Search found 9 matches

by tobmaster
Thu Apr 02, 2015 7:56 pm
Forum: Beginners Help
Topic: Only a few triangles are hit by ray
Replies: 5
Views: 907

Re: Only a few triangles are hit by ray

Just implementing the code with the IDs didn't solve the problem.

Now I took the Collision Example and copied my code in there.
Now it works.

Something was wrong in my old project, but I couldn't find out, what it was.

Best regards,

tobmaster
by tobmaster
Wed Apr 01, 2015 6:39 pm
Forum: Beginners Help
Topic: Only a few triangles are hit by ray
Replies: 5
Views: 907

Re: Only a few triangles are hit by ray

I compared my program with the example "Collision". Somehow I didn't implement the part with: enum {     // I use this ISceneNode ID to indicate a scene node that is     // not pickable by getSceneNodeAndCollisionPointFromRay()     ID_IsNotPickable = 0,       // I use this flag in ISceneNo...
by tobmaster
Wed Apr 01, 2015 4:55 pm
Forum: Beginners Help
Topic: Only a few triangles are hit by ray
Replies: 5
Views: 907

Re: Only a few triangles are hit by ray

@thanhle:
Yes I basically created my game with the tutorial.
The problem is that the tutorial doesn't include mouse events.

@Foaly:
Yes that's exactly my problem (:
It could be a lot of things but I ran out of ideas what I could try next.
I use .obj-Files for my meshes.

Best Regards,
tobmaster
by tobmaster
Tue Mar 31, 2015 6:07 pm
Forum: Beginners Help
Topic: Only a few triangles are hit by ray
Replies: 5
Views: 907

Only a few triangles are hit by ray

Hello everybody, I've already searched different forums but couldn't find any solution for this topic. I have a scenenode with a camera behind it (3rd Person View). I perform a ray for detecting things in front of the character:         core::line3d<f32> ray;         core::vector2d<s32> pos;        ...
by tobmaster
Sat Mar 07, 2015 10:48 pm
Forum: Game Programming
Topic: Delphi GetSceneNodefromRay
Replies: 7
Views: 4446

Re: Delphi GetSceneNodefromRay

This topic can be closed.

I switched to C++ and now I managed to do this.

Greetings, tobmaster
by tobmaster
Thu Mar 05, 2015 6:19 pm
Forum: Game Programming
Topic: Delphi GetSceneNodefromRay
Replies: 7
Views: 4446

Re: Delphi GetSceneNodefromRay

Thanks for the answers so far. No I don't get any warnings in my compiler. Now I tried it like this: smgr.getSceneCollisionManager.getRayFromScreenCoordinates(Ray,getvector2dip(800,400),Camera); And I get exact the same result, so I am pretty sure that this line is correct. I can also use some value...
by tobmaster
Wed Mar 04, 2015 6:58 pm
Forum: Game Programming
Topic: Delphi GetSceneNodefromRay
Replies: 7
Views: 4446

Re: Delphi GetSceneNodefromRay

Yes, I think getPosition is needed to find the ScreenCenter in this case. I receive the same outcome as if I use @MouseState.getposition. But the Ray seems to work fine: http://up.picr.de/21181226oi.jpg The error occurs in this line: OutNode := smgr.getSceneCollisionManager.getSceneNodeAndCollisionP...
by tobmaster
Tue Mar 03, 2015 5:37 pm
Forum: Game Programming
Topic: Delphi GetSceneNodefromRay
Replies: 7
Views: 4446

Re: Delphi GetSceneNodefromRay

Does really nobody have a working example of this?
by tobmaster
Fri Feb 27, 2015 7:28 am
Forum: Game Programming
Topic: Delphi GetSceneNodefromRay
Replies: 7
Views: 4446

Delphi GetSceneNodefromRay

Hello everybody, I have already searched different forums and spent a lot of hours on this topic. I am working with irrDelphi. I haven't got any big problems so far, except this one: I want to use a ray, which is sent from the ScreenCenter, for detecting the nearest SceneNode. function irrEvent(cons...