler.
Firstly, I've tried VisualStudio 2013 and got compiled and linked app, but on start there is error: 'the ...
Search found 15 matches
- Sat Jun 06, 2015 12:15 pm
- Forum: Beginners Help
- Topic: GCC 64bit compilation on Windows
- Replies: 1
- Views: 1963
- Wed May 27, 2015 5:48 am
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Re: Loading mesh from .obj
All of them or just the ceiling? Can I change this in blender?CuteAlien wrote:but the vertex order is putting the textures on the outside.
I want to be inside box. It's a simple room.
- Mon May 25, 2015 1:54 pm
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
- Mon May 25, 2015 8:32 am
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Re: Loading mesh from .obj
Hey, I have another strange problem - 5 of 6 sides are illuminated, but ceiling is not ;/. Normals are good and the light source is just below ceiling. I was able to see texture, but it was dimmed. In mtl all materials have the same properties.
My way around is to give EmissiveColor, but I don't ...
My way around is to give EmissiveColor, but I don't ...
- Sat May 23, 2015 4:34 pm
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Re: Loading mesh from .obj
It was just a guess. Forward -Z Up Y is correct. You can display normals in Irrlicht with something like
node->setDebugDataVisible(scene::EDS_FULL);
(I think there is an enum for normals alone.)
EDS_NORMALS
Irr is left-handed, so forward would be +Z?
I tried this and some other combinations of ...
node->setDebugDataVisible(scene::EDS_FULL);
(I think there is an enum for normals alone.)
EDS_NORMALS
Irr is left-handed, so forward would be +Z?
I tried this and some other combinations of ...
- Sat May 23, 2015 10:45 am
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Re: Loading mesh from .obj
Where do you check them (blender, irrlicht, other software)?
I see in blender that they point inwards (mesh properties -> display face normals as lines). When exporting to obj they have to be in native irrlicht coordinate system? I exported them with Forward: -Z, Up: Y. Maybe it should be Forward ...
I see in blender that they point inwards (mesh properties -> display face normals as lines). When exporting to obj they have to be in native irrlicht coordinate system? I exported them with Forward: -Z, Up: Y. Maybe it should be Forward ...
- Fri May 22, 2015 2:34 pm
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Re: Loading mesh from .obj
From last time I haven't got time to do anything. Now I am trying to use blender to create static scene and read it in irrlicht. I've got it working, but without light.
Scene contains only a cube with textured inner sides. In irrlicht I had to switch from back to front face culling. After turning ...
Scene contains only a cube with textured inner sides. In irrlicht I had to switch from back to front face culling. After turning ...
- Sat Apr 25, 2015 4:26 pm
- Forum: Beginners Help
- Topic: Deploying binary on linux
- Replies: 4
- Views: 804
Re: Deploying binary on linux
Thx. I used that command and tried running my application on virtual machine (ubuntu, debian). I've noticed that libc6-dev for debian is older.
- Fri Apr 24, 2015 4:32 pm
- Forum: Beginners Help
- Topic: Deploying binary on linux
- Replies: 4
- Views: 804
Deploying binary on linux
To compile irrlicht on Linux we need freeglut3
freeglut3-dev
freeglut3-dbg
xserver-xorg-dev
x11proto-xf86vidmode-dev
libxxf86vm-dev
mesa-common-dev
libgl1-mesa-dev
libglu1-mesa-dev
libxext-dev libxcursor-dev
If I want to send someone my application which libraries should be installed to run ...
freeglut3-dev
freeglut3-dbg
xserver-xorg-dev
x11proto-xf86vidmode-dev
libxxf86vm-dev
mesa-common-dev
libgl1-mesa-dev
libglu1-mesa-dev
libxext-dev libxcursor-dev
If I want to send someone my application which libraries should be installed to run ...
- Tue Mar 24, 2015 9:55 pm
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Re: Loading mesh from .obj
Thanks for investigation
. I tried to export normals in other ways (crease angle, smooth) and that worked.
- Tue Mar 24, 2015 6:07 am
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Re: Loading mesh from .obj
Windows 7 64bit
irrlicht 1.8.1 (compiled without dx support)
I get error both in mesh viewer and custom project.
demo_sound triggered breakpoint in:
//! Direct access operator
T& operator [](u32 index)
{
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
return data[index];
}
values: index ...
irrlicht 1.8.1 (compiled without dx support)
I get error both in mesh viewer and custom project.
demo_sound triggered breakpoint in:
//! Direct access operator
T& operator [](u32 index)
{
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
return data[index];
}
values: index ...
- Mon Mar 23, 2015 9:47 pm
- Forum: Beginners Help
- Topic: Loading mesh from .obj
- Replies: 21
- Views: 2876
Loading mesh from .obj
Hello,
I have strange problem. After creating simple cube in DeleD editor, texturing it inside cube and exporting to obj (with normals - faces) irrlicht fails on loading it. There is assertion break in getMesh(), line msh = MeshLoaderList ->createMesh(file); when calling [] operator. Without faces ...
I have strange problem. After creating simple cube in DeleD editor, texturing it inside cube and exporting to obj (with normals - faces) irrlicht fails on loading it. There is assertion break in getMesh(), line msh = MeshLoaderList ->createMesh(file); when calling [] operator. Without faces ...
- Thu Mar 05, 2015 2:28 pm
- Forum: Beginners Help
- Topic: Static billboard
- Replies: 3
- Views: 585
Re: Static billboard
Yes, I can do that. For both eyes I call draw2DImage but in result I got three RGB lines instead of white :).
I am not quite sure about using videoDriver with oculus. What is in sceneManager is displayed ok (not mentioning lack of antialiasing which I turned on ;/), but as I said for draw2DImage ...
I am not quite sure about using videoDriver with oculus. What is in sceneManager is displayed ok (not mentioning lack of antialiasing which I turned on ;/), but as I said for draw2DImage ...
- Thu Mar 05, 2015 1:04 pm
- Forum: Beginners Help
- Topic: Static billboard
- Replies: 3
- Views: 585
Static billboard
Hi, I am writing simple demo for oculus and using IrrOculusVR project. I have custom node to draw a XYZ plot with some pixels in this space using driver-> draw3DLine, drawVertexPrimitiveList in render() method. Parent of this node is second scene manager which also handles events (rotation of axis ...
- Thu Feb 26, 2015 5:37 pm
- Forum: Code Snippets
- Topic: Oculus Rift Development Kit 2-support
- Replies: 9
- Views: 6728
Re: Oculus Rift Development Kit 2-support
To compile your project on linux:
HEADERS=-I../irrlicht/include -I../ovr_sdk_linux_0.4.4/LibOVR/Include -I../ovr_sdk_linux_0.4.4/LibOVR/Src
LIBS=-L../irrlicht/lib/Linux -L../ovr_sdk_linux_0.4.4/LibOVR/Lib/Linux/Release/x86_64 -lIrrlicht -lstdc++ -lm -ludev -lovr -lGL -lEGL -lGLU -lXext -lX11 ...
HEADERS=-I../irrlicht/include -I../ovr_sdk_linux_0.4.4/LibOVR/Include -I../ovr_sdk_linux_0.4.4/LibOVR/Src
LIBS=-L../irrlicht/lib/Linux -L../ovr_sdk_linux_0.4.4/LibOVR/Lib/Linux/Release/x86_64 -lIrrlicht -lstdc++ -lm -ludev -lovr -lGL -lEGL -lGLU -lXext -lX11 ...